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Free SDK 3.3.9 (3410) Update - Now Available!

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Plastix
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Plastix » 26.02.2012, 00:34

Lavizh wrote:Yes he seemed to have ignore the rather huge changelog (biggest one yet), and that the community received the VERY expensive software known as Scaleform GFx for free. Strange he didn't see this :cheesy:


Maybe he is ex-UDK user. And Scaleform available for free for UDK users since 2010 :whistle:
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby nghia59 » 26.02.2012, 08:38

Thanks for the link Adam. My guess is that you guys are going to have a patch release like you did for 3_3_7 out asap? Also what changes did you guys do to the HDR tone mapping? Seems like its reacting a bit different than before (maybe a little sensitive when looking at the sky?).

One more question. How do I enable particle GI?

- Nghia
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby iniside » 26.02.2012, 11:24

nghia59 wrote:Thanks for the link Adam. My guess is that you guys are going to have a patch release like you did for 3_3_7 out asap? Also what changes did you guys do to the HDR tone mapping? Seems like its reacting a bit different than before (maybe a little sensitive when looking at the sky?).

One more question. How do I enable particle GI?

- Nghia

I'd rather do not see patch ASAP. There are to many things, that do not work as they should. I'd rather recomend stick with 3.3.7, if you don't need scaleform. Because scaleform is the only real improvment ;p.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby modsuki » 26.02.2012, 11:30

nghia59 wrote:Thanks for the link Adam. My guess is that you guys are going to have a patch release like you did for 3_3_7 out asap? Also what changes did you guys do to the HDR tone mapping? Seems like its reacting a bit different than before (maybe a little sensitive when looking at the sky?).

One more question. How do I enable particle GI?

- Nghia


You must change the value of e_particleGI to 2.
e_particleGI = 1(default) doesn't make the effect.
I think Crytek should fix this.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Player1 » 26.02.2012, 12:04

Somehow, with my low PC configuration, new version works and looks a lot better than previous. It sure took a bit more to load my level, but once it was all loaded, it works much fluent with less problems. :)

Good job! Keep it up!
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby iniside » 26.02.2012, 12:11

Player1 wrote:Somehow, with my low PC configuration, new version works and looks a lot better than previous. It sure took a bit more to load my level, but once it was all loaded, it works much fluent with less problems. :)

Good job! Keep it up!

That's because graphics fidelity been screwed up in general ;p.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Plastix » 26.02.2012, 12:50

How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar :(
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby iniside » 26.02.2012, 12:54

Plastix wrote:How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar :(

r_eye something you will find it.
But this won't work, because it produces very dark results, in interiors.
Overall a new HDR completely broken off..
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby modsuki » 26.02.2012, 13:04

3.3.9 = 3.3.7 + Scaleform + many new bugs :whistle:
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Eugen.Fot » 26.02.2012, 13:17

modsuki wrote:3.3.9 = 3.3.7 + Scaleform + many new bugs :whistle:


+1. And I can see no balance betwenn Scaleform as + and new bugs as - . For example if I'm shooting into an object I'm next to the whole rendering goes dark slowly and returns to normal after i stop shooting. Seem's like a bug in a needless zooming effect while shooting.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Lavizh » 26.02.2012, 13:29

Plastix wrote:How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar :(

Open up your Editor and rightclick in your Console textfield, a filter search will appear, just search for Eye. And voila.
 
 
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Plastix » 26.02.2012, 13:39

iniside wrote:r_eye something you will find it.
But this won't work, because it produces very dark results, in interiors.
Overall a new HDR completely broken off..


Thats bad :mad:

modsuki wrote:3.3.9 = 3.3.7 + Scaleform + many new bugs :whistle:


3.3.9 = Image
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Eugen.Fot » 26.02.2012, 13:45

Two another problems: File conversion from command line doesn't work any more. RC says

Code: Select all
D:\CryENGINE3>Bin32\rc\rc.exe /refresh Game\Objects\Vegetation\Particle\Tree\Woo
d03.tif
Platform (/p) not specified, defaulting to PC.

   ResourceCompiler  32-bit
   Version 3.3.9.3410  Feb 21 2012 14:24:42

   Copyright (c) 2001-2011 Crytek GmbH. All rights reserved.

   Exe directory:
     "D:\CryENGINE3\Bin32\rc\"
   Temp directory:
     "C:\Users\Eugen\AppData\Local\Temp\"
   Current directory:
     "D:\CryENGINE3\"


   Command line:
     "Bin32\rc\rc.exe"
     "/refresh"
     "Game\Objects\Vegetation\Particle\Tree\Wood03.tif"

   Platforms specified in rc.ini:
     pc (little-endian)
     x360 (big-endian)
     ps3 (big-endian)

   Started at: Sun Feb 26 12:39:00 2012
    0:00 Memory: working set 3.7Mb (peak 3.7Mb), pagefile 2.2Mb (peak 2.3Mb)
    0:00 Registering sub compilers (ResourceCompiler*.dll)
    0:00 Searching for D:\CryENGINE3\Bin32\rc\ResourceCompiler*.dll
    0:00 Loading "D:\CryENGINE3\Bin32\rc\ResourceCompilerImage.dll"
    0:00 Error: Couldn't load plug-in module "D:\CryENGINE3\Bin32\rc\ResourceCom
pilerImage.dll"
    0:00 Loading "D:\CryENGINE3\Bin32\rc\ResourceCompilerPC.dll"
    0:00   Loaded "ResourceCompilerPC.dll"
    0:00     Registered convertor for cga, cgf
    0:00     Registered convertor for chunk
E:  0:00 Unable to load xml library (CryXML.dll)
E:  0:00   Current Directory: D:\CryENGINE3
E:  0:00 Loading xml library failed - not registering collada converter.
    0:00 Loading "D:\CryENGINE3\Bin32\rc\ResourceCompilerXML.dll"
    0:00   Loaded "ResourceCompilerXML.dll"
E:  0:00 Unable to load xml library (CryXML.dll).
E:  0:00 Loading xml library failed - not registering xml converter.
    0:00
    0:00 CryCompressorRC.dll loaded
    0:00     Registered convertor for pak, zip
    0:00 Memory: working set 4.6Mb (peak 4.6Mb), pagefile 2.9Mb (peak 3.1Mb)
    0:00
    0:00 CPU cores: 2 available (2 in system).
    0:00 Logical processors: 2 available (2 in system).
    0:00 /processes was not specified. Not spawning processes.
    0:00 /threads was not specified. Using up to 1 thread.
    0:00
W:  0:00 Cannot find convertor for Wood03.tif

   0 file processed in 0.0 sec.

   Memory: working set 4.6Mb (peak 4.6Mb), pagefile 2.9Mb (peak 3.1Mb)

   Finished at: Sun Feb 26 12:39:00 2012

   5 errors, 1 warnings.


And if i start 3ds max 2011 it says it couldn't find the rc. If i change search path to 3.3.7 -it work, to 3.3.9 - doesn't work.
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Lavizh » 26.02.2012, 13:50

Might try these (not made with the Forest level and sun in mind, it's for a cave system) :

Code: Select all
r_EyeAdaptationBase = 0.1
r_EyeAdaptationFactor = 0.5
r_EyeAdaptationLocal = 0
r_EyeAdaptationSpeed = 1
r_HDREyeAdaptionCache = 0


Plastix wrote:How to disable annoying glitchy Eye adoptation??? I dont see that option in CE3 (ToD) and i dont remember cvar :(

Open up your Editor and rightclick in your Console textfield, a filter search will appear, just search for Eye. And voila.
 
 
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Re: Free SDK 3.3.9 (3410) Update - Now Available!

Postby Plastix » 26.02.2012, 19:47

Some kind of GI mirror:

Nothing happen

Image

Let`s rotate this "mirror" a lil bit and magic start happening...

Image

Let`s rotate a bit more and magic happen...

Image

Why nobody use em? :whistle:


 
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