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THE DAY AFTER mod - June 24th Update - Soundtrack

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TheMagnumman357
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Re: THE DAY AFTER mod

Postby TheMagnumman357 » 12.01.2012, 05:47

DevilDante wrote:
TheMagnumman357 wrote:
DevilDante wrote:Well, i wouldn't say the TOD and the lighting is great.. it still needs A LOOOT of work imho.
In some screens there is no sun, it's almost raining and the sky is covered in clouds, yet you can clearly see everything as the brightness is bumped 100%..
I think you should add some fog or at least add some darkness to it, otherwise it looks unnatural: look at the TOD in City Hall map.

Which level, are you talking about ? The night time one where its raining is actually too dark in game, and wouldn't there be clouds if its raining ? About the others, i am going to reduce the brightness in the rooftop level, and the other one set in nyc, is very early in development, so I haven't worked on the tod much. But if your talking about the one in chicago at night time, when its raining, just explain a little more what you mean, and I will be sure to fix it. Thanks


Screens 1-2-3

If your talking about the 3 on the first page, then those screens are old, and that level is very dark now, it actually looks like real nightime. The 3 on the second page are a level i just started, so i have barely messed with the tod. Thanks for the constructive criticism though. If their is anything else that you think should be changed let me know.
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
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DevilDante
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Re: THE DAY AFTER mod

Postby DevilDante » 12.01.2012, 21:45

Nah, if you're still working on them there's no real constructive feedback I can give, I'll wait for you to complete all of the levels and judge later, otherwise it's stupid because your mod is promising and you're surely working hard to improve it:)
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TheMagnumman357
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Re: THE DAY AFTER mod

Postby TheMagnumman357 » 12.01.2012, 22:09

DevilDante wrote:Nah, if you're still working on them there's no real constructive feedback I can give, I'll wait for you to complete all of the levels and judge later, otherwise it's stupid because your mod is promising and you're surely working hard to improve it:)

Ok thanks man
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
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TheMagnumman357
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Re: THE DAY AFTER mod

Postby TheMagnumman357 » 13.01.2012, 07:01

New photos!

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view from wip 800 m supertower
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Chicago loop
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Image

Image

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Last edited by TheMagnumman357 on 15.01.2012, 20:41, edited 1 time in total.
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
USSR_GRAND
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Re: THE DAY AFTER mod

Postby USSR_GRAND » 13.01.2012, 07:08

Man, man, man! 8o
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TheMagnumman357
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Re: THE DAY AFTER mod

Postby TheMagnumman357 » 13.01.2012, 07:17

USSR_GRAND wrote:Man, man, man! 8o

haha thanks! Im about to upload a video too, it should be up in 1 hr
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
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DevilDante
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Re: THE DAY AFTER mod

Postby DevilDante » 13.01.2012, 19:57

Lol, I got no critics anymore, the Tod looks good and the rest is great ! :P
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TheMagnumman357
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Re: THE DAY AFTER mod

Postby TheMagnumman357 » 13.01.2012, 22:50

DevilDante wrote:Lol, I got no critics anymore, the Tod looks good and the rest is great ! :P

Good! Thats what i want to hear :D
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
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TheMagnumman357
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Re: THE DAY AFTER mod

Postby TheMagnumman357 » 14.01.2012, 02:04

I wasn't able to upload the video last night, because i shot it in the wrong format. So i will shoot it in the right format later and post it...

Also from here on, i am going to try and get a dystopian futuristic look with a little bit of blade runner.
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
USSR_GRAND
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Re: THE DAY AFTER mod

Postby USSR_GRAND » 16.01.2012, 03:10

Crysis 2: Chicago

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Image
Image

Image

Check out our mod bro!

Sorry about the streets. (no road) Ill fix that.
I kinda use the Empire State building (sorry about that too!)

I put too many advertisement signs. But since you said its based in the future, its ok'
Oh and the lake = epic failure. I suck at this
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TheMagnumman357
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Re: THE DAY AFTER mod

Postby TheMagnumman357 » 16.01.2012, 03:46

USSR_GRAND wrote:
Crysis 2: Chicago

Image
Image
Image

Image

Check out our mod bro!

Sorry about the streets. (no road) Ill fix that.
I kinda use the Empire State building (sorry about that too!)

I put too many advertisement signs. But since you said its based in the future, its ok'
Oh and the lake = epic failure. I suck at this

Dang bro, i like it, i like it a lot! Also the signs look really good. Send me the files for the level, and i will replace the empire state building with a futuristic custom building, but besides that, im really impressed, keep up the amazing work. Also are these pics from the navy pier level your working on ? Also you could just modify the ESB and make it its own thing. Anyways though it looks great, also i wish we could get some better road textures then the ones in the crysis 2 mod sdk, because they are low res... maybe we could ask maldo if we could use his road textures....

Also another thing, i thought it would be sweet if we could put a monorail that goes throughout the city, but it might be hard to do...
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
crysis2thebest
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Re: THE DAY AFTER mod

Postby crysis2thebest » 16.01.2012, 12:10

Looks good so far, always enjoy new custom map mods. but that single digit FPS looks very scary. :meow:
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TheMagnumman357
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Re: THE DAY AFTER mod

Postby TheMagnumman357 » 16.01.2012, 20:01

crysis2thebest wrote:Looks good so far, always enjoy new custom map mods. but that single digit FPS looks very scary. :meow:

Those pics were on my radeon 4250 laptop! My gtx 570 runs it between 20-40 fps on extreme after a little optimization, but their are things i am going to do which will make it very playable, but keep in mind the level im currently working on is open world chicago, and has a lot of lighting effects, as well as other things like POM and tessalation, but im going to try to get it between 30-50 on ultra. But dont worry it will be playable.
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
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Decade
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Re: THE DAY AFTER mod

Postby Decade » 16.01.2012, 20:07

Great work man!
I loved those buildings touched by sunlight!
Keep it up!
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"Just a Kamen Rider passing through, remember that!"
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TheMagnumman357
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Re: THE DAY AFTER mod

Postby TheMagnumman357 » 16.01.2012, 20:08

Decade wrote:Great work man!
I loved those buildings touched by sunlight!
Keep it up!

Thanks man, i will.
"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ


 
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