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Crysis 2 Co-op

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User avatar Perox
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Re: Crysis 2 Co-op

Postby Perox » 03.12.2011, 18:19

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Last edited by Perox on 09.06.2014, 19:16, edited 1 time in total.
User avatar Perox
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Re: Crysis 2 Co-op

Postby Perox » 03.12.2011, 18:25

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Last edited by Perox on 09.06.2014, 19:16, edited 1 time in total.
User avatar modsuki
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Re: Crysis 2 Co-op

Postby modsuki » 04.12.2011, 01:38

current version have problem. he uploading new version...
Crytek News Blog - http://bit.ly/aFSbnP
Farcry Maps Guide - http://bit.ly/1PoYZba
Crysis Maps Guide - http://bit.ly/f5ifhe
Youtube - http://bit.ly/xIg1l1
Twitter - http://bit.ly/yZtaoH0
User avatar DeZomB
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Re: Crysis 2 Co-op

Postby DeZomB » 19.12.2011, 21:51

Don't focus on the singleplayer campaign, I think it would be best to release a stable co-op system
and collect map from the community. Something like it was done before with SvenCo-Op for
Half-Life.
There is a reason why it's called singelplayer ;).

just my 2 cents
User avatar WaR_SPiRiT
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Re: Crysis 2 Co-op

Postby WaR_SPiRiT » 20.12.2011, 18:28

Hey there, I ran this mod on an official server from NFOservers and everything works perfectly (tested with 4 players) up until the part with the pinger.

:( When the pinger spawns and and walks into the center or the terminal it just vanishes. I don't know why. But it disappears and then nothing more happens.

Any ideas?

I could not connect to the server while running the game as a mod, it said please disable thie mod and then connect to the server, so basically we were just playing it as a normal custom map.

How do I set up the server so I can connect to it as a mod? Is this even possible with official payed servers?

I will upload video of our test soon.
User avatar WaR_SPiRiT
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Re: Crysis 2 Co-op

Postby WaR_SPiRiT » 20.12.2011, 20:14

Here:

User avatar modsuki
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Re: Crysis 2 Co-op

Postby modsuki » 20.12.2011, 20:23

lol
Crytek News Blog - http://bit.ly/aFSbnP
Farcry Maps Guide - http://bit.ly/1PoYZba
Crysis Maps Guide - http://bit.ly/f5ifhe
Youtube - http://bit.ly/xIg1l1
Twitter - http://bit.ly/yZtaoH0
User avatar wootwoots
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Re: Crysis 2 Co-op

Postby wootwoots » 20.12.2011, 20:41

lol the mp dont work if you use a server who use a mod ? lol ! epic CryFail xD
User avatar WaR_SPiRiT
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Re: Crysis 2 Co-op

Postby WaR_SPiRiT » 20.12.2011, 22:05

What?
User avatar burak4242TR
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Re: Crysis 2 Co-op

Postby burak4242TR » 26.07.2012, 11:15

Hi Fudsine.

Thank you for Crysis 2 Co-op mode. Mode looks very good. But the insufficient number of maps. Mode is added to the different maps. When will the full version of this mod?

Thank you for answer :))
User avatar RaZoR-FIN
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Re: Crysis 2 Co-op

Postby RaZoR-FIN » 28.07.2012, 01:18

burak4242TR wrote:Hi Fudsine.

Thank you for Crysis 2 Co-op mode. Mode looks very good. But the insufficient number of maps. Mode is added to the different maps. When will the full version of this mod?

Thank you for answer :))


I guess we're only going to finish terminal some day, modding Crysis 2 is painful without the game code you see. Only to get it to this stage we had to change a lot of stuff.
User avatar F37
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Re: Crysis 2 Co-op

Postby F37 » 29.07.2012, 09:52

Are you still working on the Crysis 1 co-op campaign ?
User avatar RaZoR-FIN
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Re: Crysis 2 Co-op

Postby RaZoR-FIN » 30.07.2012, 09:50

F37 wrote:Are you still working on the Crysis 1 co-op campaign ?


We're probably going to get a playable version of Island done sometime- not very soon though. There is a lot to do to get the AI feel proper. Also held back because my desktop is broken.
User avatar F37
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Re: Crysis 2 Co-op

Postby F37 » 30.07.2012, 23:22

Okay, I guess you are in team with Fudsine so it takes a lot of time to progress all the more so as your PC was down :easter:
User avatar Kala86
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Re: Crysis 2 Co-op

Postby Kala86 » 12.08.2012, 17:00

This mod sounds sick, I'm really looking forward to it.

Also, I don't remember if it's been asked before, but will there be a way to play this in LAN ? Because, in my case for example, I'd like to play this mod with my brother, and we live in the same house and have a really bad internet connection, so the only way to avoid lags would be to play in LAN.
Of course, I ain't selfish enough to ask for this feature if I was the only one needing it, but I'm assuming I'm not the only one in that case and that LAN could be a plus to many people. Of course, that would just be in addition to an internet co-op game
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