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My Weapon Models

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chughes27
Not my first Rodeo
Not my first Rodeo
 
Posts: 424
Member since: 17.04.2012, 18:19
Location: Strathmore, Alberta, Canada
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My Weapon Models

Postby chughes27 » 11.05.2012, 22:31

Here are a few weapon models I have created over the past week:

HK G36-K
Image

Colt M1911
Image

Both are not all the way finished yet, they still need the small details and animations.
My Rig

CPU: AMD FX 6100 @ 3.4GHz
MB: Asus M5A97 Rev 2
RAM: G.SKILL ARES 8GB DDR3 @ 1600MHz
GPU: 2x HIS AMD Radeon HD 7770 @ 1000MHz
PSU: Corsair CX600 600W
SSD: Crucial M4 128GB
Case: Zalman Z11 Plus HF1
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chughes27
Not my first Rodeo
Not my first Rodeo
 
Posts: 424
Member since: 17.04.2012, 18:19
Location: Strathmore, Alberta, Canada
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Re: My Weapon Models

Postby chughes27 » 12.05.2012, 01:20

Image

So, this model is pretty much done, except I want to add a chromed, shiny texture to it. Can I get some tips on how to do this?
My Rig

CPU: AMD FX 6100 @ 3.4GHz
MB: Asus M5A97 Rev 2
RAM: G.SKILL ARES 8GB DDR3 @ 1600MHz
GPU: 2x HIS AMD Radeon HD 7770 @ 1000MHz
PSU: Corsair CX600 600W
SSD: Crucial M4 128GB
Case: Zalman Z11 Plus HF1
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mackan4762
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Member since: 15.02.2008, 17:24
Location: sweden
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Re: My Weapon Models

Postby mackan4762 » 12.05.2012, 01:30

i suggest that taking a look on some refrence inmages here is a good web site for refrence inmages of diffrent weapon http://www.pixagogo.com/deicidenbf
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chughes27
Not my first Rodeo
Not my first Rodeo
 
Posts: 424
Member since: 17.04.2012, 18:19
Location: Strathmore, Alberta, Canada
Likes: 0

Re: My Weapon Models

Postby chughes27 » 12.05.2012, 01:42

I used a reference image for this, I just haven't done any small detail work.
My Rig

CPU: AMD FX 6100 @ 3.4GHz
MB: Asus M5A97 Rev 2
RAM: G.SKILL ARES 8GB DDR3 @ 1600MHz
GPU: 2x HIS AMD Radeon HD 7770 @ 1000MHz
PSU: Corsair CX600 600W
SSD: Crucial M4 128GB
Case: Zalman Z11 Plus HF1
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Un_dead
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Posts: 1468
Member since: 08.03.2009, 18:46
Location: Cyprus
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Re: My Weapon Models

Postby Un_dead » 12.05.2012, 13:21

I'm sorry, but they look like cardboard cutouts at the moment. A model is not only the side, it also has depth, and that is what your models currently lack. I suggest you take a good look at the reference pictures, and discern what it is you are modeling... Keep working at it though, and I'm sure you'll get there :)
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chughes27
Not my first Rodeo
Not my first Rodeo
 
Posts: 424
Member since: 17.04.2012, 18:19
Location: Strathmore, Alberta, Canada
Likes: 0

Re: My Weapon Models

Postby chughes27 » 12.05.2012, 17:10

Lol this is the second thing I've ever modelled...
My Rig

CPU: AMD FX 6100 @ 3.4GHz
MB: Asus M5A97 Rev 2
RAM: G.SKILL ARES 8GB DDR3 @ 1600MHz
GPU: 2x HIS AMD Radeon HD 7770 @ 1000MHz
PSU: Corsair CX600 600W
SSD: Crucial M4 128GB
Case: Zalman Z11 Plus HF1
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hungoverontues
Junior Dev
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Posts: 182
Member since: 05.07.2011, 06:10
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Re: My Weapon Models

Postby hungoverontues » 13.05.2012, 01:25

pretty cool so far.
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Zippy24
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Re: My Weapon Models

Postby Zippy24 » 13.05.2012, 01:40

It's pretty good for your second model however like un_dead said it seems like you simply drew the outline of the weapon then extruded it. Although this can be effective for some situations it doesn't produce a very convincing model. Maybe try and follow a tutorial based on the software you are using to help you learn the tools and how to effectively use them in order to create great looking models. The earlier you learn how to model correctly and efficiently the better.
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chughes27
Not my first Rodeo
Not my first Rodeo
 
Posts: 424
Member since: 17.04.2012, 18:19
Location: Strathmore, Alberta, Canada
Likes: 0

Re: My Weapon Models

Postby chughes27 » 13.05.2012, 02:54

I didn't just extrude the whole thing at once. I gave individual parts different depths and angled edges like the real thing. Ya, it's still crappy, but I didn't just draw an outline and thicken it a bit.
My Rig

CPU: AMD FX 6100 @ 3.4GHz
MB: Asus M5A97 Rev 2
RAM: G.SKILL ARES 8GB DDR3 @ 1600MHz
GPU: 2x HIS AMD Radeon HD 7770 @ 1000MHz
PSU: Corsair CX600 600W
SSD: Crucial M4 128GB
Case: Zalman Z11 Plus HF1
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Discouraging
Just getting started
Just getting started
 
Posts: 82
Member since: 01.05.2012, 06:11
Location: Sweden
Likes: 0

Re: My Weapon Models

Postby Discouraging » 13.05.2012, 06:22

One of the first things you ever modeled?
The first thing I modeled was a fence or something, and it looked horrible...
Your models look really nice though.
Once you add little details in zbrush or mudbox, along with nice textures, these should turn out nicely.
Computer Specs
CPU:Intel 2500k @ 4.2 GHz
GPU:EVGA 560TI
RAM:Corsair Vengeance 8GB
MB:ASUS P8P67 LE
PSU:Corsair 600W
Case:NZXT Phantom

Steam | Email: Jseaton@oraculargames.com
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chughes27
Not my first Rodeo
Not my first Rodeo
 
Posts: 424
Member since: 17.04.2012, 18:19
Location: Strathmore, Alberta, Canada
Likes: 0

Re: My Weapon Models

Postby chughes27 » 13.05.2012, 07:31

What do you do with zbrush and mudbox? I've never used them before.
My Rig

CPU: AMD FX 6100 @ 3.4GHz
MB: Asus M5A97 Rev 2
RAM: G.SKILL ARES 8GB DDR3 @ 1600MHz
GPU: 2x HIS AMD Radeon HD 7770 @ 1000MHz
PSU: Corsair CX600 600W
SSD: Crucial M4 128GB
Case: Zalman Z11 Plus HF1
User avatar
Discouraging
Just getting started
Just getting started
 
Posts: 82
Member since: 01.05.2012, 06:11
Location: Sweden
Likes: 0

Re: My Weapon Models

Postby Discouraging » 13.05.2012, 09:11

They're both sculpting programs.
You can get a free 30-day trial of ZBrush here:
www.zbrush.com

And Mudbox is pretty much the same, if anything, less complex...
If you are a student, you can download it here for free:
www.students.autodesk.com
Computer Specs
CPU:Intel 2500k @ 4.2 GHz
GPU:EVGA 560TI
RAM:Corsair Vengeance 8GB
MB:ASUS P8P67 LE
PSU:Corsair 600W
Case:NZXT Phantom

Steam | Email: Jseaton@oraculargames.com
User avatar
Discouraging
Just getting started
Just getting started
 
Posts: 82
Member since: 01.05.2012, 06:11
Location: Sweden
Likes: 0

Re: My Weapon Models

Postby Discouraging » 13.05.2012, 09:49

Also Instead of using Blender, you may want to use either Autodesk Maya or 3DS Max, also available from www.students.autodesk.com

However if you wish to go commercial with your product you will need to purchase the full licenses.
Computer Specs
CPU:Intel 2500k @ 4.2 GHz
GPU:EVGA 560TI
RAM:Corsair Vengeance 8GB
MB:ASUS P8P67 LE
PSU:Corsair 600W
Case:NZXT Phantom

Steam | Email: Jseaton@oraculargames.com
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Zippy24
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Posts: 1870
Member since: 18.10.2008, 18:54
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Re: My Weapon Models

Postby Zippy24 » 13.05.2012, 10:11

chughes27 wrote:I didn't just extrude the whole thing at once. I gave individual parts different depths and angled edges like the real thing. Ya, it's still crappy, but I didn't just draw an outline and thicken it a bit.


First off I want to apologize if I am sounding offensive, it's not my intent.

From my experience (which is somewhat limited) I find the best way to model hard surface models is through the use of extensively modifying primitives. When I started trying to model guns I thought the best way would be to draw the outline of different parts of the gun and extrude them, the issue with this is that it can make it difficult to add detail to the weapon since you have limited control of the topology. Below I have found a tutorial for blender that teaches you how to make a revolver, I recommend you at least take a look at the tutorial, it should give you some ideas on how to help with your modelling.

http://cgcookie.com/blender/2011/09/06/ ... -revolver/

Best of luck!
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Stormfreek
Skilled Developer
Skilled Developer
 
Posts: 707
Images: 2
Member since: 03.05.2012, 18:35
Location: Essex, London
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Re: My Weapon Models

Postby Stormfreek » 13.05.2012, 10:30

Zippy24 wrote:
chughes27 wrote:I didn't just extrude the whole thing at once. I gave individual parts different depths and angled edges like the real thing. Ya, it's still crappy, but I didn't just draw an outline and thicken it a bit.


First off I want to apologize if I am sounding offensive, it's not my intent.

From my experience (which is somewhat limited) I find the best way to model hard surface models is through the use of extensively modifying primitives. When I started trying to model guns I thought the best way would be to draw the outline of different parts of the gun and extrude them, the issue with this is that it can make it difficult to add detail to the weapon since you have limited control of the topology. Below I have found a tutorial for blender that teaches you how to make a revolver, I recommend you at least take a look at the tutorial, it should give you some ideas on how to help with your modelling.

http://cgcookie.com/blender/2011/09/06/ ... -revolver/

Best of luck!


I really suggest this, your gun does look like it was built on a 2d plane, and extruded. But I think your are definitely getting there!
Click for fun stuff! viewtopic.php?f=310&t=105239


 
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