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Character Import Process

Topics about 3DS Max, Maya, Photoshop, and various other software packages.


 

User avatar dwhite4@umassd.edu
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Character Import Process

Postby dwhite4@umassd.edu » 04.10.2014, 01:11

Hi guys,

I noticed a lot of people asking how to make/manipulate a custom character to work in CryEngine...
I would like to recommend an excellent tutorial series by Collin Bishop.
It is very clear and easy to follow. Additionally, it includes a rig and some nice starter animations. :)





--UPDATE--

Last edited by dwhite4@umassd.edu on 17.02.2016, 05:34, edited 4 times in total.
Image
User avatar CollinBishop
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Re: Great Character Tutorial for People Requesting...

Postby CollinBishop » 04.10.2014, 03:26

It would be great to have a stickie someday. I can only hope and pray.
User avatar Shinanigans
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Re: Great Character Tutorial for People Requesting...

Postby Shinanigans » 04.10.2014, 11:56

I am the sticky God, and I hear your prayers.

I have to watch these at some stage :D
User avatar Craig911
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Re: Great Character Tutorial for People Requesting...

Postby Craig911 » 04.10.2014, 11:58

Ooooh sticky god haha xD
All my battles have been won,but the war has just begun.
User avatar dwhite4@umassd.edu
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Re: Great Character Tutorial for People Requesting...

Postby dwhite4@umassd.edu » 05.10.2014, 08:24

Nice! That is great to hear, these are exceptionally well done tutorials and deserve it. :)
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User avatar Nick3d
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Re: Great Character Tutorial for People Requesting...

Postby Nick3d » 21.10.2014, 18:29

Hi guys,
I'm relatively new with Cryengine ( last time I checked was Cryengine 2 :D ) but I would like to develop some of my ideas with this wonderfull engine.

Good thing I found this tutorial using Maya, but I have a small question related to the skeleton requirements:
I'm also currently using the Unreal Engine 4 and the ART plugin...which is basically a rigging tool for humanoids...well, the question is if someone tried to use it inside Cryengine 3, because even if I'm reading the Character Authoring from the documentation, its still not so clear if there are any specific requirements related to the joints hirerchy ( beside the root which is already included using ART, and the bone orientation )

General rule is that you're not bind by the skeletal hierarchy or you need to follow something?

Cheers
User avatar CollinBishop
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Re: Great Character Tutorial for People Requesting...

Postby CollinBishop » 27.10.2014, 06:26

You would need to have specific joint local axis. The best thing to check out is my default animations thread. In that it supplies a rig and the skin. Showing the bones to ;bind to and the scripts required to make it work. Most of all the animations that ship with the build work on my default anims rig.

viewtopic.php?f=291&t=122929
User avatar Nick3d
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Re: Great Character Tutorial for People Requesting...

Postby Nick3d » 27.10.2014, 15:22

This is pure gold, thank you very much Collin, I totally missed that thread...

Experimenting with Maya rig :)
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Re: Great Character Tutorial for People Requesting...

Postby jigglytoes » 04.11.2014, 20:02

Collin Bishop for president! :)

Seriously though, thanks for doing this - it's a huge help!
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Re: Character Import Process

Postby deependra123 » 20.03.2015, 18:02

thanks collin for this great tutorial
:easter: Current Status:-
Working on secondary engine.
User avatar deependra123
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Re: Character Import Process

Postby deependra123 » 04.05.2015, 10:07

hi dude,
i want to some help
in second video
here some snapshots, there are problem, i am felt
[color=#004080]first -green button is yellow triangle
second-character joints and mo-cap skeleton joints is not match (fbx format
third - animation exported successfully but it is not appeared in the folder
i am confused here what is destination of ex-anim
[/color]
Attachments
char1.JPG
a
:easter: Current Status:-
Working on secondary engine.
User avatar darkmountaingames
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Re: Character Import Process

Postby darkmountaingames » 04.05.2015, 10:21

Good stuff.
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User avatar Nick3d
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Re: Character Import Process

Postby Nick3d » 30.05.2015, 16:19

Hi guys,

I'm trying to get my character into Cryengine but during the export I always end up having the same error...
See the attached picture...

I also tried to export the same rig that Collin uploaded just to test if it was a problem with the character, but apparently there's something wrong ( I guess ) with the RC which doesn't work properly.

Cryengine version is of course from Steam, so its under steam/steamapps and so on...

Any way to solve this issue?
Attachments
Cryengine_export.JPG
User avatar birdeez
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Re: Character Import Process

Postby birdeez » 30.05.2015, 17:52

Save the file, not sure if it's max or Maya, into the objects folder where you want the finished character then export it again not in your users folder. Post RC log file. ;)
User avatar Nick3d
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Re: Character Import Process

Postby Nick3d » 30.05.2015, 21:27

Tried saving the .mb ( Maya ) file into the same folder, same error :/