CRYENGINE's powerful tessellation options ensure your game's environments look convincing right down to the last detail
CRYENGINE supports hardware-accelerated tessellation on all meshes, including animated characters. The three different types of tessellation supported are:
· PN Triangles
· Displacement Mapping
The first two tessellation methods are designed for mesh refinement, taking a coarse low-poly model and using tessellation to create a higher-fidelity, realistic looking mesh. The third and most obvious type of tessellation is Displacement Mapping. This technique offers the most control over the strength and where the displacement occurs through a heightmap.
All of these methods are editable in real-time in CRYENGINE Sandbox, which means artists can easily decide which assets should use such features, finding the ideal compromise between visual fidelity and performance.