Please use this forum for questions on C++, Lua, XML, and any other languages used in CryENGINE development.
- Junior Dev
- Posts: 119
- Member since: 03.09.2011, 02:57
- Location: Chapel Hill, North Carolina
- Likes: 0
Is it safe to modify the SInputEvent and SInputSymbol structs in IInput.h? I was looking to modify them by adding Vec3 and Quat fields in addition to the standard value field. Would this dissrupt anything else in the input system?
- Posts: 1326
- Member since: 29.05.2010, 11:46
- Location: Germany
- Likes: 163
yes it probably would crash since you can't recompile the rest of the engine. Simple rule is don't change any I*.h file unless you know what you're doing (and there isn't really a reason to do so don't).
Best way to extend the Events is to wrap them again into a new input listener queue with your own structure again.
- Senior Developer
- Posts: 868
- Member since: 16.06.2010, 11:41
- Location: West Lafayette, Indiana
- Likes: 0
Just something new and don't change or delete what's there. It'll be fine if there aren't any conflicts.