NanoTurtle wrote:A smartphone might be an even better idea, just for the love of god : do not use it to turn your game into a **** DATING SIM ! (I'm looking at you, GTA4)
It's also a valid reason for having a map/gps with you.
Execute it well enough and you could use it as a main menu, it doesn't break the immersion, looks cool but can be a bit cumbersome if it's too hard to navigate.
imo. those blood splatters could use some more work, the colours look a bit off.
For the inventory I prefer a mass and volume system, a mix between Deus Ex: HR and Fallout/Skyrim.
And I'm expecting plenty Shaun of The Dead references. I really need to watch the whole movie sometime ...
NanoTurtle wrote:Looking forward to it.
Crapple cryPhone +1
I've always wanted to use my cell's camera as a laser designator for an airstrike. Might be a little bit OTT for your game though.
Using it as a remote detonator shouldn't be that hard to do ?
Johnny Guitar wrote:lol the gps would die in a day or two.
Lord Horc wrote:Well if you implemented the map gps like gta (where you can open the map (maybe in this case, enlarge a minimap, etc) and select the destination) and it will show up on your minimap (if you have one) or your phone.
I was just figuring that most people wouldnt want to bother with a phone gps, after all, zombies ARE trying to kill you, so if you had a large pop up map that came when you clicked gps on the phone, you select your destination, and the phone then guides you. Just my thoughts on how to make that user-interface easier.
NanoTurtle wrote:Speaking of Far Cry 2, in that game you could take out your map like a weapon and when you run it would move to the edge of your screen So you don't have to interrupt the gameplay at all.
Johnny Guitar wrote:But your phone doesn't connect to the GPS itself it connects to a tower that connects to the GPS, neat idea still.