Forums Gallery Downloads LOGIN |REGISTER

Fantasy Cavern City

Use this section to show off your CE3 levels


 

User avatar OrchidFace
Intern Dev
Intern Dev
 
Posts: 108
Member since: 25.09.2011, 03:06
Likes: 1

Fantasy Cavern City

Postby OrchidFace » 02.04.2012, 18:49

I've been working on this for a bit now. I'm not entirely sure if its done. There may be a few things to add/changes to be made still. All assets are original (accept the seagulls. Those are the standard boids :) ) I hope its liked. Comments and critique welcome.

Image

Additional Screenies:

Image

Image

Image
Attachments
cavern_city_vanity.jpg
Last edited by OrchidFace on 21.06.2012, 00:51, edited 2 times in total.
User avatar Talvipakkanen
Executive Producer
Executive Producer
 
Posts: 4307
Member since: 16.06.2008, 22:11
Location: Oulu, Finland
Likes: 8

Re: Fantasy Cavern City

Postby Talvipakkanen » 02.04.2012, 19:01

Looks like some time has been spent in creating the scene  :)

As modders we are happy simply to see some nice rocks  ;)
Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar DevilDante
Skilled Developer
Skilled Developer
 
Posts: 746
Member since: 17.08.2011, 16:25
Location: Genova, Italy
Likes: 3

Re: Fantasy Cavern City

Postby DevilDante » 02.04.2012, 19:15

Wow, amazing !
Your level design/artistic skills are simply amazing.. such a beatiful, realistic and artistical design at the same time, definitely one of the best (probably the best one) works on CryEngine3 I've seen so far ...

I'd probably change the ToD as it doesn't really fit with the lit houses, but that's all. :)
Great work, man ! :)
Image
User avatar bazmod
Intern Dev
Intern Dev
 
Posts: 114
Member since: 13.07.2011, 16:18
Likes: 1

Re: Fantasy Cavern City

Postby bazmod » 02.04.2012, 19:18

wow that's really awesome work! :) Is it playable or more of a single scene/screenshot?
User avatar F37
Senior Developer
Senior Developer
 
Posts: 817
Member since: 19.09.2009, 15:04
Location: Bordeaux, France
Likes: 9

Re: Fantasy Cavern City

Postby F37 » 02.04.2012, 21:58

Epic scene. Rocks are ridiculously high quality 8o , looks like an artwork. Make me want to climb along them :easter:
User avatar EliHanselman
Just getting started
Just getting started
 
Posts: 1
Member since: 03.04.2012, 00:01
Likes: 0

Re: Fantasy Cavern City

Postby EliHanselman » 03.04.2012, 00:04

It looks really good, I think that's what I like about it.

I bet you are a beautiful man? Just guessing
Anyway - Great Works!
:xmas:
User avatar OrchidFace
Intern Dev
Intern Dev
 
Posts: 108
Member since: 25.09.2011, 03:06
Likes: 1

Re: Fantasy Cavern City

Postby OrchidFace » 03.04.2012, 02:30

Thanks everyone! I'm very flattered. To bazmod: it definitely wasn't made with playability in mind. Just a piece of art :).
User avatar iSqueezee
Producer
Producer
 
Posts: 1968
Images: 3
Member since: 05.11.2011, 16:26
Location: Czech Republic
Likes: 51

Re: Fantasy Cavern City

Postby iSqueezee » 03.04.2012, 05:56

+1
User avatar Cry-Olli
Crytek Staff Member
Crytek Staff Member
 
Posts: 67
Member since: 27.08.2010, 00:10
Location: FFM
Likes: 1

Re: Fantasy Cavern City

Postby Cry-Olli » 03.04.2012, 11:29

OrchidFace wrote:Thanks everyone! I'm very flattered. To bazmod: it definitely wasn't made with playability in mind. Just a piece of art :).

well, mission accomplished then! congrats, really inspiring stuff! if details allow, you should make a flythrough ;)
User avatar THEAWESOMEKZONE
Intern Dev
Intern Dev
 
Posts: 134
Member since: 19.08.2011, 19:50
Location: Switzerland
Likes: 0

Re: Fantasy Cavern City

Postby THEAWESOMEKZONE » 03.04.2012, 13:39

wow that is really impressive o_\
User avatar JasperHope
Producer
Producer
 
Posts: 1051
Member since: 06.01.2009, 16:43
Location: England
Likes: 1

Re: Fantasy Cavern City

Postby JasperHope » 03.04.2012, 13:58

Excellent concept, and you've pulled it off nicely in the engine. Very good work and well done!

My only initial criticisms are the lighting. It looks very good at the moment, but I think it could be tweaked slightly, maybe remove that lens flare effect and see how it looks. Also when (if) you present it, you should get more than one camera angle to show it off more.

Just my small suggestions :) probably irrelevant anyway lol
Image
Solanum is back - Artifex Games
User avatar modsuki
Has seen it all
Has seen it all
 
Posts: 5489
Member since: 02.02.2007, 07:25
Likes: 355

Re: Fantasy Cavern City

Postby modsuki » 03.04.2012, 15:04

wow nice
My Crytek News Blog - http://bit.ly/aFSbnP
My Massive Crysis Maps Guide - http://bit.ly/f5ifhe
My CryEngine Screens - http://bit.ly/wIDNDJ
My Youtube - http://bit.ly/xIg1l1
My Twitter - http://bit.ly/yZtaoH0
User avatar axeldev
Senior Developer
Senior Developer
 
Posts: 865
Images: 3
Member since: 17.12.2011, 08:44
Likes: 23

Re: Fantasy Cavern City

Postby axeldev » 03.04.2012, 17:09

wow,you make me excited that environment looks very interesting.i want to see your shots near those houses :D
Portfolio
"As far as assets go, your vegitation is pretty good" -Ryan Schake [Themodman101]
User avatar Slymayer
Just getting started
Just getting started
 
Posts: 36
Member since: 18.02.2010, 23:09
Location: Paris
Likes: 0

Re: Fantasy Cavern City

Postby Slymayer » 03.04.2012, 21:26

In one word : Awesome. I thought it was an artwork. Not because it looks unfinished, but because I've never seen a map so close from the original concept, it's like Aston Martin's One 77, nothing changed from the concept to the realization, and everybody could see it easily because of the beauty of the final result.

Great work. I hope you'll release it !
User avatar Kridian
Skilled Developer
Skilled Developer
 
Posts: 607
Member since: 25.07.2006, 03:26
Location: Florida
Likes: 10

Re: Fantasy Cavern City

Postby Kridian » 03.04.2012, 22:24

Image

heh heh herrrrrrrr.


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community