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Skybox problem

If you have problems with the Sandbox editor or other provided tools, let us know here.


 

User avatar dragonfly256
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Skybox problem

Postby dragonfly256 » 18.04.2012, 09:09

So latest version without Crysis 2. My problem is that when i chose from materials skybox: day 2 for example, water is becoming black, sun is kinda not there, sky is just blue and i cannot see any sky textures even thou they shows up in diffuse, any idea what is happening, i watched a few videos on youtube and none have this issue, or im just doing something wrong? Any help would be appreciated. :meow: or better yet can someone write how to set skybox from scratch, i will try to go again step by step
User avatar fractal.design
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Re: Skybox problem

Postby fractal.design » 20.04.2012, 05:29

Yes same problem for me too: Changing the skybox in the environment rollupbar doesn't load up the texture.

Running Sandbox 3.4 on Win7 64 (running DX11)

Something I/we are not doing? or a bug?
User avatar AndyRH
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Re: Skybox problem

Postby AndyRH » 20.04.2012, 14:25

I have a problem with static skyboxes as well. In my case I imported the TOD settings from the Forest level into my level just to see how things were done. When I changed the sky from Skyhdr to a static one, the sky went completely black.
I set my level TOD back to default and the static sky magically appeared. I also loaded up the Forest level and had the same problem, so I've come to the conclusion that the skybox problems are caused by a setting in the TOD editor (which haven't found yet).
User avatar lsmft
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Re: Skybox problem

Postby lsmft » 20.04.2012, 18:26

User avatar OrchidFace
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Re: Skybox problem

Postby OrchidFace » 16.05.2012, 05:29

yep. Loading a sky material breaks everything for me.
User avatar OrchidFace
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Re: Skybox problem

Postby OrchidFace » 16.05.2012, 06:49

I've tried it on a different map and finally got it to work (the first map was glitching out). There is a skybox multiplier in the advanced time of day settings which is set to 0 by default. Didn't know about this one. Also the top fog density needs to be set low or to 0.