CRYENGINE | The complete solution for next generation game development by Crytek https://www.cryengine.com/ The most powerful game development platform for you and your team to create world-class entertainment experiences. en-US Copyright 2021, Crytek GmbH. Thu, 25 Feb 2021 16:00:31 +0100 Tue, 02 Mar 2021 12:30:31 +0100 60 <![CDATA[Master Class: The CRYENGINE Rendering Pipeline]]> https://www.cryengine.com/news/view/master-class-the-cryengine-rendering-pipeline

CRYENGINE is famous for its real-time rendering power, allowing you to quickly and easily produce beautiful and ultra-realistic worlds. In our latest Master Class, Technical Director Theodor Mader opens up the hood to reveal the CRYENGINE rendering pipeline's secrets in an illuminating 90 minute presentation. The Master Class is aimed at C++ programmers who want to understand and customize the rendering pipeline, and it provides a detailed technical profile of rendering in CRYENGINE.

This presentation provides detailed insights into every stage of image processing. Theo discusses APIs, and their associated code modules in detail. He also covers how to write custom shaders, and covers rendering-related console variables, debugging and optimization, and much more. Anyone involved with compiling and modifying CRYENGINE directly from source code will find these insights especially invaluable.

As mentioned, this presentation will be most useful for programmers with experience of game development and using game engines. If you are completely new to CRYENGINE, we recommend you download our beginner's course, which shows you how to make a complete game with our engine, or watch the tutorial on our YouTube channel.

Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. You can leave us feedback and get social in the comments, on the forum, or via Facebook and Twitter.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/master-class-the-cryengine-rendering-pipeline Thu, 25 Feb 2021 16:00:31 +0100 Crytek
<![CDATA[Register for the free Call for Change Summit!]]> https://www.cryengine.com/news/view/register-for-the-free-call-for-change-summit

Crytek is a firm believer in the power and benefits of diversity, inclusion, and accessibility in games. That's why we are proud to sponsor the free Call for Change Summit, taking place on 25 and 26 February 2021. The summit will make the business case for diversity and inclusion within the games industry, discuss how to make games more accessible for every player, and look at approaches to make the games industry a more diverse, inclusive, and accessible place to work.   

You can register in advance for free tickets to this event, which features workshops and panel discussions featuring games industry leaders from the biggest names in games to indie innovators.  

Crytek is represented on the board of advisors by our very own CRYENGINE Brand Manager, Gabriel Yakir Ketteler, alongside leaders from Facebook and EA. The schedule includes speakers from Ubisoft, Splash Damage, Square Enix, academics from top universities, indie developers, Paralympian and pro basketball player Matt Scott, journalist Dean Takahashi, and many more. Check out the complete list of speakers here.  

We encourage anyone involved in making games to register for free, a pretty accessible price! Once registered, you can attend sessions hosted on Twitch and Pine, including workshops, roundtables, panel discussions, and fireside chats on diversity, inclusion, accessibility, neurodivergence, allyship, racism, queerness, unconscious biases, inclusive communication, and much more.  

Crytek sees strength in diversity, and we are hiring! We actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page. 

As ever, we look forward to your feedback in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.  

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https://www.cryengine.com/news/view/register-for-the-free-call-for-change-summit Tue, 23 Feb 2021 16:08:00 +0100 Crytek
<![CDATA[Introduction to the Sandbox Editor]]> https://www.cryengine.com/news/view/introduction-to-the-sandbox-editor

The Sandbox Editor is the heart of video game development with CRYENGINE. In our latest CRYENGINE Master Class, Brian Dilg delivers an in-depth introduction to the Sandbox Editor in a video lasting a little over 90 minutes. This Master Class is an essential watch for complete newcomers or those of you with some experience of the engine and game development, and provides a crash course to developing games with CRYENGINE.

In the presentation, Brian showcases each of the Sandbox Editor's core elements, providing you with a comprehensive overview of the interface. The video demonstrates how to create new levels at the very beginning of a new project and shows you how to use the camera, manipulate assets, use entity components, add physics, and much more. You will see how to paint terrain, create water, use the Material and Vegetation Editors, set the graphics quality, monitor performance, and use layers effectively.

Alongside a demonstration of features, Brian advises on organizing and managing your work with the Sandbox Editor so that you can develop an effective workflow, whether you are developing alone or as part of a team.

To follow along with the tutorial, you'll need to download the GameSDK Sample Project from the CRYENGINE Marketplace, which will provide you with all the assets you require.

If you are new to CRYENGINE, you can follow up this presentation with our beginner's course, which covers some of the same ground and shows you how to create an entire game from scratch with our engine. We also recommend the Environment Editor and Physics Constraints tutorials to help you build out your knowledge further.

Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. You can leave us feedback and get social in the comments, on the forum, or via Facebook and Twitter.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/introduction-to-the-sandbox-editor Thu, 18 Feb 2021 16:01:05 +0100 Crytek
<![CDATA[Your CRYENGINE Indie Game of the Year 2020 winner!]]> https://www.cryengine.com/news/view/your-cryengine-indie-game-of-the-year-2020-winner

The nominees for our CRYENGINE Indie Game of the Year 2020 were ColdSide, Racing Glider, and Wolcen: Lords of Mayhem. But in the end, there can only be one champion, and the people have spoken!

The community has chosen Wolcen: Lords of Mayhem as the CRYENGINE Indie Game of the Year 2020. We congratulate all of our nominees, and we will be sending the coveted trophy over to the team at Wolcen Studios. Thanks to everyone who voted in this contest and participated in the healthy debate on the forum thread.  Who knows, maybe your game will be featuring in the competition next year?

Rounding out the awards, we are now live with a celebratory Twitch stream - also drawing the winners of our Crytek merch raffle between all you lovely people who helped us amplify the contest and shine a light on our indie devs. We'll have special guests from the CRYENGINE team discussing what makes each of the nominated games so awesome, and, of course, we'll have an extra focus on our champion too. Head to our Twitch channel so you can join in the conversation, and don't' forget that you can check out our previous streams too. Hit that subscribe button while you're there, so you'll get notified as we roll out more content on the channel, from tutorials and interviews to showcases of some of our favorite games made with CRYENGINE.

As ever, we look forward to your feedback in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/your-cryengine-indie-game-of-the-year-2020-winner Fri, 12 Feb 2021 18:35:15 +0100 Crytek
<![CDATA[CRYENGINE Indie Game of the Year 2020 Nominee: Wolcen: Lords of Mayhem]]> https://www.cryengine.com/news/view/cryengine-indie-game-of-the-year-2020-nominee-wolcen-lords-of-mayhem

We need your votes to decide the CRYENGINE Indie Game of the Year 2020 winner! The nominees are ColdSide, Racing Glider, and Wolcen: Lords of Mayhem, and by heading to the forum, casting your vote, and leaving a comment about your choice, you’ll also be in with a chance of winning a voucher to spend on merch at the Crytek store. Voting is open until Sunday, February 7, so don’t delay.

The million-plus selling Wolcen: Lords of Mayhem is a stunning, dynamic hack'n'slash RPG with all-action combat where you’ll carve a trail of destruction through beautiful environments. If you haven’t played it already, keep an eye out on our social channels for your chance of winning a key, and join us on Twitch this Friday as we host a playthrough with special guests from your CRYENGINE Team.

Today, we speak to Jessica Milleville, Player Expérience Director, about Bloodtrail, their latest major update to the game. Find out what it brings to the game, how supporting the community is vital, and more in our interview.

Hey Jessica! Wolcen was already awesome. The Bloodtrail update makes it even better. Can you tell us about what it brings to the game?

Bloodtrail is the first Chronicle for Wolcen. It brings a lot of improvements to the original game, such as new talent nodes, new skill modifiers, and pets! It adds a new game mode associated with narrative events, and players will learn a bit more about Wolcen’s universe and discover a new boss.

The narrative events of the Bloodtrail Chronicle are part of a larger story that we want to develop during several updates. It expands the game's main story, and we hope that players will enjoy discovering new sides of Wolcen's universe. We know that players are really excited to find out more about what happened after the events of Act 3, and this is something that we plan to address in future updates as well. Stay tuned!

There are a lot of general game improvements in the update, like expanding customization and balancing. How did your community help you with developing the update?

Our community feedback helped a lot and still helps today. We plan to progressively improve areas they expect to see improved throughout future Chronicles.

We are most proud of the Bloodtrail system. We think the game system works very well, it is fun to play, and we were able to add many new types of events and objectives in the endgame.

Another part that we are really happy with is the build diversity available now. Thanks to the many new skill variants both for active and passive skills, the character building possibilities are now very diverse and enjoyable, with many viable options in the endgame.

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How has the reaction to Bloodtrail been?

Bloodtrail has been a very interesting release, both for the company and the community.

Our fans were delighted that we continued the development of Wolcen with Chronicle I, and more Chronicles are scheduled to enhance the game experience further. While all of the players' feedback couldn't be implemented for Bloodtrail, we keep account of them and prioritize the requests. As with any launch, the community encountered issues, but our teams work very hard to investigate and fix them as fast as possible.

Fixing the game and improving it from stable to user-friendly is now a huge priority for us, and it’s all our team is focused on it at the moment.

On the company side, Bloodtrail has allowed us to grow and improve our processes and pipelines, which will lead us to better releases in the future.

Why did the team choose CRYENGINE to develop the game?

At the time, Daniel Dolui, Wolcen Studio’s CEO, knew that the game he wanted to create would take a long time to be made. CRYENGINE was the best-looking game engine on the market at the time, and it was obvious to him that the engine would still be able to deliver amazing visuals years later.

Engine-wise, the beautiful visuals that a talented team can offer with the engine was really what made the difference to our eyes.

Are you guys already at work on Chronicle II? What lies ahead for Wolcen?

It is too early for us to talk in detail about Chronicle II. For now, we focus on improving the game following the Bloodtrail release.

Thanks, Jessica! 

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Join us tomorrow, Friday, February 5th, 2021 at 6 pm GMT+1, right here on our Twitch channel, where our new CRYENGINE Evangelist Roman Perezogin will play the game with some help from some of our other Wolcen fans at Crytek. If you still aren't sure what game to vote for this stream may help you decide. Those tuning in may also get a chance to win some goodies and even the game itself.

Head to the forum to cast your vote for your favorite game from our shortlist, and stay tuned for updates and giveaways on Facebook and Twitter.

You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/cryengine-indie-game-of-the-year-2020-nominee-wolcen-lords-of-mayhem Thu, 04 Feb 2021 16:12:24 +0100 Crytek
<![CDATA[CRYENGINE Indie Game of the Year 2020 Nominee: Racing Glider]]> https://www.cryengine.com/news/view/cryengine-indie-game-of-the-year-2020-nominee-racing-glider

Our CRYENGINE Indie Game of the Year 2020 awards are open for voting now, which means it’s your chance to pick the winner from our shortlist and win some swag. The nominees are ColdSide, Racing Glider, and Wolcen: Lords of Mayhem, and you can vote by heading to the forum. Leave a comment about your nomination, and you’ll also be in with a chance of winning a voucher to spend on merch at the Crytek store.  If you haven’t played all the games on the shortlist, stay tuned to our social media channels for a chance to win a free game key. 

Today, we’re focusing on Racing Glider, a new take on the racing game classics like Wipeout, where you speed across rally-inspired tracks through a range of gorgeous environments. We spoke to the game’s creator Vivien about their game dev journey so far. Find out why “putting a thousand ideas into a game doesn't make it better” in an interview packed with inspiring tips for any indie developer.

Hey Vivien! Congratulations on your nomination!

Thank you! I am thrilled to be amongst such great company. When I first started using CRYENGINE on my own in my bedroom, I couldn't have imagined it would come to this ten years later. It encourages me to continue to create even better games!

Your first creation, Rolling Sun, is a very different kind of game to Racing Glider. Why did you choose CRYENGINE, and why did you decide to make a puzzle game

Rolling Sun was my first real game creation experience, so I did many things by intuition. At that time, I was using CRYENGINE for fun and discovery. One evening I was having fun rolling a ball in the sandbox. I assigned it classic spin controls, then a jump, and found it fun to control it. It reminded me of some classics like Monkey Ball and others. I began to imagine a universe, a story, an identity. The project went through several stages, and then after a complete overhaul of the universe and the scenario, it became Rolling Sun.

What did you learn during the process of creating Rolling Sun?

A lot! Everything from creating a 3D model designed for video games to understanding how to use most of the CRYENGINE tools. But most of all, I learned that making a video game on your own takes time, work, and organization. It requires designing your game on paper, and I also really refined my notion of what a good game design is. 

What inspired you to change genres from the puzzle play of Rolling Sun to racing?

It’s in my nature to want to try my hand at several genres. I think I wanted to pilot a ship in the style of the old F-zero and Wipeout games. It made me want to create one. Then I said to myself that I could make a game that seemed viable and doable on my own. And I must say that a common thread in my games lies in the environments, the sets, and the universes. Just like Rolling Sun, Racing Glider is a game where the tracks and the surroundings are important. Environments will be even more important in my next game, which I am preparing for now. 

I am ambitious about the quality of my finished games. On the other hand, I am moving towards games that are more focused on precise gameplay. I believe that for a solo developer like myself, having too many ambitions in the game design can be a huge trap. I am very excited to begin my new project. The creation and game design processes seem much clearer to me with experience, and I want to do even better!

Racing Glider has a great soundtrack. Can you tell us a bit about it?

It is an original composition conceived for Racing Glider, created by a friend who was kind enough to work on the music for the game. All the songs were designed by him. I am delighted with the soundtrack, and a lot of people seem to like it. It was easy to integrate into the game. 

What tools helped you to create Racing Glider?

I mostly used the FlowGraph to create and program the physics and handling of my vehicles. In combination with the Vehicle / Character Editor, it is an incredibly powerful nodal programming tool.

There was also a lot of landscape to create. Some are based on heightmaps from other software, but I still used the CRYENGINE Terrain Editor to refine the playing area and make my tracks, amongst other things.

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How do you look back at your development journey so far?

The path is certainly not over, and that's good. But it is already a dream come true. The child inside of me wanted to create games, and the adult did too. Of course, there is still a lot of work to do. I don't think I've made a game that I'm truly proud of yet. I hope it will be the next one!

I learned a lot of things. Primarily, the importance of passion in what you do. It's more important than anything else, I think. Without passion, it's as if the game has no soul. Then, quite frankly, I think I mostly learned a lot from my mistakes. The more time passes, the more I realize that I got too lost on my previous projects. I lacked organization and rigor also. I came to understand the importance of having a well-designed game design focused on basic gameplay action, like shoot, dodge, or jump. Of course, you have to embellish once you have the basics, but I believe that you need to have a simple, precise, and consistent game design on paper when you develop games on your own. Apart from that, I admit that I left a lot of space for my imagination during the project. And while this can be a good thing, it dramatically affects the organization and consistency of the work.

It seems to me that the mistake we often make when we embark on creation is wanting to do too much, adding too many gameplay elements to our game. Putting a thousand ideas into a game doesn't make it better. Finally, my new project will be the most straightforward game design of my creations, and I think it will also be the most effective. If there is one thing that I have learned, it is this: always focus development on the game's essence. Stay as consistent as possible to the basic idea.

What are your plans for the future?

Well, I have a new project which I believe in and which fascinates me. I won't say too much for now, but I can talk about it a little bit. It is a game of constant flight where the sensations of freedom and contemplation will be omnipresent. The gameplay is incredibly simple to learn and can be demanding, depending on your play style. If you like flying in an open world with a magical and original setting, you will find happiness in this game. I will reveal more in a few months!

Thank you, Vivien! We look forward to hearing about your new project in the coming months!

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If you want to check out the game, but aren't ready to buy, yet, you can tune in tomorrow, Friday, January 27th, 2021 at 6 pm GMT+1, right here on our Twitch channel, where our new CRYENGINE Evangelist Roman Perezogin is going to race trough the beautiful environments of Racing Glider, with a special guest! Not sure what game to vote for? Tune in and get an idea of the game that will make your decision easier! And if you tune in you even have a chance to win the game on Steam.

Head to the forum to cast your vote for your favorite game from our shortlist, and stay tuned for updates and giveaways on Facebook and Twitter

You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/cryengine-indie-game-of-the-year-2020-nominee-racing-glider Wed, 27 Jan 2021 16:01:45 +0100 Crytek
<![CDATA[CRYENGINE Indie Game of the Year 2020 Nominee: ColdSide]]> https://www.cryengine.com/news/view/cryengine-indie-game-of-the-year-2020-nominee-coldside

Our CRYENGINE Indie Game of the Year 2020 contest is underway, and out of our worthy nominees on the shortlist, ColdSide, Racing Glider, and Wolcen: Lords of Mayhem, it’s your votes that will decide who gets the gong. To vote, head to the forum. Leave a comment explaining which game is your favorite, and you’ll also be in with a chance of winning a voucher to spend on merch at the Crytek store. Stay tuned to our social media channels too, where we’ll be running giveaways to win a free game key for each of the nominees.

Today, we’re looking at ColdSide. Developed by CRYENGINE community member Andrey under the studio name AdroVGames, ColdSide is an outstanding example of what can be created by a one-person team. Previously, Andrey has released the excellent Investigator and ShadowSide, and ColdSide is yet another fantastic entry in his unique line of twisted but beautiful games.

ColdSide is a psychological horror, first-person game that takes place in an abandoned underground laboratory that was used to study the unusual and the supernatural. You’ll play as Chris, an adventurer who decides to investigate this dark and mysterious place to discover what secrets lay within it. The game is loosely inspired by the SCP Foundation, a fictional secret organization that studies anomalous individuals, objects, and phenomena that, left uncontained, pose a direct threat to human life and humanity’s perception of reality.

ColdSide looks incredible, is dripping with atmosphere, and has a superb soundtrack and soundscape provided by Andrey’s collaborators Mikko Tarmia and Nikolay Semenov. Featuring chilling scares, mysteries to unravel, and a terrifying ambiance, you’ll need to hold your nerve and keep hold of your senses as you venture underground. The decisions you make about what you find will decide your fate… if you survive. A worthy nominee for the CRYENGINE Indie Game of the Year 2020, but will it get your vote? Head to the forum to cast your vote for your favorite game, and stay tuned for updates and giveaways on Facebook and Twitter.

If you want to check out the game, but aren't ready to buy, yet, you can tune in tomorrow, Sunday, January 24th, 2021 at 6 pm GMT+1, right here on our Twitch channel, where our new CRYENGINE Evangelist Roman Perezogin is going to immerse himself in ColdSide. Not sure what game to vote for? Tune in and get an idea of the game that will make your decision easier! And if you tune in you even have a chance to win the game on Steam.

You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/cryengine-indie-game-of-the-year-2020-nominee-coldside Fri, 22 Jan 2021 16:09:25 +0100 Crytek
<![CDATA[Meet the Team: Roman Perezogin, Junior Evangelist]]> https://www.cryengine.com/news/view/meet-the-team-roman-perezogin-junior-evangelist

Roman has been a vital member of the team here at Crytek for some time, and his background and insights as an indie developer before joining us has been invaluable. He's already brought his experience as a solo game maker to our program of tutorials. In his new role as an evangelist for CRYENGINE, Roman will be further expanding his presence on channels like Discord, Twitch, and when it's safe to do so again, at events. Find out more as we catch up with Roman.

Hey Roman! For those who don't know your background, how long have you been working at Crytek and with CRYENGINE?

Oh, it feels like forever, but in a hugely positive way! Why? Well, as maybe some of you already know, I was working on a little CRYENGINE game on my own for a few years. The people working here supported me back then, so I kinda knew a few folk before I even started to work here at Crytek. You can check out the game I was developing, Darkness Anomaly, on YouTube. I've been at Crytek now for about two and a half years! It's been an amazing ride.

How did your role as an evangelist come about?

In a way, I've been doing it for a long time anyway, even during my previous role as a technical designer. I've created tutorials for the community, and I've hosted events on our Twitch channel. When we used to be able to attend real events, I loved talking to our community members in person! It's just awesome, and now I can focus even more on doing exactly these kinds of things.

Honestly, to say it's a lot of fun is an understatement. During my time as a technical designer, I had a lot of really cool and fun tasks to do, but I missed the interaction with our community. I love finding out what's new. What are people working on? What cool projects are they developing? So, I really wanted to get into that area. For instance, I feel so inspired every time I see a great showcase on our official Discord channel. By the way, if you haven't signed up already, our Discord channel is the best place to show your stuff and connect with people talking about your favorite engine.

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^One of Roman's recent works with CRYENGINE.

What will be your main focus now?

I want to expand our relationship with our users and all of the new members who join us in the amazing world of CRYENGINE. It's all about getting even closer to our community, understanding their needs, and expanding my knowledge about almost everything! I want to use my experience as an indie developer and as a developer at Crytek to help serve the community and look at new possibilities. I'm super excited about hosting more live streams on Twitch, introducing new features in the engine, having guests on, and talking about the things that you guys are interested in.  I love Twitch as it's so much fun to interact with the community.

What are you most excited about working on in the next few months?

The specific thing I am most excited about, I cannot tell you about it! Yet. You'll have to stay tuned. But generally, I'm just super excited to be interacting more with everyone using CRYENGINE. I'm ready to evangelize our engine super hard! In fact, dear community, I'm ready to take it to the next step and take an arrow in the knee. Are you?!

Cheers, Roman! If you want to survey our new Junior Evangelist in his natural habitat, you can tune in tomorrow, Sunday, January 24th, 2021 at 6 pm GMT+1, right here on our Twitch channel, where he's going to immerse himself in the CRYENGINE Indie Game of the Year nominated game, ColdSide. Not sure what game to vote for? Tune in and get an idea of the game that will make your decision easier!

As ever, we look forward to your feedback in the comments, on the forum, or via Facebook and Twitter. Join Roman, pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/meet-the-team-roman-perezogin-junior-evangelist Fri, 22 Jan 2021 15:18:57 +0100 Crytek
<![CDATA[CRYENGINE Game Awards 2020 - Vote for your favorite!]]> https://www.cryengine.com/news/view/cryengine-game-awards-2020-vote-for-your-favorite

We’re hugely proud of the independent developers and licensees who choose to use CRYENGINE to achieve their vision. Today, we launch our CRYENGINE Indie Game of the Year 2020 contest, and we’re inviting you to cast your vote. As usual, we are doing our GotY voting in early January as we know from experience that great games are sometimes released until the very last days of a year.

We’ve picked a shortlist of qualifying titles from independent developers who released their game during the 2020 calendar year, choosen by our team at Crytek, but it’s down to you to select our champion. Check out the nominees and then head to the forum to vote for which game you think should win. Leave a comment explaining which game is your favorite, and you’ll also be in with a chance of winning a voucher to spend on merch at the Crytek store. If you haven’t played all of the games on our list, stay tuned to our social channels to find out how you can win a free game key, as we’ll be running giveaways for each of these special games during the voting period.

Voting closes on February 5, and the winning game will be announced on February 8. Our CRYENGINE IGotY showcase page hosts information about each game, and a link to Steam where you can check it out. Voting takes place on the CRYENGINE.com forums and that's also where you will find those all-important terms and conditions. Without further ado, we reveal our nominees below:

 

ColdSide

ColdSide is a tense psychological horror game created by AdroVGames, run by CRYENGINE community member Andrey, a one-man-development team. Face down fear and hold your nerve on a chilling adventure dripping with atmosphere.

 

Racing Glider

Racing Glider reinvents the futuristic racing game classics by delivering rally-inspired tracks set in beautiful environments. Developed by solo developer and CRYENGINE community member Merhunes, conquer over 50 tracks as you race anti-gravity vehicles at breakneck speeds.

 

Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem is an ambitious action RPG with fast-paced combat based on weapon combos. Uncover ancient truths, hidden secrets, and pick up loot as you become a shape-shifting avatar of destruction.

 

Head to the forum to cast your vote, and stayed tuned for updates on Facebook and Twitter.

You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/cryengine-game-awards-2020-vote-for-your-favorite Tue, 19 Jan 2021 19:54:17 +0100 Crytek
<![CDATA[New CRYENGINE merch available now!]]> https://www.cryengine.com/news/view/new-cryengine-merch-available-now

Check out our new collection of CRYENGINE merchandise, available for purchase online at the Crytek Shop. The range includes high-quality, stylish t-shirts and cozy hoodies; some of them with front and back prints. Whether you’re looking to show your passion for our engine or gift a CryEngineer in your life, we’ve got you covered. All items are print-on-demand, and your freshly made merch ships direct to you from one of our fulfillment centers in the Americas or Europe. And you get FREE DELIVERY on everything! The online store also hosts game merch, with gear from your favorite Crytek titles like Crysis, Hunt: Showdown, and The Climb. But there are no games without your favorite engine, so let’s shine the spotlight on a few of our highlights from the new CRYENGINE designs.

Cloth Simulation T-Shirt

This t-shirt is almost as realistic as CREYNGINE’s cloth simulation tech! We’re big fans…

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Real-time reflection T-Shirt

Iconic tech proudly adorned with the CRYENGINE logo on a t-shirt.

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Replace Me Pillow Case

A physical representation of the iconic reminder to replace those placeholder assets!

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Triangles Hoodie

All points lead to CRYENGINE with this new twist on our logo.

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Tessellated T-shirt

Inspired by our powerful tessellation tech, this t-shirt is only for those in the know.

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T-shirts and hoodies are available in various colors and sizes, so head over to the Crytek Shop and browse the full range. We hope you love the new designs as much as we do. And if you have an idea for a design, let us know in the comments and on the forum. We’d love to see you showing off your new gear, so share your snaps with us on Facebook and Twitter.

Don’t forget that you can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/new-cryengine-merch-available-now Wed, 13 Jan 2021 16:08:31 +0100 Crytek
<![CDATA[YouTube Grandma’s passion for CRYENGINE-powered horror game]]> https://www.cryengine.com/news/view/youtube-grandmas-passion-for-cryengine-powered-horror-game

Shirley Curry, an 84-year-old Grandma, living in Ohio, USA, has over 900,000 subscribers to her channel, where she records playthroughs of her favorite games and reads excerpts from books to her online fan base of “grandkids.” The “Grandma of YouTube” is a fan of Alessandro Guzzo’s CRYENGINE-powered Lovecraftian horror adventure The Land of Pain, and she is also excited for the early 2021 release of his next game, The Alien Cube.

Check out part one of Shirley’s playthrough of the Alien Cube demo below:

With The Alien Cube releasing soon, we caught up with Shirley to find out her thoughts about the game, learn about her passion for gaming, and find out how she became a wholesome internet sensation!

Hey Grandma Shirley! Thanks for joining us. When did you start gaming?

I started gaming in the mid-l990's with a top-down game called Civilization II. I played through all the Civ games until 2014 when my son introduced me to Skyrim, and that has been my main passion ever since, even though I have tried lots of other games over the years. People kept asking me to record my playthroughs. I was kind of shy to try, but my son helped me set it up and showed me how to record and upload videos, and so on. I never edit the videos because I want them to be natural. My shows are never scripted, and I use my own name and face because I want people to know me. It took off like a rocket with the first video. One of the viewers put it on Reddit, and it went viral! What everyone likes is that I'm older, I play slower, and I don't rush from one quest to another, or scream and yell or cuss. They enjoy the way I tell stories.

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What did you enjoy about The Land of Pain?

Let me say this first; most horror games aren't spooky and don't have an atmosphere to make you feel scared or fearful. All they do is use jump scares. Now on to Alessandro!! He knows how to make me feel fear and be afraid! I have gotten so tired of the developers of “so-called” horror games who wouldn’t seem to know “horror” if it bit them! I love Mr. Guzzo's use of atmosphere, music, and tonal sounds to make me feel the fear and anticipation. He doesn't throw silly scares at my face, which have nothing to do with the story and have no reason for being, except to make me jump, which isn't horror. Alessandro is a great game developer, and I hope he makes many more games for me and everyone to enjoy! I love his games! I found the Land of Pain on Steam. That is the only place I buy and download games to go into my Library. I am constantly searching! I loved it from the beginning because it provided me with all the feelings of horror and spookiness that I look for and never find.

What were your favorite moments in the game?

The atmosphere and ambiance is everything to me. If you can make everything feel spooky with just music, tones, and creepiness, I'm happy to keep playing. I like tunnels, I like following paths in the dark, I liked it in the woods when a ghostly black thing would be after me, and I didn't quite know where to run. I also loved the transition from the beautiful trek to the cabin, with the mood slowly changing and the fear beginning.

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The Alien Cube is coming soon. How did you enjoy the demo?

I found it to my liking, the same as the first game. It begins with a beautiful walk in the world, then the transition, driven by mood, not by stupid zombies that other games just keep copying and copying! I’m looking forward to the release of the game. I want to find the papers and journals that you’re told to get rid of, so I can look at them, read them, and hopefully find out what is going on. I want to know if my character wrote some of those notes, in the past or the future, or if someone else was writing them, and so on. There certainly seems to be more than one person involved!

We’ll find out soon! Thanks, Grandma Shirley! 

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We wholeheartedly recommend subscribing to Shirley’s YouTube channel for all of her brilliant content, and so you too can become part of her “grandkids” community. Like Shirley, you’ll be able to discover the mysteries that lie within The Alien Cube when it releases early next year, so play the demo on Steam if you haven’t already and add the game to your wishlist. 

As ever, we look forward to your feedback on all things CRYENGINE in the comments, on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/youtube-grandmas-passion-for-cryengine-powered-horror-game Thu, 17 Dec 2020 16:00:21 +0100 Crytek
<![CDATA[Meet the Team: Fabian Kober, Junior Gameplay Programmer]]> https://www.cryengine.com/news/view/meet-the-team-fabian-kober-junior-gameplay-programmer

Back when social distancing wasn’t a thing in 2019, Fabian Kober was part of a student team from Darmstadt University of Applied Sciences presenting their VR game In The Beginning Was The Word. The game was created in just five weeks, and you can read about their experience at Crytek’s HQ in our blog. We’re proud to say that Fabian has since joined our games team as a Junior Gameplay Programmer. Today, we’re chatting to him to find out about his journey from student to pro game developer, his experiences at Crytek so far, and to learn his advice for those who wish to follow in his footsteps.

Hey Fabian! Let’s start at the beginning. How did you get into gaming?

The first games I played were Mario Kart 64, Diddy Kong Racing, and Super Mario 64 on a friend’s N64 back when I was about five or six. The first console I owned was a Nintendo DS, which I got a few years later, and I was really into Pokémon Diamond. In my teens, I only really played party games like Super Smash Bros Brawl, but I got back into gaming properly when a friend introduced me to Pokémon X and Y.

I always thought I would study Chemistry or Biology. However, I had an interest in technology, programming, and 3D animation. To be honest, I attended a job and studies fair, and that was the first time I realized that making digital content like games could be a career.

The Animation & Game course at the University of Applied Sciences Darmstadt seemed to be the perfect synergy between tech and creativity. I only had a year of bare-bones Blender experience and a very basic understanding of Java, but I took a chance, and I was accepted onto the course. I could start learning how to make games! Initially, I wanted to become a tech artist and animator, but I discovered how much I enjoyed programming, so I concentrated on that and became a programmer.

Can you tell us about your studies and your experience when you came to Crytek to present your VR project?

Our studies were very hands-on, and each semester we had a project that would run in small groups of three to five people. Each of these projects was a small game or animation of some sort. Each team member had a main role, but because the teams were so small, everyone had to do many other tasks. As I enjoyed the creative parts of game development, I usually did things like VFX, lighting, and custom shaders for our projects in addition to programming.

In the Beginning Was The Word was the first significant VR project I worked on, and I had limited C++ experience at the time. I convinced my team to go with CRYENGINE instead of Unity or Unreal, which we were used too. Some of our professors tried to push us to Unity, rather than use an engine that none of us had ever used before. But we all learned a lot working with CRYENGINE, especially by using the CRYENGINE Discord server. I improved my C++, and in the end, we all were very excited about what our game had become.

It was an awesome experience to gain the attention of Crytek. For example, Gabriel, CRYENGINE Brand Manager, checked out a version of our game when he was at the campus during an event, and of course, we got to take the project to Crytek’s office, and we were covered on the website!

How did you find using CRYENGINE compared to other engines?

Compared to Unity, which I was experienced with, I must admit that the learning curve of CRYENGINE was steeper. I used the CRYENGINE Discord Server to communicate with Crytekkers, which really helped. On the other hand, we were really blown away by what we could achieve in the engine graphically. The vegetation, which was really important to my vision, looked awesome.

Using CRYENGINE as a student felt very different from how I use it now. Partly this is because I did not know the best way to use it, and used it in a Unity-like fashion. Partly this is because here at Crytek, we have many custom tools and systems, like the Schematyc from Hunt and the Descriptor database, that are crucial to the work I do now.

How did you end up joining Crytek?

My plan towards the end of my studies was to apply for a job at Crytek, but I wanted to take a vacation once I had graduated. Unexpectedly, in the week between finishing my course and going on vacation, Valentin Klink, a Gameplay Programmer for Hunt, whom I knew from my studies, forwarded an open job position and suggested that I should apply for it. I applied before going on vacation, and when I came back, I had the coding test, some Interviews, and before I knew it, I was here!

What is your main focus at the moment?

Working in a relatively small team, I do a bit of everything! I recently worked on some in-game development tools, but I have also designed and implemented a few HUD systems and improved some existing game mechanics.

What CRYENGINE features have you found most useful in your game dev journey so far?

What really saved me some time on the coding side during “In the Beginning Was The Word” was the audio middleware implementation of CRYENGINE. It was effortless to trigger audio set up in Wwise. As one of our Audio Designers, Lucca Riitano, had worked on Hunt before, I could just expose audio-related data to Sandbox, which could be implemented and tweaked by him. I used to do VFX for my games as well, and the pfx2 Particle Editor was an awesome tool to work with. It was straightforward to create cool, multi-staged effects with it.

During my Crytek time so far, the most useful tools for me are Schematyc and the Descriptor Database, which we got from Hunt. These tools combine to create an awesome interface between me as a programmer and our designers, allowing me to develop data-driven systems with ease.

What’s been your most satisfying moment working at Crytek?

I haven’t experienced anything like a game release yet, but it is always immensely satisfying to see something that was my idea in the game. I can’t go into detail about the project. However, some of the mechanics I designed and implemented were quite well received by the rest of the team, which always feels pretty good!

What does a regular day at work look like for you?

So far, I have only worked from home due to Corona. I start by logging into my workstation and checking messages. Then I work on tasks until our daily team standup. Depending on what was said in the standup, I return to the task I worked on before or put it on hold if there are urgent bugs to fix, features to implement, or things like playtests to prepare for. In the afternoon, at least once a week, we have a team playtest where we play our game and gather feedback afterwards. If that is not the case, I have the whole afternoon to work on my tasks.

What does it take to do your job well?

The typical traits of a good programmer, really. Patience, the drive to solve problems that can seem unsolvable at first glance, and the creativity to come up with system designs. As a gameplay programmer specifically, it is helpful to have some game design experience and have fun with game design. It is also really important to communicate with the people who will use the systems I am creating. I need to make sure that they know how to use them, but I must also make sure that the system can do precisely what they need it to do. It is always easier to design something with a specific function in mind from the beginning, rather than adding it later onto an existing system.

What advice would you give to aspiring students or devs looking to join the industry?

You can look at all the books in the world, but in my experience, the most important thing when learning to program is to actually do it. Sit down, write a simple game. Do it in Java, Javascript, C++, C#, use CRYENGINE, Unity, Unreal, Godot, or whatever you like. Then write another one. It does not have to be complicated in the beginning. Just try to recreate Snake or Asteroids. Don’t be afraid of using new tools and learning new languages. If you can program in one language, you can do it in another language as well. Sure, the syntax might be different, and you might have to design your systems a little differently, but the base skill you need is the same in all languages. It’s the same with engines. It is different, creating a game in Unity compared to CRYENGINE, but if you can do it in one, you can learn it in the other.

Most importantly, never give up! If you don’t know how to solve something, you will find someone on Stack Overflow who has solved that problem already. If your question is so advanced that you don’t see anyone with a solution for it, you know that you have become a good programmer!

What are you playing at the moment? Do you have an all-time favorite game?

At the moment, I am playing Super Mario Galaxy on the Switch and Horizon Zero Dawn on PC. Choosing just one favorite game is really difficult, but I think I’d have to say Breath of the Wild. It is an absolute

masterpiece. But Pokémon Diamond is pretty high on the list, as well as Skyrim, Hellblade: Senuas Sacrifice, Super Mario 64, Subnautica, Hollowknight…. I could go on and on!

 

Cheers, Fabian! As ever, we look forward to your feedback in the comments, on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/meet-the-team-fabian-kober-junior-gameplay-programmer Fri, 04 Dec 2020 16:02:18 +0100 Crytek
<![CDATA[Nominate CRYENGINE games in the Steam Awards!]]> https://www.cryengine.com/news/view/nominate-cryengine-games-in-the-steam-awards

The Steam Awards give you the chance to nominate the games you love and admire for a range of awards from the past year. Check out the full list of categories on Steam and make your selections by December 1st. You can then vote on the finalists in December, and the winners will be announced in the New Year. You can nominate games by visiting their Steam page, and to get you in the mood, we’ve picked out a few of our favorite games developed on CRYENGINE for your consideration.     

Wolcen: Lords of Mayhem: Game of the Year Award 

Wolcen: Lords of Mayhem invites you to become a shape-shifting avatar of destruction in an apocalyptic world. Created by Wolcen Studios, based in Nice, France, this beautiful action RPG featuring AAA visuals serves up fast-paced combat based on weapon combos. Dive into its corrupted and shattered world to uncover ancient secrets and hidden truths. Keep your eyes on Wolcen, as a new free content update called Chronicle I: Bloodtrail is set for release soon. 

Hunt: Showdown: Labor of Love Award 

Our very own Hunt: Showdown has added updates and expansions throughout 2020 as our amazing community of hunters continues to grow, including, most recently, the game’s first ever live event. In Hunt, savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always. 

Racing Glider: Outstanding Visual Style 

Racing Glider is a remarkable example of what a one-person development team can create with CRYENGINE. This stunning, stylized futuristic racing game that lets you roar at breakneck speed through rally-inspired tracks is a real achievement. Master the inertia, momentum, and physics of each anti-grav vehicle and win medals as you shoot for the best times across 50 levels. It looks great, it plays great, and the electro-soundtrack is note-perfect for racing through a range of environments, from beautiful forests and to cities of the future.  

ColdSide: Outstanding Story Rich Game Award 

Released in November, ColdSide is a deep psychological horror first-person game with a gripping story, atmospheric visuals, and tension from start to finish. Created by AdroVGames, another one-person development team, the game takes place in an abandoned paranormal research laboratory. You’ll head underground to uncover mysteries inspired by the SCP Foundation, a fictional organization that researches and controls various supernatural phenomena. Find out more about the game in our interview with Andrey from AdroVGames and hit up the Steam page to nominate the game. 

RAMIWO - Sit Back and Relax Award. 

Take a trip in this chill walking simulator puzzle game RAMIWO. This first-person exploration game invites you to navigate between surreal worlds where part of the puzzle is learning how to actually play the game itself.  Created as a side project by Crytek Environment Artist Tom Deerberg, immerse yourself in an atmospheric, relaxing adventure, where getting lost is all part of the fun. You can learn more about how this game was created and pick up some great tips and tricks to apply to your own projects by reading our interview with Tom.    

Which CRYENGINE games will you nominate? Let us know in the comments, on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. 

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page. 

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https://www.cryengine.com/news/view/nominate-cryengine-games-in-the-steam-awards Fri, 27 Nov 2020 16:03:12 +0100 Crytek
<![CDATA[Character Animation Pipeline Tutorial: The Mannequin Editor]]> https://www.cryengine.com/news/view/character-animation-pipeline-tutorial-the-mannequin-editor

If you’re looking for an introduction to the Mannequin editor, then this is it! Roman Perezogin, one of our Junior Technical Designers, is your host for the final video in our Character Animation Pipeline tutorial series. The video shows you how to use the Mannequin editor to set up a character with basic locomotion. This practical walkthrough takes you through every step to import and set up a character in the Mannequin editor. You’ll learn how to use fragments, the connection between the code in the engine and your game in the editor, to map new animations to existing logic in the code. By the end of the tutorial, you will have applied an idle animation to your character and, building upon the previous tutorial, used blendspaces to create movement. 

To follow along with the tutorial you can check out the written documentation here:

https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Character+Pipeline+-+Mannequin+Setup

If you are new to the series, you can get up to speed with the following links:  

Part 1: Use 3DS Max to reorient animations for use in CRYENGINE 

Part 2: Use Maya to reorient animations for use in CRYENGINE 

Part 3: Use Blender to reorient animations for use in CRYENGINE 

Part 4: Export and Import geometry and animation assets with 3DS Max, Maya, and Blender 

Part 5: Making a playable character 

Part 6: Blendspaces and how to use them 

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial series on our YouTube channel. 

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.  

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page. 

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https://www.cryengine.com/news/view/character-animation-pipeline-tutorial-the-mannequin-editor Thu, 19 Nov 2020 16:12:24 +0100 Crytek
<![CDATA[CRYENGINE Answers is being discontinued]]> https://www.cryengine.com/news/view/cryengine-answers-is-being-discontinued

The way we use community spaces is changing. Over the past four years, we have endeavored to provide our CRYENGINE Developer community with useful tools that give you the resources you need to make your games and projects a reality. Community spaces are an essential part of those surrounding services. Providing areas where you can chat with other developers pick up tips and tricks, ask questions, and find help for issues you might encounter is really important. CRYENGINE Answers provided such a space, alongside the CRYENGINE.com forum.

But a lot has happened over the last four years. We are always analyzing data about how our services are used to improve what we do and plan for the future. Over time we have found that more and more people are moving away from static online spaces. Since the launch of our official CRYENGINE Discord Server, we have seen people migrating to that space more and more, and we believe it reflects how online communities are evolving. 

A more informal and chatty space like Discord provides immediate interaction in real-time with like-minded people and our own developers. It's instant and it’s more fun too. We've enjoyed the platform's development and the direct interaction between our team here and CRYENGINE users around the world, and the growth of the channel suggests you guys find it useful too.  

The CryDev-forum and CRYENGINE Answers are more static and more old-school areas. Of course, both have their value for you and us. They provide a database of content where you can search for answers easily, and they bring both our own content and your content to search engines, so people who might not yet have found the Discord server can find the answers they need when working with CRYENGINE. But we have also seen that most results nowadays lead to YouTube, where we have invested a lot of time to fill your timelines with regular and comprehensive tutorials, and we've seen a lot of uptake there too. 

Looking at the data we have, segregating our community between CRYENGINE Answers and the CryDev forum doesn't really make sense. There's a lot of crossover between the functions of both these services. That means we've decided to retire CRYENGINE Answers and focus on the forum as a static service, for now. Ultimately, while other channels like Discord YouTube are growing, CRYENGINE Answers is our least used community space. It draws upon resources in the Community Team and the CRYENGINE web team that we can better deploy to supporting the services that are growing. 

 So, CRYENGINE Answers will be retired on December 1st.

That means that from today, you will not be able to create a new account on CRYENGINE Answers, and new registrations on CRYENGINE.com will no longer have an Answers account automatically assigned to them. Furthermore, users with an existing account will not be able to make new posts, ask questions, or rate replies. If you would like to save any posts and/or information that have been made available on CRYENGINE Answers, you can do so until December 1st. 

Ultimately, we are looking to the future and we want to do more with CRYENGINE.com. We aim to make CRYENGINE.com a hub where, for instance, you can build a showcase for yourself, as it was in CryDev times. Retiring CRYENGINE Answers gives us more development resources to expand other areas.

Naturally, we're interested in how you guys feel about this change. Please feel free to comment on this blog and let us know what features or services you would like to see in the future, what feedback you have and, what you would like to see in a more interactive CRYENGINE hub.

Let us know your thoughts on the forum or via Facebook and Twitter. Join our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. Don't forget to subscribe to our YouTube channel for all kinds of tutorials and game development content. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/cryengine-answers-is-being-discontinued Mon, 16 Nov 2020 16:55:07 +0100 Crytek
<![CDATA[Achieved with CRYENGINE: SNOW - The Ultimate Edition]]> https://www.cryengine.com/news/view/achieved-with-cryengine-snow-the-ultimate-edition

Wasted Studios and Poppermost Productions are relaunching SNOW with a premium paid version of the game, SNOW - The Ultimate Edition, out now on Steam. SNOW - The Ultimate Edition includes all the free and paid content from the free-to-play version of the game, including unlocking the entire mountain and more. SNOW invites you to carve your way through a vast handcrafted mountain playground called Sialia on skis, snowboard, and snowmobile using a realistic physics system that delivers an authentic winter sports experience. You’ll feel the powder beneath you as you explore the mountain or compete in 36 events, including an officially licensed X Games competition, with your fully customizable character.

SNOW - The Ultimate Edition now provides an offline experience, and the current free-to-play model is being retired. There are no micro-transactions in SNOW - The Ultimate Edition and all items and content can be unlocked as you shred your way through the game. The release marks the first milestone of a new development roadmap of features and expansions for SNOW from Wasted Studios and Poppermost Productions. In addition to featuring all the content from the free-to-play version, the game has also been updated to the latest version of CRYENGINE for improved performance, including taking advantage of SVOGI technology for visual improvements, now includes Razer Chroma effects to enhance your experience on Chroma-enabled devices, and ships with numerous bug fixes for a more stable experience.

Christian Söllner, Managing Director of Wasted Studios, said: “SNOW has a lot of potential but listening to the community’s reviews and responses, the free-to-play monetization model, including in-app-purchases, wasn’t right for the game or players. SNOW - The Ultimate Edition now includes all the content from the free-to-play game, provides offline play, and gives us a solid foundation to develop future content and improvements, which will help us achieve our goal of creating the most realistic and expansive winter sports game available. This relaunch is just the beginning.”

Alexander Bergendahl, Co-founder & CEO of Poppermost Productions, said: “It's great to see the progress Wasted Studios have made with SNOW by continuing to keep the game community happy and engaged with new updates. The partnership with Crytek is invaluable and we are always excited to see the power of CRYENGINE on the mountains.”

Daniel Garcia Prieto, Business Development Manager for CRYENGINE, said: “We’re excited to continue our partnership with the talented development teams at Wasted Studios and Poppermost Productions. SNOW is a real labor of love for them and their passion for winter sports shines through in the game. We’re excited about the launch of SNOW - The Ultimate Edition and supporting future developments coming to the game.”

SNOW - The Ultimate Edition is available on Steam, so pick up your copy now and for more detail about the changes we mentioned, check out the update article over on Steam.

As ever, we look forward to your thoughts about all things CRYENGINE on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. Don't forget to subscribe to our YouTube channel for all kinds of tutorials and game development content. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/achieved-with-cryengine-snow-the-ultimate-edition Wed, 11 Nov 2020 18:06:35 +0100 Crytek
<![CDATA[Achieved with CRYENGINE: ColdSide]]> https://www.cryengine.com/news/view/achieved-with-cryengine-coldside

ColdSide, out now on Steam, is a CRYENGINE-powered adventure horror game created by AdroVGames, a one-man-development team. Andrey, the man behind AdroVGames, has previously successfully released Investigator and ShadowSide, and today we speak to him to find out more about the game and his development journey. 

Congratulations on the launch, Andrey! You're a very active member of our community, but for those who don't know you, can you tell us a bit about your development background?

Hi, I'm from Ukraine, and I develop indie games, for the most part, on my own! My games are usually weird horror adventures. On ColdSide, Mikko Tarmia made the music and helped with the ambiance, and Nikolay Semenov from DailySound helped me with the sound. I worked with Nikolay on Investigator and ShadowSide, and I have wanted to work with Mikko for a long time as I've always loved his music and the ambiance he creates.

What can players expect in ColdSide?

ColdSide is a first-person psychological horror game. The game takes place in an abandoned underground paranormal research laboratory, and you will investigate this mysterious, creepy place. I don't want to give out any spoilers, but it's a very atmospheric experience. It's loosely inspired by the SCP Foundation, a fictional organization tasked with researching and controlling various paranormal phenomena, objects, and beings. I did my best to create something like it, but with my own ideas and on a smaller scale.

Why did you choose CRYENGINE for this project?

After the first Crysis came out, I wanted to learn how to use the Sandbox editor to make mods. And I liked CRYENGINE so much that I stuck with it! It was the graphical power of the engine that first attracted me. I like the tools for cutscene creation and I absolutely love to create cinematic scenes. To be honest, I sometimes think I could make movies rather than games with the engine! Creating levels and setting up lighting is very convenient in CRYENGINE, and I find the UI very comfortable. The new tools for working with particles are great too. I'm also eager to see the new visual scripting tools come to the engine.

What advice would you give to fellow indie developers?

Don't be afraid of anything, and just keep on pushing forward. And most importantly, never give up! Also, join the CRYENGINE community. The community helped me a lot, and it's very inspiring.

Cheers, Andrey!

Head to Steam to find out more about ColdSide. If you're making something cool with CRYENGINE, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. Don't forget to subscribe to our YouTube channel for all kinds of tutorials and game development content. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/achieved-with-cryengine-coldside Mon, 09 Nov 2020 16:00:24 +0100 Crytek
<![CDATA[Tips and Tricks - Cherrypicking from GameSDK]]> https://www.cryengine.com/news/view/tips-and-tricks-cherrypicking-from-gamesdk

Check out part one of a new bite-sized tips and tricks tutorial series, hosted by one of our Junior Technical Designers, Roman Perezogin. In the video, Roman introduces new ways to begin a project by navigating the GameSDK Sample Project's large amount of assets and cherry-picking specific features and other items. The video will help you get a project up and running quickly and prototype game elements fast. You'll be shown handy step-by-step tips to improve your workflow with the engine, from finding and downloading the GameSDK itself to locating and using specific textures and particle effects.

Related Documentation:

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner's course or watch the tutorial series on our YouTube channel. Stay tuned to our usual channels for more tutorials, and don't forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/tips-and-tricks-cherrypicking-from-gamesdk Wed, 04 Nov 2020 16:18:38 +0100 Crytek
<![CDATA[Pick up CRYENGINE games in the Halloween Steam Sale]]> https://www.cryengine.com/news/view/pick-up-cryengine-games-in-the-halloween-steam-sale

Pick up some spooktacular treats by checking out highlights from the Halloween Steam Sale, live now. Fill up your library and grab a bargain, but don’t hang about as these offers end on November 2nd.

Hunt: Showdown

Our very own Hunt: Showdown is available with 50%* off right now. You can also get 46%* off the Hunt: Showdown Legendary Edition, which includes the game and the Legends of the Bayou DLC, 34%*  off the Collector’s Edition, which includes the game and all released DLCs, or 15%* off the complete DLC Bundle.

It’s a great time to dive into Hunt: Showdown as its first live event is happening now!  You’ll have the chance to unlock exclusive gear by solving creepy clues and more by taking part in the Hunt: Showdown Halloween Event. Check out the video below to see what’s in store:

Miscreated

Get 50%* off Miscreated and immerse yourself in an online multiplayer survival game set in a post-apocalyptic open world. Take on horrific mutants and other desperate survivors as you explore a beautiful, ravaged land of turmoil. You can also pick up Miscreated Iron Sons’ Edition, featuring the game and two DLC packs with 28%* off. 

ShadowSide

There’s an astonishing 90%* off ShadowSide from AdroVGames, a solo-developed CRYENGINE game. Become cop Alex Carter whose routine life in a provincial town is turned upside down. Unravel a dark mystery in this atmospheric and creepy adventure game. 

The Cursed Forest

Pick up The Cursed Forest with 45%* off and release an innocent soul trapped within a terrifying mythical beast.  Choose your path, navigate deadly traps set by evil spirits, and stop the darkness from rising… You can also pick up a bundle that includes the soundtrack with 49%* off. 

Deceit

Free-to-play Deceit’s two DLC packs are available with 40%* off right now! Test your instincts for trust and deception in the action-packed, multiplayer first-person shooter full of psychological mind games. You can also enjoy Deceit’s Halloween Event, completing challenges set in a haunted house to unlock rewards. 

The Land of Pain

Hold your nerve, solve puzzles, and survive as you flee from an unrelenting, mysterious enemy in The Land of Pain, a Lovecraftian horror adventure game available with 40%* off. Play now, and you’ll also be treated to a Halloween Event, with spooky new visuals hidden around the game to hunt and share. 

Prey

Treat yourself to 50% off CRYENGINE-powered science-fiction thriller Prey, developed by Arkane Studios and published by Bethesda. Use alien abilities as you attempt to save a space station where an experiment has gone terribly wrong. You can also get 50% off the Prey Digital Deluxe bundle, including Prey: Typhon Hunter and Prey Mooncrash

Kingdom Come: Deliverance

Grab a massive 50%* off Kingdom Come: Deliverance and 40%* off Kingdom Come: Deliverance Royal Edition, which includes all released DLCs. Experience an epic adventure set in the Holy Roman Empire, where you play as a blacksmith's son. He must avenge his parent’s death in this critically acclaimed game from Warhorse Studios. 

Sniper Ghost Warrior Contracts 

Scope out a deal on Sniper Ghost Warrior Contracts, with 50% off the original game, 50% off Sniper Ghost Warrior Contracts Digital Deluxe Edition, including ten extra items, and 72%* off a bundle including Sniper Ghost Warrior Contracts and Sniper Ghost Warrior 3 Unlimited Edition! You can also participate in a Sniper Ghost Warrior Contracts Halloween Event featuring three new spooky rifle skins. 

War of Rights

In Early Access now, experience the horror and brutality of the American Civil war in War of Rights with 30%* off. Take part in the Maryland Campaign of September 1862 in this bloody, historically accurate recreation of this pivotal conflict. 

Robinson: The Journey

Experience our VR space adventure Robinson: The Journey, now with a stunning 70%* off. Encounter dinosaurs and creatures as you explore Tyson III, a planet far, far away, and a goldmine of undiscovered secrets. 

Ryse: Son of Rome

Become Marius Titus, a young Roman soldier who witnesses the murder of his family, and then travels to Britannia to seek revenge in Ryse: Son of Rome with 70%* off. Rise through the ranks, become a leader of men, and experience the brutality and intensity of Roman warfare. 

* - Discounts vary per region, figures shown in this article are based on the European store (EUR)

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/pick-up-cryengine-games-in-the-halloween-steam-sale Fri, 30 Oct 2020 16:06:55 +0100 Crytek
<![CDATA[Particle Editor Tutorial - Part 2: Domains and Basic Modifiers]]> https://www.cryengine.com/news/view/particle-editor-tutorial-part-2-domains-and-basic-modifiers

The second installment in our new particle effects tutorial series is out now. In this chapter, Brian Dilg, our Learning Manager, explains the theory behind domains and modifiers, building on the concepts introduced in the first tutorial. Modifiers dynamically affect the behavior of a particle effect, and domains provide additional parameters for modifiers. The tutorial provides a practical, step-by-step walkthrough showing you how to use both features in CRYENGINE’s particle editor.

You can also follow along with the tutorial by using our comprehensive written documentation.

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial series on our YouTube channel.

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/particle-editor-tutorial-part-2-domains-and-basic-modifiers Wed, 28 Oct 2020 16:02:21 +0100 Crytek