Forums Gallery Downloads LOGIN |REGISTER

The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegetation

Use this section to show off your CE3 modifications


 

User avatar
iSqueezee
Producer
Producer
 
Posts: 1967
Member since: 05.11.2011, 16:26
Location: Czech Republic
Likes: 49

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby iSqueezee » 13.04.2012, 18:31

promuckaj wrote:Now BatteryPark is working, FloodedStreets is still without LF, "F7" is not working for changing LF.

There is new bug-problem, you mess something with level CentralStation, it seams that you use some new texture for LF, it give me white screen when I look up.

I see that LF is not like my last version, you modify it, I mean it is not dynamic according to players rotation, and always show all textures(a lot of - not randomly).

But why you release fix, why don't change complete file for download, it is small. Anyway, there is still two files inside of levels folder(.pak + .xml). You didn't answer, where is the rest of levels, there is only 10? ;)

The other levels are prepared and being fully re-made for "The Night" DLC. because most of them are night levels, so :happy:
CentralStation will be re-made to prevent the bug and I removed the LF function key. I mean, most of people like the BF3 style (i think atleast)

And the Hotfix 0.1b will be released in morning. I have Nightcup 5v5 Conquest in BF3 with my clan :)
User avatar
DevilDante
Skilled Developer
Skilled Developer
 
Posts: 746
Member since: 17.08.2011, 16:25
Location: Genova, Italy
Likes: 3

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby DevilDante » 13.04.2012, 19:29

For my taste there is to much contrast again, it seams that the final results is not like on pictures what you show us last days.


That is why I asked for comparison screens, you know. :P
Image
nap007rz
Developer
Developer
 
Posts: 254
Member since: 19.07.2009, 06:18
Likes: 0

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby nap007rz » 14.04.2012, 07:56

heeeeellllp, I get this grey boxes whenever I looked to the sky, especially in enterable buildings

Image

any idea how to fix that? I removed my custom autoexec.cfg and it still present on all crysis2 default maps/levels!

2ndly how do I create a shortcut to the mod? I tried this "C:\Games\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe" -mod RealnessV2x0and it's still not directly launched the mod

many thanks
User avatar
iSqueezee
Producer
Producer
 
Posts: 1967
Member since: 05.11.2011, 16:26
Location: Czech Republic
Likes: 49

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby iSqueezee » 14.04.2012, 09:46

nap007rz wrote:heeeeellllp, I get this grey boxes whenever I looked to the sky, especially in enterable buildings

Image

any idea how to fix that? I removed my custom autoexec.cfg and it still present on all crysis2 default maps/levels!

2ndly how do I create a shortcut to the mod? I tried this "C:\Games\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe" -mod RealnessV2x0and it's still not directly launched the mod

many thanks

To prevent the grey screen, dont delete the "qmod" folder. Make sure you copy these 2 folders into the "Mods" folder.
The shortcut seems to be good. If it still doesn´t launch the mod, try it via Mods in-game menu. Im preparing my Hotfix 0.1b which will be there in just an hour. If your problem still stay, we will have to further talk then.
User avatar
VengenceBot
Executive Producer
Executive Producer
 
Posts: 3272
Member since: 12.04.2007, 16:51
Likes: 2

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby VengenceBot » 14.04.2012, 10:09

I have some assets that might be helpful.. The lift barrier in my mod page..
So your doing a night map too.. I hate mobile ie browsing!!
User avatar
iSqueezee
Producer
Producer
 
Posts: 1967
Member since: 05.11.2011, 16:26
Location: Czech Republic
Likes: 49

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby iSqueezee » 14.04.2012, 10:27

VengenceBot wrote:I have some assets that might be helpful.. The lift barrier in my mod page..
So your doing a night map too.. I hate mobile ie browsing!!

Well, Im just about to make these Hotfixed for The Realness 2x0 and later on, when people get bored of no mods to play with, I will release "The Night" DLC. And maybe a map too if I get extremely bored. Lets see how you barrier looks like :) via PM please

EDIT: The Hotfix0.1b is done. Download in first post at the top. Just under the 0.1b Hotfix :)
nap007rz
Developer
Developer
 
Posts: 254
Member since: 19.07.2009, 06:18
Likes: 0

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby nap007rz » 14.04.2012, 10:41

iSqueezee wrote:To prevent the grey screen, dont delete the "qmod" folder. Make sure you copy these 2 folders into the "Mods" folder.
The shortcut seems to be good. If it still doesn´t launch the mod, try it via Mods in-game menu. Im preparing my Hotfix 0.1b which will be there in just an hour. If your problem still stay, we will have to further talk then.

thanks I thought the gmod is an optional files... it solved then, but am I getting this right that the mod is not finished on all maps? will your new hotfix contain them?
User avatar
iSqueezee
Producer
Producer
 
Posts: 1967
Member since: 05.11.2011, 16:26
Location: Czech Republic
Likes: 49

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby iSqueezee » 14.04.2012, 11:44

nap007rz wrote:
iSqueezee wrote:To prevent the grey screen, dont delete the "qmod" folder. Make sure you copy these 2 folders into the "Mods" folder.
The shortcut seems to be good. If it still doesn´t launch the mod, try it via Mods in-game menu. Im preparing my Hotfix 0.1b which will be there in just an hour. If your problem still stay, we will have to further talk then.

thanks I thought the gmod is an optional files... it solved then, but am I getting this right that the mod is not finished on all maps? will your new hotfix contain them?

The other maps are being prepared and moded for "The Night" DLC im making :)
I will post first screen as "leak-peak" from the DLC.
nap007rz
Developer
Developer
 
Posts: 254
Member since: 19.07.2009, 06:18
Likes: 0

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby nap007rz » 14.04.2012, 14:35

figured out why shortcut does not work, you named the folder Realnes instead of Realness :cheesy: :cheesy: :cheesy:
User avatar
VengenceBot
Executive Producer
Executive Producer
 
Posts: 3272
Member since: 12.04.2007, 16:51
Likes: 2

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby VengenceBot » 14.04.2012, 15:49

iSqueezee wrote:
VengenceBot wrote:I have some assets that might be helpful.. The lift barrier in my mod page..
So your doing a night map too.. I hate mobile ie browsing!!

Well, Im just about to make these Hotfixed for The Realness 2x0 and later on, when people get bored of no mods to play with, I will release "The Night" DLC. And maybe a map too if I get extremely bored. Lets see how you barrier looks like :) via PM please

EDIT: The Hotfix0.1b is done. Download in first post at the top. Just under the 0.1b Hotfix :)


Well initially I first saw this and was gunna use it to edit ect.. didnt know you were doing a "Reloaded" version.. I also think more Ai might be helpful but I will try to add Ai to your mod if I can.. (Will I be able to mod your mod?) Well Ima just link you here as I have the page up, though I didnt know you can add Pics ect.. so Im link the thread and project page..

-Forum viewtopic.php?f=310&t=84017
-Project Page project_db.php?action=project_profile&team_id=661&project_id=1359
nap007rz
Developer
Developer
 
Posts: 254
Member since: 19.07.2009, 06:18
Likes: 0

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby nap007rz » 14.04.2012, 16:59

here's some direct comparison screenshots between vanilla and realness 2.0b hotfix... all were using custom autoexec config mod that came not long after the game released

with HUD = vanilla
without HUD = realness

http://i.imgur.com/JIewo.jpg
http://i.imgur.com/n6idn.jpg
http://i.imgur.com/wUqvk.jpg
http://i.imgur.com/7cKYL.jpg
http://i.imgur.com/4dbDv.jpg
http://i.imgur.com/uW6Ew.jpg
http://i.imgur.com/h7OIQ.jpg
http://i.imgur.com/Ha2oV.jpg
http://i.imgur.com/vrCrh.jpg
http://i.imgur.com/04KLB.jpg
http://i.imgur.com/UkNMe.jpg
http://i.imgur.com/MVmMc.jpg
http://i.imgur.com/zTxxJ.jpg
http://i.imgur.com/M2ffq.jpg
http://i.imgur.com/LHYqF.jpg
http://i.imgur.com/RDS8O.jpg
http://i.imgur.com/eELRZ.jpg
http://i.imgur.com/UxHoZ.jpg
http://i.imgur.com/mUHdC.jpg
http://i.imgur.com/k1f0s.jpg
http://i.imgur.com/Cl6K3.jpg
http://i.imgur.com/WdK0A.jpg
http://i.imgur.com/zbwvz.jpg
http://i.imgur.com/J42bM.jpg
http://i.imgur.com/Z3dWh.jpg
http://i.imgur.com/5zGIl.jpg
http://i.imgur.com/yLd63.jpg
http://i.imgur.com/w3wcz.jpg
http://i.imgur.com/B7s1e.jpg
http://i.imgur.com/r7xSm.jpg
http://i.imgur.com/efJPr.jpg
http://i.imgur.com/FBr9l.jpg
http://i.imgur.com/P5qE9.jpg
http://i.imgur.com/nRrbH.jpg
http://i.imgur.com/wJmFi.jpg
http://i.imgur.com/0Hgjc.jpg
http://i.imgur.com/8MzaV.jpg
http://i.imgur.com/CaxK0.jpg
http://i.imgur.com/YCqOv.jpg
http://i.imgur.com/RMwdf.jpg
http://i.imgur.com/sX0vo.jpg
http://i.imgur.com/Eoxly.jpg
http://i.imgur.com/pshNk.jpg
http://i.imgur.com/ooNT2.jpg
http://i.imgur.com/1l0MX.jpg

overall realness is :

- brighter at direct light sources and HDR
- warmer color tone
- softer shadows
- more detailed object LOD at further distances
- more reflections!
Last edited by nap007rz on 15.04.2012, 04:32, edited 1 time in total.
User avatar
iSqueezee
Producer
Producer
 
Posts: 1967
Member since: 05.11.2011, 16:26
Location: Czech Republic
Likes: 49

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby iSqueezee » 14.04.2012, 17:15

@nap007rz Thanks for the screenshots, I will use some of them in first post! :)
User avatar
chaosaeon
Just getting started
Just getting started
 
Posts: 85
Member since: 19.12.2010, 23:35
Likes: 1

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby chaosaeon » 19.04.2012, 07:15

Does this change the ToD in all the levels ? Also, I haven't seen any recent screens that look like the video you have titled "The Realness 2.0 BETA gameplay". I loved the soft focus/whiter sky look in that video, but in the most recent screens it looks more clear, warmer, and the sky is more blue. Any chance of having a version of this mod that looks like the beta 2.0 video for daytime maps and doesn't have the glitches associated with the older versions of the mod ?
User avatar
iSqueezee
Producer
Producer
 
Posts: 1967
Member since: 05.11.2011, 16:26
Location: Czech Republic
Likes: 49

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby iSqueezee » 19.04.2012, 08:11

When I sent the TOD from that video to my BETA testers. They said it´s too much white/shiny and most of objects/textures are not visible properly. So i took it down and started it in a new way. Also, "The Night" DLC seems to be harder then I thought. But Im in a half-way to finish it. Also, not all levels are TOD moded. The rest is gonna be night and fully finished :)
User avatar
chaosaeon
Just getting started
Just getting started
 
Posts: 85
Member since: 19.12.2010, 23:35
Likes: 1

Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta

Postby chaosaeon » 19.04.2012, 16:07

Objects and textures were not visible properly ? Hmm. If you remember how you made the beta 2.0 ToD, could you maybe apply the lighting and changes you made to achieve that look but in your current file so there'd be no bugs ? You could upload it as a separate file so as not to mess with your current progress. I just liked how it looked better in the vid. The screens at the bottom of page one look way too similar to the default ToD, and blackfire's mod looks like it makes everything a little too clear and colorful.


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community