I would like to port somes bump map from crysis wars particle ( like singularity_ddn.dds etc ).to the ce3 and use them in the mod sdk.
Problem is. Photoshop cs5 turn .dds too bright when in open the .dds
So is there a correct nvidia dds read properties to set when i open a ddn.dds to avoid this changement of brightness ?
Or a correct setting to do in photoshop to get the correct "level" ( dont know the photoshop image setting in english)
Because if the brighness isnt correctly set, the refraction mess up.