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There is no better way to learn CRYENGINE V core game development principles than by building a working game. Our free “Flappy Boid” beginner’s course takes you from zero to a finished game that includes basic animation, physics, lighting, audio, modeling and texturing, game mechanics, particle effects, collisions, score keeping, a basic UI, and exporting to a finished stand-alone build.
No prior game development experience is needed, although you should have a basic familiarity with the CRYENGINE Editor, which you can acquire quickly by watching our introductory video.
Techniques and tools you’ll learn in this course include how to:
-Navigate the CRYENGINE interface, Editor, and tool set
-Work with entities, including rigid bodies, cameras, AI tag points, brushes, particle effects, audio entities, and Designer objects
-Create and edit materials and textures
-Design and build a level
-Import and use an animated mesh and animation loops using the Character tool
-Use the Environment Editor and Level Settings to control sunlight, time of day, latitude and longitude, procedural volumetric clouds, wind, shadows, global illumination, and ocean parameters
-Use the Level Explorer to manage, freeze, hide, rename, link and assign entities to layers
-Control the position, movement, and behavior of entities through Flow Graph
-Precisely position and modify objects using snap and alignment tools
-Add, move, and control cameras and their properties; control the player’s view
-Utilize physics for realistic movement; selectively activate and deactivate physics on specific entities during game play
-Detect and react to collisions between entities
-Use and trigger particle effects, including sound effects and physical forces
-Create audio triggers and ambiences; trigger and control them through Flow Graph
-Create UI elements; configure, display, and communicate with them through Flow Graph using XML scripts
-Script game mechanics and scorekeeping using Flow Graph
-Understand and use entity components
-Assemble and control animated characters, assigning materials, animations, and attachments and control it through Flow Graph
-Use assets and functionality from the free GameSDK (Software Development Kit)
-Modify and selectively disable GameSDK functionality
-Export a finished game to a stand-alone executable and test it
-Use Console Variables to control the Editor and a stand-alone game
This asset includes the complete course workbook in PDF format, all assets required to build the game (models, materials, and audio), and high resolution screen shots of game mechanics. This course requires CRYENGINE 5.5 and GameSDK.
Why Schematyc NO
Flowgraph?!?!! I love Schematyc , Why Schematyc NO? I am wonder!!!!
Well, why, why FG ?! We want to see educational projects on Schematyc! FlowGraph has long since outlived itself and is obsolete and all that he could provide us, he gave a long time ago. With the 3rd generation of the engine, we are working on it, enough! It's time to let in new technologies and opportunities. Crytek, we are waiting for the documentation and projects from Schematyc!
This is great!
Keep up on good work Crytek team!
Really Crytek ?
Of course i'd like to see that Crytek lay flowgraph down and improved Schematyc. But, if it is not possible for now, change its ui at least.(It probably'd be bad decision) (I should mention that, i did not downloaded this content yet. The rate i gave is not reflecting content's quality.)
seriously? why Flowgraph and not Schematyc or C# that is what we want to see in a sample/ beginner’s course... Flowgraph will soon be history so why bother to learn this? Make a new sample game and then with Schematyc and / or C# and make the tut more user friendly because even I had difficulties following the steps and I use CE for years! Don't get me wrong I love CE and love the 5.5 update but this is ridiculous really...
Thanks CRYENGINE Team!
Good place to start if you are new to CryEngine and you are serious about learning the basics of the engine. Don't listen to the comments complaining about 'why flowgraph and not schematic or C#' - these are people who clearly know little about the engine. The documentation that covers Schematic explains that schematic is not a replacement for flowgraph and that it has a different purpose - read the documentation - I'm posting it here since people don't seem to bother to read before talking trash: http://docs.cryengine.com/pages/viewpage.action?pageId=29450149 Also, C# is in an very early implementation and needs more work, although I would love for them to add similar tutorials for C# in the future. Finally, they are working on Schematic 2.0, and so if the course covered schematic, it would be outdated already, since the current version of schematic is already old and will be replaced. You can do it it flowgraph, so why not? I happen to like flowgraph. Also, just because something is old, does not mean it is obsolete - many systems you use daily in other engines are old systems that have simply been updated or polished (given a face-lift).
Awesome learning material
Flowgraph is in my opinion, better than the BP system on UE4. Even though it's getting phased out I can't wait to see what will be coming next!
All Crytek assets are covered under the CRYENGINE Limited License Agreement.