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Mine Creek [WIP] Released [projects-environment maps]

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Geeman
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Re: Mine Creek [WIP]

Postby Geeman » 04.07.2011, 21:10

Yeah you ain't kidding Talv, those are some nice screenies. To me they look near real, and they could fool unsuspecting people.
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chik
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Re: Mine Creek [WIP]

Postby chik » 20.07.2011, 03:58

Looking forward to this.
Quite natural looking scenery.
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taffer
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Re: Mine Creek [WIP]

Postby taffer » 04.12.2011, 00:48

Hello Modders, We are releasing the map tonight. I have a question, how do we upload the map? Is there a forum thread that we can read up about it?

This map will be one of the most detailed maps you have seen on Crymod.

Thanks
Taffer
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Chrjs
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Re: Mine Creek [WIP]

Postby Chrjs » 04.12.2011, 01:26

You can create a project at the top of this page in the projects database and upload your map there.
Sideshowrob
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Re: Mine Creek [WIP]

Postby Sideshowrob » 04.12.2011, 01:58

been making this map for a while, but I've been having problems with custom objects not loading etc. The map has no storyline or objedctives it is just an environment map, but if I realease it as it is would ther be interest from people to finish it, getting a bit tired of making it now?
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chik
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Re: Mine Creek [WIP]

Postby chik » 04.12.2011, 02:07

I know what you mean.........it can get frustrating. But thanks and looking forward to seeing it and making something of it.
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Mine Creek [WIP]

Postby Sideshowrob » 04.12.2011, 02:13

I would like to release the map today with the .cry file so anyone can play about and turn it into a full map with objectives if they like. How do I include all the folders that contain custom objects - such as the pine trees and things i've made? Is there a way to zip them into a file? Any help much appreciated. Thanks
F37
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Re: Mine Creek [WIP]

Postby F37 » 04.12.2011, 15:10

Upload it as an environnement map then. I am not in a position to tell you how to include your custom objects though. If you took them on Crydev, just give the name of the .pak files required to play.
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Re: Mine Creek (Released)

Postby Sideshowrob » 11.12.2011, 00:21

Released in projects under environment maps.

here: project_db.php?action=project_profile&team_id=691&project_id=697
Last edited by Sideshowrob on 11.12.2011, 00:32, edited 1 time in total.
wootwoots
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Re: Mine Creek [WIP] Released [projects-environment maps]

Postby wootwoots » 11.12.2011, 00:27

indeed, thoses screen look really nice :)
Sideshowrob
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Re: Mine Creek [WIP] Released [projects-environment maps]

Postby Sideshowrob » 11.12.2011, 00:41

wootwoots wrote:indeed, thoses screen look really nice :)


Thanks :]
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taffer
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Re: Mine Creek [WIP] Released [projects-environment maps]

Postby taffer » 12.12.2011, 04:49

Check out the level fly-through on YouTube: http://www.youtube.com/watch?v=r6xUd1VY ... tube_gdata
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Talvipakkanen
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Re: Mine Creek [WIP] Released [projects-environment maps]

Postby Talvipakkanen » 12.12.2011, 11:26

Video shows map has great visuals, but appearance of yellow balls diminish the splendor  :unsure:
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
Sideshowrob
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Re: Mine Creek [WIP] Released [projects-environment maps]

Postby Sideshowrob » 12.12.2011, 20:08

Talvipakkanen wrote:Video shows map has great visuals, but appearance of yellow balls diminish the splendor  :unsure:


They are custom pine trees and i'm not sure how anyone wanting them can put them in the right folder so they appear as normal. I included them with the download folder but i cant remeber how to get them to show up. Any ideas?
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Talvipakkanen
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Re: Mine Creek [WIP] Released [projects-environment maps]

Postby Talvipakkanen » 12.12.2011, 22:01

Map includes several custom assets packs, which should be placed into "...\Game\"-folder instead of being in Vegetation-folder. Most important are "z_Exodustreepak.pak" and "z_NaturePark_Europe08.pak". Also "Unterkunft_1"-folder should be packed into a pak-file. Best solution would be to create only one pak-file including all these assets, and name if for example as "zz_Mine_Creek.pak". Additionally credits for using these assets should be written into readme-file.

Another problem is flickering of some vegetation, probably caused by too low sprite view distance.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -


 
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