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Making strange Sun Parths

Terrain, Weather and Environment Setup, Lighting and Time of Day Setup, Object Placement, etc.


 

listerofsmeg
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Posts: 43
Member since: 28.06.2011, 09:25
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Making strange Sun Parths

Postby listerofsmeg » 14.03.2012, 14:48

I Know that this is a strange question but I was trying to get the sun to go round and round the skybox like it would in summer on either of the poles of Earth were it is light for 1/2 of the year.

I couldn't manage to do this as the sun would always set at some point :(

Then I got to thinking would it be possible to make a custom path for the sun?? Could I get it to do a loop the loop or maybe make 2 suns or something in the sky.

I guess I would like to know if anyone has played around or knows how to play around with the red arrow line representing the path of the sun in the lighting tool window (view pane).

I am guessing that there may be another way of doing this by animating a skybox? or creating a big ball with texture and another sun light source attached to the inside of it that I could then animate?? but I have no idea about that.

If anyone can point me in the way of any instructions that would be awesome.

Thanks


Listerofsmeg
Zephbane
Developer
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Posts: 302
Member since: 10.04.2011, 23:37
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Re: Making strange Sun Parths

Postby Zephbane » 14.03.2012, 18:26

Have you tried setting the 'Current Time' settings in the Time of Day editor?
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listerofsmeg
Just getting started
Just getting started
 
Posts: 43
Member since: 28.06.2011, 09:25
Likes: 0

Re: Making strange Sun Parths

Postby listerofsmeg » 15.03.2012, 06:31

Yep I tried that. but no matter what i do when i hit play and start the sun moving it always sets.
listerofsmeg
Just getting started
Just getting started
 
Posts: 43
Member since: 28.06.2011, 09:25
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Re: Making strange Sun Parths

Postby listerofsmeg » 15.03.2012, 13:42

Wow this is annoying I don't think there is a way to make a 2nd sun.. Maybe UDK would work better.


 
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