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Dev Space: Nico Moss

Dev Space: Nico Moss

We're happy to introduce you to another of our core engineers: Nico Moss. Just as an FIY, he's taking suggestions for his next vacation!

Name and position
Nico Moss – Senior System Programmer

Why did you want to work in the games industry and how did you get started?
I was reading 3D graphics magazines at the time and thought this is something I really want to do. The fact that the games industry work ahead of what the market currently has to offer in terms of technology makes every day at work enjoyable, challenging and exciting!
I got started in a small studio with around 10 people, the world of AAA studios.

What are you working on at the moment? What's first on your to-do list?
Transforming WAF from an in-house build system to a more client friendly system.
Also, data driven thread management, so we can easily view and manage characteristics of threads without the need to recompile.

What music do you listen to at work?

A mix of everything - mostly with little to no lyrics!

A small selection:
- Film soundtracks; Hans Zimmer; Steve Jabolonsky;
- Piano: Ludovico Einaudi;
- Electro Swing: Parov Stelar;
- Indie: Kaiser Chiefs ; Editors; Satellite Stories;
- Summer grooves: Dimmi; Klangkarussell; The Magician;
- Current house: Kygo, Biploar Sunshine;
- Misc: RJD2; Little People; Emancipator; David August;

What tools are you using at the moment?
Visual Studio, Notepad++

What types of games do you like, and what is your favorite game of all time?

Tycoon and budget simulation games. Theme Park and Theme Hospital are probably the best games ever made in my opinion!

What do you enjoy doing outside of work?

Sport! And a lot of it. Mostly Tennis.

Where are you going on your next vacation?

I just got back from Italy. Napoli traffic is crazy! My next vacation is yet to be planned…

Do you have any tips for people wanting to get started in the industry?
Be yourself in the interview. Be honest if you do not know something, but try and explain what the answer could be. A thought process can be much more interesting than a short answer!

Big thanks to Nico and everyone for reading!

All the best,

The CRYENGINE team.

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