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How to make AnimObject Entity snap to the terrain?

Character and Object Animation Setup. Trackview Cutscenes Setup.


 

User avatar cpp2012
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How to make AnimObject Entity snap to the terrain?

Postby cpp2012 » 12.12.2011, 14:24

I drag an animobject entity in the level. add to the track view as a node, walk a distance and animating it.
but it's not snap to the terrain.

can anyone solve this?
User avatar Talvipakkanen
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Re: How to make AnimObject Entity snap to the terrain?

Postby Talvipakkanen » 16.12.2011, 10:28

A screenshot about the scene could help figure this out...
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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User avatar cpp2012
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Re: How to make AnimObject Entity snap to the terrain?

Postby cpp2012 » 17.12.2011, 04:55

hey, i tried.but it's not.the animation don't caculate physical postion on the terrain.

can entity in track view do this(caculate physical postion per frame)?
User avatar Talvipakkanen
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Re: How to make AnimObject Entity snap to the terrain?

Postby Talvipakkanen » 17.12.2011, 12:48

Sample in attachment displays entity's distance from ground, assuming entity's rotation in x- and y-axes stays somewhat neutral. For a solution having the distance independent from entitys's rotation, a tagpoint can be set to follow the entity, in which case distance should be measured from the tagpoint.

distance_from_ground.jpg
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar KillingSpree
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Re: How to make AnimObject Entity snap to the terrain?

Postby KillingSpree » 09.02.2012, 23:42

Why Z direction is -1?? i dont get it. I tought Y should be -90 (or X -180) to turn it to the ground. I waisted a lot of time with it. Btw thx, even if i didnt asked.
User avatar Mika
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Re: How to make AnimObject Entity snap to the terrain?

Postby Mika » 16.02.2012, 06:03

There is currently no option to make an AnimObject snap to the terrain, afaik.