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The Deer Project shows you how to integrate character models, including animations, into the existing player entity in the C++ isometric template. The course includes a video hosted by Learning Manager Brian Dilg, written documentation, and includes free assets. You’ll be taken through each step of the simple and short process and by the end of the course you’ll be able to import and animate your own characters in CRYENGINE.
The course assumes a limited working knowledge of CRYENGINE. If you’re an absolute beginner, check out our Flappy Boid course which shows you how to create a complete game in CRYENGINE from scratch, with no programming knowledge or prior experience.
Techniques covered in the course:
- Importing a character model
- Importing and adjusting animations
- Adding a skeleton
- Changing the third-person model to the provided deer model
- Changing animations
- Testing the character
This asset shows a completed level using only the FBX pipeline to replace, and import a character and additional models, textures animations into the Isometric template.
This course requires CRYENGINE 5.5.
All Crytek assets are covered under the CRYENGINE Limited License Agreement.