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[Crysis 2] Helmet-mounted flashlight

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OCASM
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[Crysis 2] Helmet-mounted flashlight

Postby OCASM » 09.05.2012, 23:17

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Instructions (would be easier if prefabs supported links but oh well):

1. Place the flashLightHeadA.pak file inside the gamecrysis2 folder.
2. In your level, open the prefab library called CUSTOM.xml.
3. Place the flashLightHeadA prefab next to a soldier and extract it all.
4. Link all the flashlight components to the flashLightHeadAProxy object.
5. Link the flashLightHeadAProxy to the AI you want it to be attached to.
6. Go to the flashLightHeadAProxy flowgraph and assign the chosen soldier to the only unassigned flownode.

That's it! After that you can just copy the soldier and all the attached parts will be copied as well. If you just want to copy the flashlight, just unlink it from the soldier.

Note: The flashlights were going to be destroyable but the hitbox proved to be too troublesome :|
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flashLightHeadA.pak
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USSR_GRAND
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Re: [Crysis 2] Helmet-mounted flashlight

Postby USSR_GRAND » 09.05.2012, 23:28

Thank you, this is very creative.
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Talvipakkanen
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Re: [Crysis 2] Helmet-mounted flashlight

Postby Talvipakkanen » 10.05.2012, 08:44

That's nice, should've been implemented in Crysis 2  :)
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Tom Yum 72
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Re: [Crysis 2] Helmet-mounted flashlight

Postby Tom Yum 72 » 10.05.2012, 10:59

Thank you Ocasm,i will try to follow your instructions,never did something like that.
Let see what happens.
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Re: [Crysis 2] Helmet-mounted flashlight

Postby USSR_GRAND » 10.05.2012, 23:53

:happy: I tried it and it worked perfectly!

Only thing I don't like is the bloom... its too bright.
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ClockworkOnion
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Re: [Crysis 2] Helmet-mounted flashlight

Postby ClockworkOnion » 11.05.2012, 00:03

Great job!
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Re: [Crysis 2] Helmet-mounted flashlight

Postby USSR_GRAND » 11.05.2012, 02:41



:happy: I made a video... This is excellent work man!

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Arixsus
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Re: [Crysis 2] Helmet-mounted flashlight

Postby Arixsus » 11.05.2012, 23:35

USSR_GRAND wrote:

:happy: I made a video... This is excellent work man!

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That screenshot is sexy..
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OCASM
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Re: [Crysis 2] Helmet-mounted flashlight

Postby OCASM » 13.05.2012, 20:31

Glad to hear you guys like it! :)

It's true that the lights are little too intense. That's because the map where I created them uses specific HDR values that darken the level it so they look very bright with a regular TOD. However, they can be easily tweaked so it's not much of a problem :p
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Dictator93
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Re: [Crysis 2] Helmet-mounted flashlight

Postby Dictator93 » 13.05.2012, 22:22

Not gonna lie, this looks so good. Would love to see it implemented in quality mod or something. Perhaps with some of those great light corona effects for point lights.
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Re: [Crysis 2] Helmet-mounted flashlight

Postby VokusX » 16.05.2012, 00:04

USSR_GRAND wrote:
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Looks like Battlefield 3! (In a good way!)
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Re: [Crysis 2] Helmet-mounted flashlight

Postby 0Lazarus0 » 16.05.2012, 15:28

It worked perfectly thanks alot :)!
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Re: [Crysis 2] Helmet-mounted flashlight

Postby themodman101 » 19.05.2012, 21:25

Nice work mate, this is a great process and I might find myself using it as well.
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Re: [Crysis 2] Helmet-mounted flashlight

Postby Tom Yum 72 » 19.05.2012, 21:40

Ok,got everything until step 3. I placed it beside the soldier but how to EXTRACT it? :meh:
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OCASM
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Re: [Crysis 2] Helmet-mounted flashlight

Postby OCASM » 21.05.2012, 17:59

Tom Yum 72 wrote:Ok,got everything until step 3. I placed it beside the soldier but how to EXTRACT it? :meh:

With the prefab selected, take a look at the Rollup bar. In the prefab properties at the bottom there's a button labelled "Extract All".Just click that and you're set :)

Image

http://freesdk.crydev.net/display/SDKDOC2/Prefabs


 
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