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Weapon Export (3DS MAX)

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Gaming Arts
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Member since: 03.04.2012, 14:33
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Weapon Export (3DS MAX)

Postby Gaming Arts » 25.04.2012, 11:18

Hi hi guys i have a big issue for when exporting a weapon from max
I have already exported the cfg and .chr exactly how they are supposed to be and ive already put the animations.cba where it is supposed to go but when i export into .caf files it turns them into .$caf files and gives me this error when i press export bones in 3ds max.

Unable to find animation definition for C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.$caf.
Animations root: C:\Users\User\Desktop\Animations
Failed to convert file C:\Users\User\Desktop\Animations\Animations.cba
Can't export file C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.caf
because RC was unable to compile it
(by using temporary file C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.$caf)
There were errors when exporting the following files:
C:\Users\User\Desktop\Objects\Weapons\AK47\select_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\deselect_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\fire_bullets_right_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\idle_right_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\reload_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_in_ironsight_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\fire_bullets_right_ironsight_01.caf
C:\Users\User\Desktop\Objects\Weapons\AK47\zoom_out_ironsight_01.caf


Does anyone know how to fix this problem if you do please tell me how.
Thans In Advance.... Gaming Arts....
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M.Saifali
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Re: Weapon Export (3DS MAX)

Postby M.Saifali » 25.04.2012, 14:43

same problem
maybe i can help you wait for a while i am looking now how can i fix it
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Country : Pakistan 巴基斯坦 پاکستان
Culture : Muslim 穆斯林 مسلم

Name : Saif Ali 賽義夫·阿里 سیف علی
M.Saifali
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Re: Weapon Export (3DS MAX)

Postby M.Saifali » 25.04.2012, 14:47

ok did you tried this ?
Modifier List >>> STL Check >>>

Everything

Select Faces

Change Mat-ID 2

Check

How many Errors you Found ?
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Country : Pakistan 巴基斯坦 پاکستان
Culture : Muslim 穆斯林 مسلم

Name : Saif Ali 賽義夫·阿里 سیف علی
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SinisterRainbow
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Re: Weapon Export (3DS MAX)

Postby SinisterRainbow » 11.05.2012, 08:10

This looks like you haven't set up the other files yet -
you still need to set-up:
i) .cal file
ii) .chrparams file
iii) .cdf file

Here are some examples from a custom weapon I developed and using in game (remove the .txt on the end - needed to upload files here i believe):

PowerWeapon_fp.chrparams.txt
(1.8 KiB) Downloaded 76 times

PowerWeapon_fp.cdf.txt
(454 Bytes) Downloaded 84 times

PowerWeapon_fp.cal.txt
(1.08 KiB) Downloaded 72 times
-Bryan
http://www.SinisterRainbow.com
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See Stickman Thread Here - Updated Regularly (Videos, screenies, infinite system integration, more)
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SinisterRainbow
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Re: Weapon Export (3DS MAX)

Postby SinisterRainbow » 11.05.2012, 08:35

I just had a second thought - when you are exporting the bones ("Export Bones"), you should be exporting to the animation directory (the animation folder you have defined in the .chrparams & .cal files).
-Bryan
http://www.SinisterRainbow.com
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See Stickman Thread Here - Updated Regularly (Videos, screenies, infinite system integration, more)
Freakydeakydutch
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Re: Weapon Export (3DS MAX)

Postby Freakydeakydutch » 02.07.2012, 23:27

I had the same problem aswell just edit animations .cba a bit, set the scar thing to your thing. bit hard to explain but the problem is in animations.cba

cheers
Freaky
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NicoandLuis
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Re: Weapon Export (3DS MAX)

Postby NicoandLuis » 05.07.2012, 22:13

nevermind
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