Ehlek wrote:Hey, I have already made a "basic" FG for zombies. When you get within a certain range around them the start to chase you, then, when they get close to you, you start to get damaged. I only set them so you can kill them just by shooting at them enough, they can take more damage than a Grunt AI normally would. But, you can set it so that they only die from headshots if you wish.
Because of the fact that there is no "fist" weapon in the Crysis 2 editor like there was with Crysis so there is no way, unless you make one, for them to attack you with their bare hands.
Here's the link to the thread: http://www.crydev.net/viewtopic.php?f=325&t=81077&p=895815&hilit=zombie#p895815
Ehlek wrote:Hehe ok. Umm, what part is not working? Like, the part where they chase you, or the part where they hurt you? I can help you more when I get home later today.
samueljam wrote:AndOrXor wrote:TBH flowgraph is not for alterning AI. And this flowgraph will not work if some other flowgraph in game will use node LocalPlayer
So how do I make an enemy zombie?