http://freesdk.crydev.net/display/SDKDO ... t+Run-time
That is what I'm going off of.
Ok, so for an example, I have a pulsating sphere I want to make, I have a normal sphere with a simple sphere proxy. I want to keep the physics mesh a simple sphere so I don't need to worry about ridiculous calculations. If I use the method to only modify the render mesh, will the physics proxy remain, or will I need to somehow recreate it and reapply it?
EDIT: I might as well add a little question here: Does the NULL term actually point to a value in CryEngine (like 0), or is it C++?