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CryENGINE 3.4.0 - DX11 Now Available!

News regarding CRYENGINE projects and announcements.


 

User avatar iSqueezee
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby iSqueezee » 13.04.2012, 20:06

the_grim wrote:Great, nice to see some improved assets as well. :) The build seems more unstable though, DX11 freezes when launching Forest (Radeon 6870) and even in DX9 mode I experienced a crash when jumping into game mode to shoot some humanoids. 3.3.9 never crashed on me... ?(

Same as here. I have HD6870 too and I can´t open Forest. But new level works and it seems more unstable tho. Supersampling doesnt work as Lavizh told me, but cusomres wroks on 4k. I will see with new drivers.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby the_grim » 13.04.2012, 20:08

Demogorgon25 wrote:I have yet to see the download link...

There's that huge link on the front page, maybe you should check it out... :P

dm_eds/download_detail.php?id=4
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Lavizh » 13.04.2012, 20:20

This is so weird. cuz im not having any crashes whatsoever now ;-P It seems stable enough.
 
 
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby JasperHope » 13.04.2012, 20:25

Wow, Crytek are doing pretty good with these updates!
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby wootwoots » 13.04.2012, 20:30

many nice things !! the new Ai navigation look just excelent ! i would not say again that i would love this instead of the "mod sdk" to mod Crysis2
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby ReVan1199 » 13.04.2012, 20:55

3.3.4 (Dx11)--> and the AMD graphic driver crasher by Editor x32 :cheesy:
If I start the x64 Editor, the Editor will crashs :sad:
If I disable DX11, it works all.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby cusis » 13.04.2012, 21:25

How do you disable dx11, i am getting black screen on loading up cry engine 3
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby iSqueezee » 13.04.2012, 21:26

cusis wrote:How do you disable dx11, i am getting black screen on loading up cry engine 3

In autoexec.cfg in root CryENGINE 3 folder, add this line at the bottom
Code: Select all
r_Driver = DX9
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby cusis » 13.04.2012, 21:37

thank you. very helpfull.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby cusis » 13.04.2012, 21:39

Unfortunately, this has not fixed my problem. Still black screen.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby Grim Tuesday » 13.04.2012, 21:39

I can confirm that this crashes upon loading Forest with DX11 and a 6870 with latest drivers.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby doomlord52 » 13.04.2012, 21:57

Looks awesome - downloading now.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby XeroX » 13.04.2012, 22:01

The new version runs like a charm for me with GTX 560M. It looks awesome! Maybe it is just the ATI graphics cards (as usual :p )? Anyway what I noticed is that in the forest map some (remade) meshes pop into view with a bright white colour. This is the case before the new textures (I guess the tesselated stuff) are rendered. That is really immersion breaking... I hope there is a way for us to do better in our own levels.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby The Vulture » 13.04.2012, 22:04

Wow, looks amazing. But did you guys have to release it while I'm not home?! Aarghh, I have to wait till Monday until I can download this.
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Re: CryENGINE 3.4.0 - DX11 Now Available!

Postby volar » 13.04.2012, 22:20

Is it just me or has the ToD system been overhauled? When i loaded up my map all the colors have changed and the lighting is EXTREMELY bright.

I am no TOD expert and went with the default settings in the last update. Any way to get these back?