Crytek and TESLASUIT will collaborate to integrate full-body haptics and additional new features into CRYENGINE.

Crytek and TESLASUIT will collaborate to integrate full-body haptics and additional new features into CRYENGINE.

New partnership announced.

Crytek will integrate TESLASUIT full-body haptic feedback and physical sensation features into CRYENGINE, allowing CRYENGINE licensees to take advantage of TESLASUIT features with a new set of development tools. The TESLASUIT can be used for a range of applications, including gaming, physical training, rehabilitation, and more. CRYENGINE’s integration of TESLASUIT features will be initially distributed exclusively to preferred partners, with a focus on enterprise and industrial projects, and will subsequently be integrated into a future available-to-all version of the engine.

TESLASUIT advanced physical suits provide haptic feedback and climate control in addition to capturing both motion and biometrics. The suits provide users with sensation and a sense of touch in virtual and augmented reality, including heavy and light impacts, rain, or wind-blowing. TESLASUIT integrated biometric system gathers real-time data from users which can be used to relay emotional state, stress level, and key health indicators. This enables interactive VR/AR content that adapts to the user for personalized experiences.

“CRYENGINE is known for its unrivaled visual fidelity, and it is a proven VR technology. In combination with TESLASUIT, we can create the most immersive environments yet, and this is what makes this partnership so valuable for us,” said Dimitri Mikhalchuk, CRO of TESLASUIT.

“We have followed the success story of TESLASUIT for some time, and we are convinced that this technology will lift professional immersive applications, both in VR and AR, to a whole new level. With this integration, we continue to offer our licensees the very best technology on the market,” added Pascal Tonecker, Director of CRYENGINE Enterprise Solutions.

Find out more about TESLASUIT at and inquire about CRYENGINE’s enterprise licensing solutions by visiting

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  • Quast

    Good to know this. I will be more happy to see more support for C#.

  • silver008

    First things first.

  • silver008

    Why dont you implement something really useful into the engine? I guess there will be less to none developers to use this suit, but thousands to use a UI editor, multiple viewports, scalable terrain and streamable / infinite game worlds.

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