Forums Gallery LOGIN |REGISTER

Lights and other Problems

Any game design topics should be posted in this forum, including SP/MP design and other related queries.


 

User avatar DoS
Junior Dev
Junior Dev
 
Posts: 278
Member since: 04.12.2011, 13:56
Location: East Sussex, United Kingdom
Likes: 7

Lights and other Problems

Postby DoS » 05.01.2012, 09:50

Got a few things I´d need a little hand with:

1. Put lights on my map, but they are so dim. Can´t I make them stronger??

2. How can I plant "dead people" on my map(Example: Crysis 1, 1st Level, Aztec hanging in Tree and dead Koreans lying about)??

3. How do u make the LoadingScreen Picture for a MP Map?? Is it just a normal Screenshot in a special format??

4. Is there a way to make a map load the next one, when the players (not SP, I mean MP) reach a certain area, or at least finish the map with some sort of text??(this is intended for a MP Map)

Thanks in advance.

DoS
Server Side Modding Support
User avatar Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 8

Re: Lights and other Problems

Postby Talvipakkanen » 05.01.2012, 10:44

DoS wrote:1. Put lights on my map, but they are so dim. Can´t I make them stronger??
Light intensity can be adjusted by changing properties "Radius" and "ColorMultiplier" or "DiffuseMultiplier" of light entity.

DoS wrote:2. How can I plant "dead people" on my map(Example: Crysis 1, 1st Level, Aztec hanging in Tree and dead Koreans lying about)??
Look how it's done in original "Island"-level  ;)

DoS wrote:3. How do u make the LoadingScreen Picture for a MP Map?? Is it just a normal Screenshot in a special format??
Scale image to 1024x1024 and save it as dds-image.

DoS wrote:4. Is there a way to make a map load the next one, when the players (not SP, I mean MP) reach a certain area, or at least finish the map with some sort of text??(this is intended for a MP Map)
I don't know about MP, but in SP next level is loaded with flowgraph node "Mission:EndLevelNew".
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar DoS
Junior Dev
Junior Dev
 
Posts: 278
Member since: 04.12.2011, 13:56
Location: East Sussex, United Kingdom
Likes: 7

Re: Lights and other Problems

Postby DoS » 06.01.2012, 08:04

Thanks.

I´ll check the lights issue.

Haha, yea, okay, I´ll check the "island" level.Not quite sure,whether C Wars has the needed files.

Scale what image??

Kk, I don´t think that FG would work, but I´ll give it a try.

DoS
Server Side Modding Support
User avatar Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 8

Re: Lights and other Problems

Postby Talvipakkanen » 07.01.2012, 12:05

DoS wrote:...
I´ll check the "island" level.Not quite sure,whether C Wars has the needed files.
For a dead body, a "Physics/DeadBody"-entity is generally used.

DoS wrote:Scale what image??
Any image meant to be used as loading screen and referred in level-xml.
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar DoS
Junior Dev
Junior Dev
 
Posts: 278
Member since: 04.12.2011, 13:56
Location: East Sussex, United Kingdom
Likes: 7

Re: Lights and other Problems

Postby DoS » 20.01.2012, 16:14

Ah,okay,thanks a lot.

I´ll check it as soon as I can.
Server Side Modding Support