PBR Modular Road Barriers
by krissy

This asset has already been added to the cart.

$8.40
$8.40
Compiled asset
Geometry Polygonal
Polygon count Low POly
Textures
Materials
Rigged
Animated
Proxy
LoD
UV mapped
UV type Yes, non-overlapping
Zipped size 192.08MB
Unzipped size 192.71MB
krissy
krissy
3 Assets

Originally created with Maya 2014. Final images and wireframe images rendered with CRYENGINE V.

Completly modulur. Tested and works well with spline tool for quick and efficient use.

Files included:

3 Objects - (9) Each object has Left, Middle, Right sections.

RoadBarrierYellowLeft
RoadBarrierYellowMiddle
RoadBarrierYellowRight

RoadBarrierStripedLeft
RoadBarrierStripedMiddle
RoadBarrierStripedRight

RoadBarrierMetalLeft
RoadBarrierMetalMiddle
RoadBarrierMetalRight


9 materials included:

RoadBarrierMetal.mtl
RoadBarrierMetalLeft.mtl
RoadBarrierMetalRight.mtl

RoadBarrierYellow.mtl
RoadBarrierYellowLeft.mtl
RoadBarrierYellowRight.mtl

RoadBarrierStriped.mtl
RoadBarrierStripedLeft.mtl
RoadBarrierStripedRight.mtl


All textures included are built with PBR workflow
All texture have same resolution: 2048x2048pixels
TIF and DDS (diffuse, DDNA, Specular)
Each object has its own texture folder (labelled as the name of the object.)

IMPORTANT!
YOU MUST HAVE THE OBJECTS MATERIAL SPECULAR AND DIFFUCE COLOR SET TO : 255,255,255.
YOU MUST HAVE SMOOTHNESS SET TO 255.
PBR Texturing requires that you have your environmental probes set, and cubemaps rendered.
Also.. be sure to have your Environmental probes active when using PBR textured objects.
If this is not done properly, the texture will not render out the way it was intended to be.

===========================================================================

Installation:

  1. go to CRYENGINE Launcher
  2. put your cursor over the project and click to "Reveal in Explorer"
  3. Open a new explorer window and go to your projects Assets folder (eg. "\GameSDK\Assets\")
  4. Drag and drop RoadSigns.pak into your projects Assets folder (eg. "\GameSD\Assets\")

Enjoy!

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