I've been experimenting photogrammetry, and here is one model I share with you:

Vimeo
This small demo features:
-high definition mesh (321 291 polygons)
-2x8192px textures (albedo, normal and smoothness)
-a dynamic rotation
-zoom (fov 45 to 30)
-a dynamic depth of field (distance, range, amount)
Download Père-Lachaise Tree Demo
Making of
I tried to have a sharp and realistic render, even if my camera and lens are cheap.
The demo is highly optimized, it should run on any DX11 computer.
It's not perfect, tell me what you think.
Enjoy!