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Free SDK 3.3.9 (3410) Update - Now Available!

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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Adsolution » 24.02.2012, 05:45

A UI emulator? My dreams have been answered! I hope there's a documentation on how to use it soon, I'm having quite a bit of trouble figuring it out.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby johnalbertyting » 24.02.2012, 06:40

IDK why improve sample assets if can't be included in the final product. :unsure:
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Sieabah » 24.02.2012, 06:59

johnalbertyting wrote:IDK why improve sample assets if can't be included in the final product. :unsure:


To show what the FreeSDK is capable of.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Plastix » 24.02.2012, 07:17

Sieabah wrote:To show what the FreeSDK is capable of.


Actually Crytek using quite bad scene for engine show off. Objects "floating in the air" because of heavy PO, quite bad (very generic) lighting setup, shiny surfaces instead of realistic looking materials, flickering, low quality shadow with some serious glithes, very bad optimization and performance in many cases and etc.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Sieabah » 24.02.2012, 08:10

Plastix wrote:
Sieabah wrote:To show what the FreeSDK is capable of.


Actually Crytek using quite bad scene for engine show off. Objects "floating in the air" because of heavy PO, quite bad (very generic) lighting setup, shiny surfaces instead of realistic looking materials, flickering, low quality shadow with some serious glithes, very bad optimization and performance in many cases and etc.


Believe me I know it can use some work.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Adsolution » 24.02.2012, 08:21

Plastix wrote:
Sieabah wrote:To show what the FreeSDK is capable of.


Actually Crytek using quite bad scene for engine show off. Objects "floating in the air" because of heavy PO, quite bad (very generic) lighting setup, shiny surfaces instead of realistic looking materials, flickering, low quality shadow with some serious glithes, very bad optimization and performance in many cases and etc.

I have no idea what you're talking about. In my FreeSDK 3.3.9, no objects are floating in the air, the lighting setup is very beautiful, they don't use a lot of shiny surfaces (some, but only in the proper place), the shadows look brilliant with only a few glitches that pop up once in a while, and I get a constant 60 FPS anywhere in the map, whereas I didn't in the previous versions. I played around in the improved Forest for about an hour.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby chicken » 24.02.2012, 08:28

which graphics card ?

gtx580 lol

I get ~40fps
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby axeldev » 24.02.2012, 08:38

do the new update support blender???
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby SinisterRainbow » 24.02.2012, 08:48

Is anyone else getting the falling glitch? I set my jump to 10m, when I go to freefall it 'teleports' me to the ground, and disorients the view by spinning my x,y to some random angle...
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby doCHtor » 24.02.2012, 09:08

Love the MUTE button :)
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby SinisterRainbow » 24.02.2012, 09:09

I appreciate the tip. I agree, I keep things on factory to avoid problems so that doesn't seem to be it. Only does this on forest, close explosions seem to be the most taxing. Anyway, thanks.

Mawnee wrote:If you have your video card overclocked(or its factory OCd) try dropping it to stock voltage and speeds. I had my 580 hugely overclocked and while it ran fine for any game or stress test cryengine would hardlock my computer after a few minutes. After trouble shooting a few things defaulting the vid card is what fixed it.:)
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Plastix » 24.02.2012, 09:35

RayFan9876 wrote:I have no idea what you're talking about. In my FreeSDK 3.3.9, no objects are floating in the air, the lighting setup is very beautiful, they don't use a lot of shiny surfaces (some, but only in the proper place), the shadows look brilliant with only a few glitches that pop up once in a while, and I get a constant 60 FPS anywhere in the map, whereas I didn't in the previous versions. I played around in the improved Forest for about an hour.


Image

Image

And etc.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby modsuki » 24.02.2012, 10:23

lol
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby fantasyprod » 24.02.2012, 11:03

Hello,
I have a concern, I get to have that 5 FPS when I have 16GB of memory and a graphics card: GeForce GT 550M.

How to solve this problem?
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Plastix » 24.02.2012, 11:20

fantasyprod wrote:Hello,
I have a concern, I get to have that 5 FPS when I have 16GB of memory and a graphics card: GeForce GT 550M.

How to solve this problem?
Image


Hide helpers - this can increase fps.


 
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