Hi, my team has been working on a project to recreate a real-world location, and we found that the limit for 1-on-1 horizontal scale of 8192 pix/m is somewhat scarse for our needs. Granted, we can change that scale, and create a larger world, but since this is a real-world project, we need to keep both horizontal and verical scales unchanged. We solved the issue as best as we could by creating a planar "curtain" with the background on it, but the results were not as good as we'd like. The question is: is there any way for us to create at least multiple linked levels, so that one level can actually see the other as distant land (e.g.: LOD in Creation Engine -TES Skyrim-, only instead of LOD for very small cells, it would be LOD-per-level, bsically, one giant cell), thus giving as a result a much more realistic feel. This is important for our project (though not fundamental) because the only thing that trully is remarkable about this location, is its views, which actually extend as far as 60km in every direction. Any help would be much appreciated!