Hunt: Showdown Update 6.0, New Boss, Dev Diary

Hunt: Showdown Update 6.0, New Boss, Dev Diary

As of Update 6.0 the Assassin - a challenging new boss - will be on the loose in Crytek’s multiplayer bounty hunting game.

Hunt: Showdown fans will get their wish this week as Update 6.0 brings a new boss to the playing field. The Assassin materializes in a whirlwind of bugs and rags, then spawns a pair of decoy clones in order to distract players as it comes in for the killing blow. Update 6.0 also contains six new weapons—the LeMat Revolver, Lebel Rifle, Bomb Lance, Alert Trip Mine, Concertina Trip Mine, and Ammo Box—and three new traits—Vulture, Ghoul, and Adrenaline. Players can get a look at all of these additions in a new video on the Hunt: Showdown YouTube channel.

The new boss comes at the request of the Hunt community, and so Crytek has published an Assassin video dev diary in which Character Art Director Abdenour Bachir, Senior Character Artist Chris Goodswen, Junior Technical Designer Robert Green, and Lead Concept Artist Artem Shumnik discuss the creation process in light of the Assassin’s moves and attacks, gameplay features, prototyping tools, and the testing process. For those who prefer the written word, a blog about the origin of the new AI, its creation, and its inspiration can be found here.

In addition to the boss, weapons, and traits, Update 6.0 also adds more Hunter character variants, tweaks to improve the experience for brand new players, and improved hiding and unhiding of world geometry to improve performance for all players. Players can get access to all of these additions immediately on Steam and follow the latest Hunt: Showdown news on the game’s website.


About Hunt: Showdown

Hunt: Showdown is a competitive first-person bounty hunting game that packs the thrill of survival games into a match-based format. Set in Louisiana in 1895, the game boasts a mixture of PvP and PvE elements that creates a uniquely tense experience. It’s not just the creatures who are a threat—it’s every Hunter on the map. In the classic game mode, a match of Hunt pits ten players—playing solo or in teams of two—against each other as they race to take out gruesome beasts for a bounty they must collect and get off of the map, while Hunt’s quickplay mode offers a shorter match for solo players to scavenge for weapons as they compete for a diminishing pool of bounty. The higher the risk, the higher the reward–but a single mistake could cost everything. Hunt is available now on Steam. For more information, visit https://www.huntshowdown.com/.

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