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B2 Bomber, WIP, Wanna help me ?

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Maximum-Dev
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B2 Bomber, WIP, Wanna help me ?

Postby Maximum-Dev » 29.04.2012, 18:41

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Just created the first model,
If you feel you can help me make it very good, Then ask for the file (3Ds max) :easter:
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Re: B2 Bomber, WIP, Wanna help me ?

Postby axeldev » 29.04.2012, 18:46

Huh,it doesnt Have any volumes?
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Re: B2 Bomber, WIP, Wanna help me ?

Postby Maximum-Dev » 29.04.2012, 19:07

It has

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Re: B2 Bomber, WIP, Wanna help me ?

Postby themodman101 » 30.04.2012, 04:15

Oh dear, youve picked a really inturesting airplane for your first. To be honest perhaps a different one would be a better place to start. But then, It is mostly in-organic shapes. So maybe im just rambling.

Are you doing a high poly model? or is this going to be game level?
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Re: B2 Bomber, WIP, Wanna help me ?

Postby Architect » 30.04.2012, 04:58

yeah its probably to hard for your first try, there's to many angles. But if you still wanna try, divide the model into separate parts, like the wings do them first, then the engine compartment as another piece. and the nose this way you can focus on each part which will simplify the process immensely, then weld it together. your going to need allot of refs! what version is this? the boxy sharp edged aircraft or the smooth rounded one? there was allot of refs for the smooth rounded stealth version on Google.

your edge flow doesn't look good, it will be a mess with turbo smooth applied, based off a top ref image decide where each section should attach and build clean quad topology based on individual parts and later attach and if necessary add a few loops to maintain quad flow when merging.

idk hard to explain, i would do a simpler model, you'll spend to much time without the experience.
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Re: B2 Bomber, WIP, Wanna help me ?

Postby MrDojo » 30.04.2012, 11:13

Maximum, I think you will benefit by using blueprints in 3ds-max:
http://www.youtube.com/watch?v=KXtli_raFU0

However I do agree that it is best to start out with a more easier model and gradually ramp up the difficulty. This way you learn the fastest :)
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Re: B2 Bomber, WIP, Wanna help me ?

Postby Maximum-Dev » 30.04.2012, 14:34

Thank u all, so for the first model, what do u prefer ?
i have just started and i dont know anything of it :)
Also its 3D max.
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Re: B2 Bomber, WIP, Wanna help me ?

Postby Olli. » 30.04.2012, 14:39

I dont see why you should do a B2 for a first model.. obviously its not going to come out looking great but its got a lot of cool shapes you can practice on and if you keep at it im sure you'll learn a lot more than by doing something simpler.
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Re: B2 Bomber, WIP, Wanna help me ?

Postby themodman101 » 30.04.2012, 20:20

As long as you dont give up on it, Ive seen this happen a lot at University. They pick something too hard and get frustrated.
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Re: B2 Bomber, WIP, Wanna help me ?

Postby Maximum-Dev » 30.04.2012, 21:08

Well i have just made some new changes, made it more realistic, also NURM makes it better :)
help me so i dont get frustrated
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Re: B2 Bomber, WIP, Wanna help me ?

Postby Olli. » 01.05.2012, 12:18

the initiative needs to come from you. we're not here to hold your hand all the way, instead if youre stuck on a specific part we can offer pointers, but the bulk of the learning needs to happen inside your head.

also what do you mean by NURM?
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Re: B2 Bomber, WIP, Wanna help me ?

Postby themodman101 » 01.05.2012, 14:19

NURMS is a way to do Smoothing on Polygon surfaces. its similar to NURBS which stands for Non-Uniform Rational B-Spline, However that is a different type of modeling surface. Likes Sub D Surfaces.
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Re: B2 Bomber, WIP, Wanna help me ?

Postby Olli. » 01.05.2012, 22:43

hmmm interesting will have to try that out with my f35
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Re: B2 Bomber, WIP, Wanna help me ?

Postby themodman101 » 02.05.2012, 11:31

Its super nice when modeling HP models because it gives you the cage of your original mesh, but the smoothed surface of a turbo-smooth.
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Re: B2 Bomber, WIP, Wanna help me ?

Postby Olli. » 02.05.2012, 12:06

oh right its just a normal meshsmooth modifier >_> how didnt i know that.
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