Forums Gallery Downloads LOGIN |REGISTER

Apply default material to all the brushes?

Terrain, Weather and Environment Setup, Lighting and Time of Day Setup, Object Placement, etc.


 

User avatar
seith
Skilled Developer
Skilled Developer
 
Posts: 778
Member since: 29.10.2007, 07:14
Likes: 8

Apply default material to all the brushes?

Postby seith » 22.05.2012, 14:06

Hello, I believe there is a quick way (I saw it once in a video, some kind of key shortcut) to instantly apply default grey material to all the models in a level, and then revert back to each model's material.

Do any of you know the shortcut? Thanks...
User avatar
pl4
Not my first Rodeo
Not my first Rodeo
 
Posts: 567
Member since: 18.07.2011, 13:00
Location: France
Likes: 4

Re: Apply default material to all the brushes?

Postby pl4 » 22.05.2012, 14:11

hey,

..i don't know but, do you have try select all models on your map and apply material from material editor?
User avatar
seith
Skilled Developer
Skilled Developer
 
Posts: 778
Member since: 29.10.2007, 07:14
Likes: 8

Re: Apply default material to all the brushes?

Postby seith » 22.05.2012, 14:17

Nope, it was more like a "flip of a switch" kind of thing, without having to select anything beforehand.
User avatar
Ruan
Has seen it all
Has seen it all
 
Posts: 11740
Images: 0
Member since: 11.07.2008, 20:25
Location: Nottingham, UK
Likes: 90

Re: Apply default material to all the brushes?

Postby Ruan » 22.05.2012, 23:22

I believe you're looking for e_DefaultMaterial :)
Out now! CryENGINE Game Programming with C++, C#, and Lua
Ex-Crytek, now with Deep Silver Dambuster Studios
User avatar
seith
Skilled Developer
Skilled Developer
 
Posts: 778
Member since: 29.10.2007, 07:14
Likes: 8

Re: Apply default material to all the brushes?

Postby seith » 22.05.2012, 23:28

Most excellent! Thank you Ruan, that was it... :D


 
Connect and collaborate with CRYENGINE developers in the official Forums.
Visit the Gallery to share what you have created and be inspired by what others are creating with CRYENGINE.
Community