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My first gun modeled with 3dsmax

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Ilsamir Lord
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Re: My first gun modeled with 3dsmax

Postby Ilsamir Lord » 16.06.2012, 02:40

Olli. wrote:you're a bit slow aren't you?

By "I don't understand why" I meant I don't understand the justification. Of course I understand that people think it's funny to be rude to inexperienced people, but how is that excusable?
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ceylonfarmer
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Re: My first gun modeled with 3dsmax

Postby ceylonfarmer » 16.06.2012, 06:31

ceylonfarmer - What modelling software are you using?

Well i am using 3dsmax 2010 :)
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NeoLegends
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Re: My first gun modeled with 3dsmax

Postby NeoLegends » 16.06.2012, 14:45

Ilsamir Lord wrote:By "I don't understand why" I meant I don't understand the justification. Of course I understand that people think it's funny to be rude to inexperienced people, but how is that excusable?

This wasn't meant to be rude.
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ceylonfarmer
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Re: My first gun modeled with 3dsmax

Postby ceylonfarmer » 16.06.2012, 15:40

NeoLegends wrote:
Ilsamir Lord wrote:By "I don't understand why" I meant I don't understand the justification. Of course I understand that people think it's funny to be rude to inexperienced people, but how is that excusable?

This wasn't meant to be rude.

Maybe or Maybe not ;)
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Re: My first gun modeled with 3dsmax

Postby ceylonfarmer » 18.06.2012, 15:13

I also modeled a melee weapon :)
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Olli.
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Re: My first gun modeled with 3dsmax

Postby Olli. » 18.06.2012, 15:54

i see so much potential!
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Re: My first gun modeled with 3dsmax

Postby Kridian » 18.06.2012, 20:43

ceylonfarmer wrote:I also modeled a melee weapon :)


You're seriously happy with showing off a bottle that you did in 48 seconds in 3DS Max? You might need to raise your expectations a bit.
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ceylonfarmer
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Re: My first gun modeled with 3dsmax

Postby ceylonfarmer » 19.06.2012, 03:49

Kridian wrote:
ceylonfarmer wrote:I also modeled a melee weapon :)


You're seriously happy with showing off a bottle that you did in 48 seconds in 3DS Max? You might need to raise your expectations a bit.

Its a wip screen shot its not complete yet :meh:
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Adsolution
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Re: My first gun modeled with 3dsmax

Postby Adsolution » 01.07.2012, 22:15

Olli. wrote:i see so much potential!

I guess not everyone starts somewhere. :rolleyes:
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Olli.
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Re: My first gun modeled with 3dsmax

Postby Olli. » 02.07.2012, 02:01

really this thread is just a big waste of bandwidth. that bottle you call a "melee weapon" really shows the amount of effort you're putting in to this. I highly doubt that you're incapable of created a decent model. I've seen many first timers make stuff that doesnt make my eyes bleed when i look at it.

What you need to do is get some beginner tutorials, get some reference images, and most important of all, you need to be willing to put effort in to your work.
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Re: My first gun modeled with 3dsmax

Postby USSR_GRAND » 02.07.2012, 02:33

Olli. wrote:really this thread is just a big waste of bandwidth. that bottle you call a "melee weapon" really shows the amount of effort you're putting in to this. I highly doubt that you're incapable of created a decent model. I've seen many first timers make stuff that doesnt make my eyes bleed when i look at it.

What you need to do is get some beginner tutorials, get some reference images, and most important of all, you need to be willing to put effort in to your work.


What is your problem man... You have a bad day at work?

My father could not even make a rubber duck when he first started modeling, now he makes characters for movies and games like Heavenly Sword or, Avatar movie, Fantastic 4. So what im saying is that everyone has to start somewhere.

What you need to do is get some manners, go outside and learn some communication skills :meh: and most important of all, you need to practice yourself, because your work is not top notch at all.
But I will say that it is good though.

Im talking to you too Kridian
Last edited by USSR_GRAND on 02.07.2012, 04:05, edited 1 time in total.
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Freakydeakydutch
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Re: My first gun modeled with 3dsmax

Postby Freakydeakydutch » 02.07.2012, 03:03

I can´t make a rubber duck :sad: but I kinda agree with olli (in a way) that the melee weapon is just a bottle, sure that mightve been me for a first time aswell but atleast I dont show stuff liek that on the internet and add a smiley face to it which means I am happy of what I created.

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Ilsamir Lord
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Re: My first gun modeled with 3dsmax

Postby Ilsamir Lord » 02.07.2012, 03:20

Did anyone actually expand the thumb-nail? That's a baseball bat, isn't it, not a bottle?

As for all the negativity in this thread: seriously? I seem to remember the first thing I ever modelled was a mace - a cylinder with a sphere on one end that had spikes coming off it. It was simple and ugly and took an embarrassingly long time.

ceylonfarmer - keep going! Modelling is a step-by-step process. Have a clear goal, keep at it, and you will be surprised how quickly you improve.

Try following something like this tutorial and post your results - it shouldn't take too long, and I'd love to see how it turns out :)
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Re: My first gun modeled with 3dsmax

Postby vectrform » 02.07.2012, 04:09

Gotta agree with Olli.

Imagine a man going up to a renowned artist with a crayon drawing of a cat and a house he made in 10 minutes. The artist can either say it's crap stop wasting my time, or lie to save his feelings. The man seems genuinely interested in improving but the only real advice the artist can give is "learn the basics and practice more".

Nobody wants to see your crappy crayon drawings. Put some time and effort into acquiring skills and making something real and people will be able to post honest criticism.
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Ilsamir Lord
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Re: My first gun modeled with 3dsmax

Postby Ilsamir Lord » 02.07.2012, 04:23

vectrform wrote:Gotta agree with Olli. Imagine a man going up to a renowned artist...

Who's the renowned artist in this context? Who has "gone up to" this artist? I don't see the analogy.
Last edited by Ilsamir Lord on 02.07.2012, 04:27, edited 1 time in total.


 
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