XeroX wrote:The new version runs like a charm for me with GTX 560M. It looks awesome! Maybe it is just the ATI graphics cards (as usual )? Anyway what I noticed is that in the forest map some (remade) meshes pop into view with a bright white colour. This is the case before the new textures (I guess the tesselated stuff) are rendered. That is really immersion breaking... I hope there is a way for us to do better in our own levels.
Hey thanks for the kind words! I also have a 560 and runs smooth as silk
What you are seeing there (when the assets are all white and weird) is shader compilation (usually this would be yellow with the text SHADER COMPILING, but in DX11 it's just white)
It only happens once per material per assets (if you maintain the same system specs).
We do not package a shadercache with our builds since the needs for people developing with the engine would require literally billions of shader permutations pre-compiled. Thus, in SDK we compile at run-time. Once they are compiled you won't see it again