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Solanum (temp name) || 20th Feb Update ||

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NanoTurtle
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Re: Realistic Zombie Simulator || 20th Feb Update ||

Postby NanoTurtle » 05.04.2012, 20:04

A smartphone might be an even better idea, just for the love of god : do not use it to turn your game into a **** DATING SIM ! :mad: (I'm looking at you, GTA4)

It's also a valid reason for having a map/gps with you.
Execute it well enough and you could use it as a main menu, it doesn't break the immersion, looks cool but can be a bit cumbersome if it's too hard to navigate.

imo. those blood splatters could use some more work, the colours look a bit off.
For the inventory I prefer a mass and volume system, a mix between Deus Ex: HR and Fallout/Skyrim.

And I'm expecting plenty Shaun of The Dead references. :evil: I really need to watch the whole movie sometime ...
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JasperHope
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Re: Realistic Zombie Simulator || 20th Feb Update ||

Postby JasperHope » 05.04.2012, 21:46

NanoTurtle wrote:A smartphone might be an even better idea, just for the love of god : do not use it to turn your game into a **** DATING SIM ! :mad: (I'm looking at you, GTA4)

It's also a valid reason for having a map/gps with you.
Execute it well enough and you could use it as a main menu, it doesn't break the immersion, looks cool but can be a bit cumbersome if it's too hard to navigate.

imo. those blood splatters could use some more work, the colours look a bit off.
For the inventory I prefer a mass and volume system, a mix between Deus Ex: HR and Fallout/Skyrim.

And I'm expecting plenty Shaun of The Dead references. :evil: I really need to watch the whole movie sometime ...


I came up with the smartphone idea specifically for the GPS/map. It won't be implemented like the GTA IV map :P more like this:
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(yes this is my hand... :P)

There will be some shaun of the dead references :D I love that film haha! I've actually started remaking the pub :)
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Re: Realistic Zombie Simulator || 20th Feb Update ||

Postby NanoTurtle » 05.04.2012, 21:55

Looking forward to it.
And :
Crapple cryPhone +1 :D

I've always wanted to use my cell's camera as a laser designator for an airstrike. Might be a little bit OTT for your game though. :whistle:

Using it as a remote detonator shouldn't be that hard to do ?
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Re: Realistic Zombie Simulator || 20th Feb Update ||

Postby Johnny Guitar » 06.04.2012, 04:20

lol the gps would die in a day or two.
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Re: Realistic Zombie Simulator || 20th Feb Update ||

Postby Lord Horc » 06.04.2012, 07:24

Well if you implemented the map gps like gta (where you can open the map (maybe in this case, enlarge a minimap, etc) and select the destination) and it will show up on your minimap (if you have one) or your phone.

I was just figuring that most people wouldnt want to bother with a phone gps, after all, zombies ARE trying to kill you, so if you had a large pop up map that came when you clicked gps on the phone, you select your destination, and the phone then guides you. Just my thoughts on how to make that user-interface easier.
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Re: Realistic Zombie Simulator || 20th Feb Update ||

Postby JasperHope » 06.04.2012, 19:02

NanoTurtle wrote:Looking forward to it.
And :
Crapple cryPhone +1 :D

I've always wanted to use my cell's camera as a laser designator for an airstrike. Might be a little bit OTT for your game though. :whistle:

Using it as a remote detonator shouldn't be that hard to do ?


CryPhone.. I like it :)

I guess it wouldn't be hard to do. I could somehow implement it I guess. :P

Johnny Guitar wrote:lol the gps would die in a day or two.


I'm not sure. GPS comes from satellites in earth's orbit, I guess they would last until something breaks or they run out of power, idk :P I should be more concerned about justifying why there is still electricity! Perhaps I'll make a wind farm :)

Lord Horc wrote:Well if you implemented the map gps like gta (where you can open the map (maybe in this case, enlarge a minimap, etc) and select the destination) and it will show up on your minimap (if you have one) or your phone.

I was just figuring that most people wouldnt want to bother with a phone gps, after all, zombies ARE trying to kill you, so if you had a large pop up map that came when you clicked gps on the phone, you select your destination, and the phone then guides you. Just my thoughts on how to make that user-interface easier.


Hmm I will discuss this with the team. I aim to make gameplay as realistic as possible. This would mean you can only get your phone out when you are hidden, or of course you could just keep running :). I will maybe consider having some sort of onscreen arrow pointing in the direction to the destination.

Thanks for the suggestions guys, keep em coming :)


Some of you may have noticed I've renamed the thread to "Solanum". This is now our codename. We still haven't thought of a name :)
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Re: Solanum (temp name) || 20th Feb Update ||

Postby DevilDante » 06.04.2012, 19:53

You should add a battery life for the GPS too and maybe add safe places where you can rest and charge your phone (something similar to Far Cry 2), would be cool ! :)
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Re: Solanum (temp name) || 20th Feb Update ||

Postby NanoTurtle » 06.04.2012, 20:35

Speaking of Far Cry 2, in that game you could take out your map like a weapon and when you run it would move to the edge of your screen So you don't have to interrupt the gameplay at all. :)
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Re: Solanum (temp name) || 20th Feb Update ||

Postby JasperHope » 06.04.2012, 21:11

Thanks for pointing that out! I think that could work for the phone.

Well I guess I should start working on a prototype!
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Re: Solanum (temp name) || 20th Feb Update ||

Postby NanoTurtle » 06.04.2012, 21:19

I'll be expecting my Gameplay designer check then ? :whistle:
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Re: Solanum (temp name) || 20th Feb Update ||

Postby DevilDante » 06.04.2012, 21:32

NanoTurtle wrote:Speaking of Far Cry 2, in that game you could take out your map like a weapon and when you run it would move to the edge of your screen So you don't have to interrupt the gameplay at all. :)


Oooh, that's right !
I didn't even think about the GPS in Far Cry 2, lol.. :P
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Re: Solanum (temp name) || 20th Feb Update ||

Postby Johnny Guitar » 06.04.2012, 21:55

But your phone doesn't connect to the GPS itself it connects to a tower that connects to the GPS, neat idea still.
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Re: Solanum (temp name) || 20th Feb Update ||

Postby DevilDante » 06.04.2012, 22:20

Johnny Guitar wrote:But your phone doesn't connect to the GPS itself it connects to a tower that connects to the GPS, neat idea still.


Nope, you can connect to an additional GPS Tower on the Earth to get a more accurate result but it's not necessary.
Also, it depends on the type of GPS we're talking about. :)
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Re: Solanum (temp name) || 20th Feb Update ||

Postby --Em-- » 07.04.2012, 23:28

Hi Jasper !

I have a resquest for you : can you share me your game design document ? I'm curious of what this game will be about. I must confide to you that I am tempted to make a similar game prototype, with slow old school zombies and based on survival skills. With real map objectives like escaping, finding foods, etc...

And where is the development status, have you any coder ?

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Re: Solanum (temp name) || 20th Feb Update ||

Postby XeroX » 08.04.2012, 00:35

MASDA Supermarket... gnihihihi That'll make me :cheesy: a few more times when I walk into ASDA. Btw I think MASDA is a better name for it. xD


 
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