Vascotia Studios is a new indie game developer based in Norway. We consist of talented individuals scattered around the world. All with the heart and passion for game development. Our first project, The Atlantis Project is a big dream we've had for a long time and it will see the light of day with the usage of Crytek's CRYENGINE.
An Action Fantasy / Adventure puzzle/riddle-based singleplayer game where the player can explore the depths and mysteries of the city of Atlantis and it's surroundings. We aim at providing a payed episodic-based delivery to the gaming community.
ADDITIONAL INFORMATION :
• Name : The Atlantis Chapters (project placeholder).
• Platform : Windows PC (DX11 only).
• Gameplay : Singleplayer.
• Camera View : 1st and 3rd Person.
• Genre : Action Fantasy / Adventure.
• Locations : Northern Norway.
• Engine : CRYENGINE EaaS.
• Spoken Language : English.
• Subtitled Languages : English, Norwegian and Dutch.
• Business Model : Payed Episodic Content.
• Release Date : When it's finished.
Long ago, in ancient times there was a race called the Atlanteans. Vast in riches and culture they thrived for millenia. A stricht hieracry society strecthing for miles and miles. Thruout history mankind has searched for ages for this mysterious city with little or no success.
It was under an earthquake in Northern Norway that a team of Volcanologists and Scientists was dispatched to surveillance this activity. The perma frost ice around a certain area had also started to melt. The team searched for clues if it was connected to the recent earthquake.
After an aftershock a few team members falls into a cavern deep underground thus trapping themselfes below surface. Area seems moist and warm with running water and melted ice. The cave entrance collapses due to the unstable nature of the cave systems. There is no way out. They have no choice but to press on inside the cave to see where it leads.
What they are about to find out will change the history of mankind forever.
We've been hard at work and would like to present to you our new main character for the game. Ava is a highly skilled volcanologist and she constantly seeks to explore all the dormant and active volcanos around the world. This also gets her into trouble every single time.
The last character design we had is now scrapped in exchange for the new character seen below. Avani (or Ava for short) has changed a lot, we like to think for the better.
Derick Wicks has joined our team as an Animator, Rigger and Character Artist. Below you can see the fruits of his labour.
He has now modified and worked on improving the new character model (based on Lee Devonald's original work) to make it game ready and have it properly rigged using HumanIK and with the SDK Skeleton.
The High Council members of Atlantis is the ruling individuals of the City of Atlantis. The character we are showing of here now is the highest ranking member of the council. Chris Wolak has started the sculpting process of bringing this character to life. Below you can see his beautiful work.
Concept drawings are a big part of game development as it drives development in the right direction. It opens up for discussions on where to go and what to include in areas thruout the game. Every game needs some concept art.
Shown below is an early concept layout of the pit. We experimented with ways of trapping the player inside and showing the main character the way into the cave systems.
Creating the sounds and music is an ongoing project which involves field work recordings and lots of studio time. We often pack our bags and head out into mother nature and record anything relevant to the game, this process is often repeated when the seasons change as Atlantis will feature both winter and summer times.
All Sound Designers know that every little detail in normal life makes some form of sound, however getting this to fit into a game is a big task and requires lots of work. Cropping each sound that has been recorded, finding out that perhaps it would sound better with an underlying layer effect like thunder, he or she quickly runs back to the preferred Sound Editing software and makes the changes. This is repeated thousands of times during the game development cycle.
Atlantis will also feature professional voiceovers for all the characters involved. This involves even more studio time as voiceovers might need to be re-recorded several times over to get the perfect voice for the character.
To be blunt, a Sound Designers job is never finished.
Our new community forums are up, join the discussions and voice your opinion :
Last but not least, we are still recruiting new members, head over to our recruitment thread :
Thanks again for all the support we'd had throughout the years.
The Atlantis Project : Update #2 - 05.03.2013
The Atlantis Project : Update #3 - 24.04.2013
The Atlantis Project : Update #4 - 11.05.2013
The Atlantis Project : Update #5 - 29.05.2014
The Atlantis Project : Update #6 - 31.08.2014
CryDev Projects Page : The Atlantis Project
Community Forums : http://forums.vascotiastudios.com