Today we reveal our Indie Showcase 2017, featuring just some of the awesome indie games which are in development, or have already been released, which are powered by CRYENGINE.
You can see how CRYENGINE has empowered a breadth of creative vision in different genres, produced by a range of different teams, from solo outfits to larger studios. We’re proud to work with all of our indie developers, and it’s amazing to see how the engine can be used. That’s why our royalty-free development model is designed to put the rewards back into the hands of creators, and our development roadmap is produced with close feedback from the community.
If you want to find out more about how indies can use CRYENGINE to achieve their vision, why not check out this interview from one-man development army Roman Perezogin, who is bringing his game, Darkness Anomaly, to Quo Vadis ’17 in Berlin next week for its playable debut. And if you’re heading to the show, don’t forget to stop by the CRYENGINE stand on the show floor where you can try out the game, meet Roman, speak to awesome CRYENGINE people, and participate in a workshop with our very own Product Manager Collin Bishop. Maybe your next game could feature in the next CRYENGINE Indie Showcase.
Starring in the Indie Showcase 2017:
-Your CRYENGINE Team
Want to contribute to the development of the engine? Find out how here.