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In our latest CRYENGINE Master Class, we’re sharing the first in a series of tutorials that we’ve previously only used internally for reference. Today’s Master Class is all about creating aim poses for your characters.
The tutorial shows how to create character animations in CRYENGINE which produce natural and fluid movements across a range of aiming situations. It’s a presentation from our CRYENGINE team for our Crytek game development team, with the techniques shown used in shipped games. In addition to the specifics of character aim pose animation, you will be able to pick up knowledge that will help your animation work flow. Ready to check out behind-the-scenes, in-house knowledge? Then watch the video below. And if you want to find out more about aim poses, you can read our documentation here.
As always, we’d love to hear your feedback, comments, and questions on our forums, Facebook & Twitter.
-Your CRYENGINE Team
Want to contribute to the development of the engine? Find out how here.