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CryENGINE 3.4.0 - DX11 Now Available!

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CryENGINE 3.4.0 - DX11 Now Available!

Postby Cry-Adam » 13.04.2012, 18:38

Crytek Places More Power at Developers' Fingertips with the Arrival of the next free CryENGINE 3 SDK Update


Further increasing the creative power at developers' fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.

Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:

  • Revamped DirectX 11 Tessellation
    DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.

  • Multi-layer Navigation Mesh
    The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.

  • Improved Skin Rendering and Eye Shader
    New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.

  • Advanced/Improved/Extended Glass Shader
    The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refraction blur.

On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:

  • Improved glass rendering.
  • Geometric light beams.
  • Point light shafts.
  • Time of day based filmic HDR tone mapping.
  • Curves and key tangents for time of day.
  • User controlled per cascade shadow bias through time of day.
  • Improved transitions between levels of detail.
  • Volumetric fog features extended and improved.
  • Improved distance cloud shading.

CryENGINE 3.4.0 Trailer


Our latest trailer can be downloaded from here:
http://www.crytek.com/sites/default/fil ... Update.mov

Check this thread for the full changelog: viewtopic.php?f=355&t=88043

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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Lavizh » 13.04.2012, 18:42

Yiha. Thank you Crytek for DX11.
 
 
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Talvipakkanen » 13.04.2012, 18:43

Woah  :xmas:

Perfect timing for the weekend.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby VABG » 13.04.2012, 18:43

Yay :D
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby XeroX » 13.04.2012, 18:50

Thank you soo much Crytek. Finally THE Cryengine I have been waiting for! :love:
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby modsuki » 13.04.2012, 18:52

Make 10000000000 polygon face! :D
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby dolphineye » 13.04.2012, 18:53

I guess the 3.4 fixes the broken dedicated servers, right?

Anyway thanks Crytek and good timing.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Muratce » 13.04.2012, 19:11

launcher + editor not working with 6870cfx latest 12.3 drivers
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby i59 » 13.04.2012, 19:14

Muratce wrote:launcher + editor not working with 6870cfx latest 12.3 drivers


DX11 is seemingly bugged, launch in DX9 mode by using the DX9 pre-command. (-DX9)
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby EOA.Yting » 13.04.2012, 19:19

No to monthly updates.
But Yes to Spectacular Updates!!!!!!!!

Long Waits are over! :mad: Thanks Crydev!
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby triplemint » 13.04.2012, 19:28

Awesome!
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby the_grim » 13.04.2012, 19:46

Great, nice to see some improved assets as well. :) The build seems more unstable though, DX11 freezes when launching Forest (Radeon 6870) and even in DX9 mode I experienced a crash when jumping into game mode to shoot some humanoids. 3.3.9 never crashed on me... ?(
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Demogorgon25 » 13.04.2012, 19:53

the_grim wrote:Great, nice to see some improved assets as well. :) The build seems more unstable though, DX11 freezes when launching Forest (Radeon 6870) and even in DX9 mode I experienced a crash when jumping into game mode to shoot some humanoids. 3.3.9 never crashed on me... ?(


I have yet to see the download link...
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Talvipakkanen » 13.04.2012, 20:01

Demogorgon25 wrote:...
I have yet to see the download link...

Front page still shows 3.3.9, but it leads to 3.4.0  ;)
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Cry-Adam » 13.04.2012, 20:04

Refresh your cache.

The feedback forum has been purged and ready for your feedback so thanks for your help & information! :))

Enjoy!

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