BTW, tutorial shows the same texture which was originally used for the zipline cable..Lavizh wrote:There is a nice rope tut on cgtextures : http://cgtextures.com/content.php?actio ... &name=rope
Thanks, usable assets are what i like to createBlackholeArts wrote:This is such an awesome project, nice one mate
This is an engouragement i quessandrey_filantrop wrote:I know for sure. Yes, i exactly believe. Vertex colours will bring victory! Not for current shot thingie, but for some previous shots zip-line-parts, those are made of one tiled texture. Yes, Grimmy knows it too, i feel he is going to post here just before me, but i've stolen his thought
Thanks LukasLukas-ZA wrote:I love this project.
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
•To do this you must use radiosity and bake it into the vertex paint modifier.
•Create and place a skylight anywhere in the scene.
•Open up the Render setup dialogue, go to the advanced lighting tab, and set the drop down to 'Radiosity'. When the extra parameters appears, set the initial quality to something a bit higher. Set Refine Iterations (All Objects) and Indirect Light to '1' and enable 'Re-use Direct Illumination from Radiosity Solution. Now click on the 'Start' button near the top.
•Select your asset and apply your vertex paint modifier, then select the Vertex color, and set the options to 'Lighting only', 'Color by vertex' and 'Radiosity, Reuse Direct Illum. from Solution.
•Now, select the elements that you want radiosity baked to and click the 'assign' button at the very bottom.