Forums Gallery LOGIN |REGISTER

[DOWNLOAD] Baron Haussmann

Use this section to show off your CE3 levels


 

User avatar Synce
Junior Dev
Junior Dev
 
Posts: 244
Images: 1
Member since: 17.08.2011, 18:55
Likes: 184

[DOWNLOAD] Baron Haussmann

Postby Synce » 01.07.2015, 02:07

Baron Haussmann 0.5 demo
 

Hello everyone, I want to share this project with you.
 
Image
 
The purpose of this small demo is to show the SVOTI feature of the CRYENGINE. Keep in mind that it is an early version of the system, and early version of the demo.
SVOTI means Sparse Voxel Octree Total Illumination. This system can achieve high quality global illumination in real time. In this demo you can change the time of day, and look how the light reacts.

 
 
-Extract the .rar
-Go into the Bin64 folder and launch BaronHaussmann.exe
-Enjoy the visit
-Press TAB for more options
If it is the first time you use Cryengine, make sure you installed the redistributable package and DirectX.
 
 
[TAB] Hide/Unhide options
[1] GI is disabled
[2] Diffuse GI mode with 1 bounce. A complete lighting voxel based mode replace the default lighting of the engine. This mode is a bit more expensive but offers a great visual quality. Speculars are done with cubemaps.
[3] Diffuse GI mode with 2 bounces. This is currently the default lighting mode of the demo. Is expensive but offers the best quality.
[4] Full GI mode, diffuse and specular. Disabled for the moment. Could be reactivate in a future release.

[Right clic] and [Left clic] to change the time of day
[Middle clic] Reset the time of day to 13.00
[E] Zoom

Download BaronHaussmann 0.5.3 demo
 
Update 0.3:
-Lighting optimisations, I now use vis area and portals
-The mode 1 is now "SVOGI Disabled"
-New floor
-Some furnitures
-SMAA TX2 is now the default mode, but it is a bit buggy. You can change it via [5]
-Starting image
-A bit of color correction
 
Update 0.4:
-The build is now only 630Mo! (2Go before) And 350Mo compressed!
-A lot of rendering improvements, especially reflections
-Many more furnitures
-Should be faster and more beautiful
-Change the time of day with right clic and left clic. Reset it with middle clic
-A music now plays (F. Chopin : Nocturne op. 9 no. 1 in B flat minor (Rubinstein))
-No weird player anymore
-The build is launching the level automatically
 
Update 0.4.1:
-Fix the lighting issue of the sky light. The lighting is now only entering from the windows.
-The GI is now colored! It was grey before.
-Fix the lighting update when reset the tod
Note: Since the lighting is less global, more artifacts can appear.
 
Update 0.4.2:
-Improving the lighting rendering, less noise and better performances
-Fixed a bug of display message
-The version will now appears on the screen (temporary, it won't be displayed in the final release)
 
Update 0.4.3:
-Improving rendering : Now the full eye adaptation range is supported
-You can now go into the previously closed room, with animated doors. And admire the beautiful work of Caravaggio!
-Added an arm chair to the living room
-Optimized physic of all the level
-Added 'Informations.txt'
-Added possibility to zoom with [E]
-Added three paintings:
Michelangelo Merisi da Caravaggio - Giuditta e Oloferne (scale 1:1)
Ivan Konstantinovich Aivazovsky - The Ninth Wave (scale 1:2)
Caspar David Friedrich - Fog (scale 1:1)
 
Update 0.4.4:
-GI improvements
-The default resolution in the system.cfg is now 1600x900
-Small fixes
 
Update 0.4.5:
-There is now 5 lights you can turn on/off by pressing [R]. Those lights interact with the GI.
Note: when you turn off a light, I update the lighting, so there is a small peak.
-Almost all the stuccos have been optimized to avoid aliasing
-Depth of field when using the zoom [E]
-Various improvements and optimizations
 
Update 0.4.6:
-The engine version is now 3.8.2
-The sky light is now defined by the global cubemap. So it's more directionnal and realistic.
-The GI update is now more smooth and progressive
-Some geometry improvements to avoid aliasing (still in progress)
-Some minor changes
 
Update 0.5.0
-The engine version is now 3.8.3
-Sky light color and intensity is now dynamic, night is now possible
-GI of lights has been improved
-Some more furnitures (flowers and art)
-New exposure system
-GI disabled show now only direct light
-The overall look is improved
Note:
-Dynamic reflections are not yet supported.
-The engine crash when a GI light is disabled.
 
Update 0.5.1 and 0.5.2
-Minor changes
-Added a small ad to promote our game Umbra :)

Update 0.5.3:
- Lighter and cleaner build
- New start image
- Deleted useless settings
- Small lighting tweaks
 
Note: As said, it is an early version of the demo, very WIP. I will consider it done at the 1.0 version.
You may encounter some performance issues, it is indeed a very demanding demo.

 
Some more images:
Image
A cool video:

 
Don't hesitate to give me any feedback in this thread.
Enjoy!
Last edited by Synce on 21.05.2017, 20:22, edited 38 times in total.
User avatar CollinBishop
Crytek Staff Member
Crytek Staff Member
 
Posts: 6360
Member since: 05.11.2011, 11:47
Location: Frankfurt, Germany
Likes: 1178

Re: [DOWNLOAD] Baron Haussmann

Postby CollinBishop » 01.07.2015, 03:54

Everything looks good. Maybe also it would have been nice to expose the AA in the display messages. Then they can crank them up to limit the stair-stepping on the edges. Your work on this has been quite fun to watch progress.
User avatar AzureusBin
Just getting started
Just getting started
 
Posts: 27
Member since: 18.08.2011, 06:12
Location: Unknown
Likes: 0

Re: [DOWNLOAD] Baron Haussmann

Postby AzureusBin » 01.07.2015, 06:44

Awesome.
User avatar currve
Regular Dev
Regular Dev
 
Posts: 524
Images: 2
Member since: 18.06.2014, 19:51
Location: Maya, Germany
Likes: 113

Re: [DOWNLOAD] Baron Haussmann

Postby currve » 01.07.2015, 08:04

You've done good job in modeling and lighting! I'ld recommend to add more props to your scene, it's a bit empty. Try to add some details (maybe animations) to bring the CE to its limit and to show what can be done with it in such a little scene.

Anyway, I like it!
mail info@cgbunch.com
skype stefancurrve
User avatar Synce
Junior Dev
Junior Dev
 
Posts: 244
Images: 1
Member since: 17.08.2011, 18:55
Likes: 184

Re: [DOWNLOAD] Baron Haussmann

Postby Synce » 01.07.2015, 19:13

Update!
0.3 is up!

Changelog:
-Lighting optimisations, I now use vis area and portals
-The mode 1 is now "SVOGI Disabled"
-New floor
-Some furnitures
-SMAA TX2 is now the default mode, but it is a bit buggy. You can change it via [5]
-Starting image
-A bit of color correction
Last edited by Synce on 01.07.2015, 19:37, edited 2 times in total.
User avatar Dictator93
Skilled Developer
Skilled Developer
 
Posts: 610
Member since: 01.04.2008, 03:39
Likes: 97

Re: [DOWNLOAD] Baron Haussmann

Postby Dictator93 » 01.07.2015, 19:26

Looking more and more fantastic with each release. What made you disable the specular mode for this release and .2?

One thing that is noticablly disadvantageous about using cubemaps is how they do not change and blend with time of day changes. Perhaps integrate the cubemap flowgraph to dlend between cubempas for each hour or so?
User avatar Synce
Junior Dev
Junior Dev
 
Posts: 244
Images: 1
Member since: 17.08.2011, 18:55
Likes: 184

Re: [DOWNLOAD] Baron Haussmann

Postby Synce » 01.07.2015, 19:36

Because when it's changed dynamically, the specular is not displayed yet. But I guess Vlad is working on it. I hope it will be ok for the next release.

About blending cubemaps, it's possible, but not my priority right now :)
User avatar Lavizh
Lead Moderator
Lead Moderator
 
Posts: 15317
Member since: 04.12.2007, 03:23
Location: Hamar, Norway
Likes: 1141

Re: [DOWNLOAD] Baron Haussmann

Postby Lavizh » 02.07.2015, 01:08

Seems you have some temporal flickering when using SMAA t2x with Temporal AA. Have you played around with the Temporal AA Cvar settings?
 
 
Image  Image
User avatar Synce
Junior Dev
Junior Dev
 
Posts: 244
Images: 1
Member since: 17.08.2011, 18:55
Likes: 184

Re: [DOWNLOAD] Baron Haussmann

Postby Synce » 02.07.2015, 02:56

Yes I did, but I think it's a bug and will be corrected in the 3.8.2.
By the way guys, you're gonna like the 0.4! It's getting better.
User avatar diego2021
Intern Dev
Intern Dev
 
Posts: 197
Images: 1
Member since: 03.12.2011, 19:14
Location: Russia, Moscow
Likes: 11

Re: [DOWNLOAD] Baron Haussmann

Postby diego2021 » 02.07.2015, 11:19

can you make a dynamic env probe changing in this scene? i think it will be great when you change TOD and see that reflections changin accordingly
User avatar Dictator93
Skilled Developer
Skilled Developer
 
Posts: 610
Member since: 01.04.2008, 03:39
Likes: 97

Re: [DOWNLOAD] Baron Haussmann

Postby Dictator93 » 02.07.2015, 19:27

Two things to note!

1. The fireplace has a hole in it (no visarea block off I imagine or a single sided surface) and light comes through when the TOD changes.

2. When the SVOGI updates during TOD switches, there is a frametime spike. 16.6 ms and then suddenly 100ms. Does this happen to everyone else?
User avatar Synce
Junior Dev
Junior Dev
 
Posts: 244
Images: 1
Member since: 17.08.2011, 18:55
Likes: 184

Re: [DOWNLOAD] Baron Haussmann

Postby Synce » 03.07.2015, 01:11

1. Yep it's fixed, will be in the 0.4
2. I'll try to make it less noticable. But yeah I update the lighting every 2 secondes during time of day change.
User avatar Synce
Junior Dev
Junior Dev
 
Posts: 244
Images: 1
Member since: 17.08.2011, 18:55
Likes: 184

Re: [DOWNLOAD] Baron Haussmann

Postby Synce » 03.07.2015, 03:08

0.4 is up! First post to download

Changelog 0.4:
-The build is now only 630Mo! (2Go before) And 350Mo compressed!
-A lot of rendering improvements, especially reflections
-Many more furnitures
-Should be faster and more beautiful
-Change the time of day with right clic and left clic. Reset it with middle clic
-A music now plays (F. Chopin : Nocturne op. 9 no. 1 in B flat minor (Rubinstein))
-No weird player anymore
-The build is launching the level automatically
User avatar CollinBishop
Crytek Staff Member
Crytek Staff Member
 
Posts: 6360
Member since: 05.11.2011, 11:47
Location: Frankfurt, Germany
Likes: 1178

Re: [DOWNLOAD] Baron Haussmann

Postby CollinBishop » 03.07.2015, 09:28

Tip: Instead of using glass on the side mirrors use the illum at full gloss instead. The glass shader tends to have stair-stepping on the cubemaps while the illum won't. Just something I found over time.

EDIT: Looking at your mirror01.mtl file it shows you using illum. Hmmm..... I have attached a new mtl with a full gloss setup. You will need to rework the paths but it uses things you have in your native build. If you notice the stair-stepping is gone on the reflection in the pic I took. You can drive the dull pattern of the edges with the gloss map. Try comping it over the 90 ddna I have setup there.
Attachments
mirror01.rar
(664 Bytes) Downloaded 209 times
Capture.JPG
User avatar Synce
Junior Dev
Junior Dev
 
Posts: 244
Images: 1
Member since: 17.08.2011, 18:55
Likes: 184

Re: [DOWNLOAD] Baron Haussmann

Postby Synce » 03.07.2015, 16:03

The stair stepping is from the SSR. Your gloss trick is nice. I'll update those in the next update.

Here is a quick fix for today:
Update 0.4.1:
-Fix the lighting issue of the sky light. The lighting is now only entering from the windows.
-The GI is now colored! It was grey before.
-Fix the lighting update when reset the tod
Note: Since the lighting is less global, more artifacts can appear.