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Rocks

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themodman101
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Re: Rocks

Postby themodman101 » 26.01.2012, 09:12

Its impossible to get a realistic look without Sculpting software and A baked normal map. :/
Agion
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Re: Rocks

Postby Agion » 26.01.2012, 10:33

I have tried to bake my maps with CrazyBump, but if I use the normal maps created with CrazyBump Imy rocks are looking very stange.
The first image is without a normal map, the second picture is with a normal map:
Does anyone now how to solve this problem?
Attachments
rocks.JPG
Without a normal map.
rocks1.JPG
With a normal map.
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DevilDante
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Re: Rocks

Postby DevilDante » 26.01.2012, 15:24

the_grim wrote:The texture still isn't very realistic, you need to vary it more. Add contrast, cracks and recesses to the texture, and make it tile larger. Look at these pictures for reference:
http://michaelflocco.com/blog/wp-conten ... _final.jpg
http://www.mentalwarp.com/~fmp/cache/pu ... cksWip.jpg


Exactly, that should be your reference model.
Rocks are good though they are a bit too soft, too curved.. you know, thousands of different rocks exist, depending on the rain/snow/water in the area, yours are just 1 single kind (e.g. definitely not mediterranean ones). :)
If you're also going to create other kind of rocks.. well that would be a great job imho :)
Image
Agion
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Re: Rocks

Postby Agion » 26.01.2012, 15:30

Yes, I will create different kind of rocks.
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Decade
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Re: Rocks

Postby Decade » 03.02.2012, 07:13

Yeah, u can create rocks with some moss or slime to give a liitle bit of realistic "nature" aspect for them.
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"Just a Kamen Rider passing through, remember that!"
Agion
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Re: Rocks

Postby Agion » 03.02.2012, 18:24

I've been away for a while, I was really busy, but now I'm back. I'm still working to make some very good looking rocks. I will post a picture later.
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MrDojo
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Re: Rocks

Postby MrDojo » 04.02.2012, 21:10

keep on improving Agion cause it looks very promising ;)
Art is not merely an imitation of the reality of nature, but in truth a metaphysical supplement to the reality of nature, placed alongside thereof for its conquest.
Friedrich Nietzsche
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themodman101
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Re: Rocks

Postby themodman101 » 05.02.2012, 00:29

Yes indeed, don't give up.. Its a touchy science.. A lot of work has to go into rocks for a realistic look, and even more for stylized.. The best thing you can do is Look up reference and attempt to capture the shapes of the rocks, then Lower the polycount to keep the shape correct. takes some hand work, but soon it will become 2nd nature for you.
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Samjohnston
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Re: Rocks

Postby Samjohnston » 21.10.2013, 16:50

"I like that boulder... that's a nice boulder"
"Video Games mean so much to me that when others play or observe what I have made, I hope that it will mean a little more to them" - Samuel Johnston Quality Assurance Engineer


 
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