mr nopro wrote:Shader work even on demo but there are some dark textures, egdy clouds and shiny frogs.(clouds and dark textures are in demo but the frog is in the full game.)
SenitaL wrote:Hello again Xz.. err Styves Just popping in to say thanks for releasing your shaders!
I've played around with them and they are excellent and much improved on since the last dump i had my hands on For me however, i'm experiencing an issue under DX10 where all foliage appears to not have textures. I forgot to grab a screenshot but all foliage appears to be THIS COLOUR Any idea what could be causing it?
I think its an issue confined to DX10 as everything works fine under DX9 and also DX9 with the "DX10 tweaks" applied too.
AMD Phenom II X3 740 (Limited chip, its my backup. Normal is 1090T)
ATI HD5870 (X2 but xfire disabled for testing)
8GB GSkill Ripjaws.
I run the game in Devmode, and the issue remains with or without a custom config or textures. All shader files have been deleted where appropriate.
Edit: Played through the SP. It appears many effects are missing in DX10, but everything works Nice in DX9. There are however 2 main issues.
1) SO MUCH DOF Blurr!!! i have to constantly scope in to see anything. Surgically removing that using ColorgradingDOF=0 makes it far too clean though, so im not sure what can be done. Perhaps increase the range at which "blur" is applied slightly?
2) I think it could be the lense flares, but certain lights just blind you completely with a white screen. An example of this is in the first cutscene of the SP where the alien core Opens. The game becomes unplayable due to this at times (such as fleet in the final fight against the alien ship). Flashlights also have this same effect, you are blinded by it.
Just some feedback after play-testing, ill be sure to post any other findings