I'm wondering, is it possible to change at what distance from for example a weapon (spawned weapon, not dropped by a player) or an ammo box the "pick up" icon is triggered to appear?
I'm also wondering if this is possible to affect at all through LUA scripting on a server. I tried with SetTriggerBBox() but that didn't seem to do anything, and from what I understand from the wiki here it's supposed to just add a new area box for whatever purpose you want to use it for.
The applications for it is simply that I want to make people have to be closer to guns to pick them up. I find it very unrealistic that the player can stand on something 2 shipping containers high, and pick up a weapon near the ground from up there. I'd like to shorten this distance for some specific level design situations, but maybe it's hardcoded into the game and unchangable?