CRYENGINE | The complete solution for next generation game development by Crytek https://www.cryengine.com/ The most powerful game development platform for you and your team to create world-class entertainment experiences. en-US Copyright 2019, Crytek GmbH. Thu, 05 Dec 2019 17:41:43 +0100 Sat, 07 Dec 2019 13:05:08 +0100 60 <![CDATA[Check out GalaxSys, our new CRYENGINE Sample Project]]> https://www.cryengine.com/news/view/check-out-galaxsys-our-new-cryengine-sample-project

Our new sample project, GalaxSys, is available now on CRYENGINE Marketplace. GalaxSys is a vibrant all-action twin-stick shooter and was developed in a short amount of time by just a few people at CRYENGINE. Give the game a whirl and check out the code for yourself to discover how it was put together, expand on it, or re-imagine it as you wish. 

Credits for GalaxSys:

  • Viktor Ikkes: VFX/3D Artist and Level Designer
  • Alex Klinger: Gameplay Programmer and Gameplay Mechanics Designer
  • Christian Schilling: Audio designer/Producer
  • Jeremy Wade: Gameplay Programmer/UI Designer
6c28eaf08e690f83fcde17dd301b7ea160ebc105c03959dbd4116c3053026c1c.jpeg

We sat down with Alex and Jeremy, two of the four-person dev team who created GalaxSys, to find out more.

Hey, guys! What was your aim with this project?

Alex: I wanted to create something new and fresh, a game that demonstrates how versatile CRYENGINE is and shows how easy it is to create simple games with just a few code files. Furthermore, we wanted to create something easy to pick up and will allow users to understand how the fundamental systems of the engine, such as the physics or entity systems, can be used to create a game. GalaxSys really shows how you can create something simple but fun with relative ease.

Jeremy: Generally, we wanted to showcase the versatility of the engine for creating games in a short dev cycle. The project was passed to me from Alex and Viktor, who did an amazing job. The game was playable, as much as a prototype can be, and looked great. There were a few things that needed to be addressed, which came down mostly to modularity and polish. Over time the game was modularized to the point that we added several new components that would allow even greater flexibility in expanding upon or re-imagining the sample. We want to provide devs with the toolset to create their games in CRYENGINE, and this project will help them do that.

0c1f72ac3188e2d2c3c71eb60d1014505408b78023e53421fe5104f3b64ac391.jpeg

Where the idea for GalaxSys come from?

Alex: In the beginning, I was just thinking about what we could create that would use most of the systems in the engine in a short dev cycle. Since we already had a TwinStickShooter template for the engine I thought that would be a great start for this project, and I am a big fan of Geometry Wars. After showing Viktor some gameplay, there was little convincing left to be done! Geometry Wars uses particles in its visual style intensively, and that gave us an excellent opportunity to show off PFX2 and some more abstract effects compared to the more realistic ones we have in the GameSDK or Hunt Showdown.

Roughly how long did it take to create GalaxSys?

Alex: In total, I don't think it was more than four work hours on my side. Obviously, the project wasn't complete after that, but the game itself was working, and it had a fully playable game loop. Since I am very familiar with the systems and the engine in general, I was able to create this game very quickly. I would say that a standard user of CRYENGINE would be able to achieve the same thing in a short time frame, maybe one or two days.

Jeremy: The initial prototype by Viktor and Alex only took a handful of hours. Then we decided to polish it up and remove as much hard-coded logic as possible for developers and designers, including those who may not be programmers themselves. Then we began to polish and expand upon the sample game, implementing several new generic components and enabling much greater flexibility to allow developers to customize and expand upon the sample as much as they want.

11b5ca9f69638b5b84a0c46f132cbd70776ccb440129fcc80fb2a82f760fcf2b.png

Which core CRYENGINE systems did you use in this project?

Alex: I used a lot of the default components provided by the engine, like the constraint, mesh, and particle components. Components are a real time-saver, and they also provide a lot of functionality. Another feature worth highlighting is the particle system. Inspired by Geometry Wars, we created a lot of different stylish particles and combined them with the physics system to create the distortion effect in the background particle gird.

What tips do you have for anyone who wants to investigate this project?

Alex: I think the best way to learn from the sample is to start at a high level and then work down to the details of it. First, begin with the level itself have a look at the entities in the scene so you can get an idea of how the game is composed, and then dig deeper into the implementation of the components and entities. In the future, we will provide some general documentation for the project, which will give a good overview as well. You could also use this project as a base and customize it to your needs, and use the principles and systems that you can see in the project to create something similar.

45c8f011acafd0bfd98a03f2d6002af3dab8b5592faee5989dd0e9a773679f8c.png

Jeremy: For users who want to investigate the code itself, you will see when opening the project in Visual Studio that most of the code is housed inside more generic components. There are many comments in the code to help provide a quick understanding of the logic behind it so that you can pick up the concepts faster. I would take a look at the components first and get an idea of how each component functions. Most of the more specific logic will be housed inside the Schematyc Graphs so it can be changed without modifying code. The code has excellent variety, tying into several different systems with differing complexity with each component, so there is a lot you can learn here, even in such a small and straightforward project. For non-coders we advise checking out the entities and seeing which components they use and how the graphs are laid out. Start tinkering with values and then create your own logic, expanding and changing the sample how you wish.

Cheers, guys!

We hope you find GalaxSys fun and useful, and we look forward to your feedback on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/check-out-galaxsys-our-new-cryengine-sample-project Thu, 05 Dec 2019 17:41:43 +0100 Crytek
<![CDATA[The Climb Out Now on Oculus Quest]]> https://www.cryengine.com/news/view/the-climb-out-now-on-oculus-quest

Today Crytek are bringing the thrill of extreme free solo rock climbing to Oculus Quest. The adrenaline-packed climbing game allows players to experience the rush of dangerous solo climbs in stunning, hyper-realistic settings from the comfort of just about anywhere with the incredible freedom offered by the completely wireless Oculus Quest. The Climb is available now for 29.99 USD in the Oculus store, and supports Cross-Buy. So players who already own The Climb for Rift will receive a copy for Quest gratis and vice versa.

Experience the ultimate in extreme sports by going beyond the point of no return and scaling deadly cliff faces unaided, with three locations, tutorials, practice wall, and six intense bouldering routes to beat. In Tourist mode, players can explore the expansive settings with simplified game mechanics to discover new routes, show friends and family, or just to enjoy the scenery. Meanwhile, the Climb’s asynchronous multiplayer mode allows climbers to compete against other player’s ascents and send challenges to their friends.  

The Climb’s three settings give climbers a variety of landscapes to explore—Alps, Bay, and Canyon—each painstakingly created based on real-world locations. For example, Canyon takes inspiration from the geography of the Grand Canyon, drawing upon wider natural and cultural cues from across the USA and combining iconic elements to create an immersive blend of sights, sounds, and adrenaline-pumping challenges. By night, fireworks from a music festival accompany the breathtaking ascents, while daylight reveals endless vistas marked by winding rivers, mysterious mine shafts, and jets performing dramatic formation flyovers. The heat will be on as players feel the scale of the environment, the vertigo of the height, and the challenge of the competition to achieve the best times on leaderboards.

“From the very first prototype for The Climb, we knew that climbing and VR were the perfect combination. Virtual reality allows you to try something most people could never experience in real life—and with just as intense an adrenaline rush as the real thing,” said Producer Fatih Özbayram. “Climb is so much fun to play on Oculus Rift, and the Quest offers even more freedom to players. No strings—or cables—attached!”

To complete The Climb’s host of vertical challenges, players will have to master different grip types, balance speed against stamina, and discover routes and shortcuts. More than 100 achievements are up for grabs, as players unlock custom watches, gloves, and wristbands, while amazing visual payoffs reward the completion of every ascent, demonstrating the power of CRYENGINE and VR.   

To find out more about The Climb, visit the official website for the game at www.theclimbgame.com.

]]>
https://www.cryengine.com/news/view/the-climb-out-now-on-oculus-quest Tue, 03 Dec 2019 19:23:35 +0100 Crytek
<![CDATA[CRYENGINE Community Spotlight: Vote for your Favorite CRYENGINE Game in the Steam Awards]]> https://www.cryengine.com/news/view/cryengine-community-spotlight-vote-for-your-favorite-cryengine-game-in-the-steam-awards

The Steam Awards are looking for the best games for a range of awards, and it’s not too late to nominate your favorite CRYENGINE game. You can check out the award categories over on Steam, and we think there’s a few worthy of your consideration across the following suggested categories:

Vanguard: Normandy 1944 – Better With Friends Award

Vanguard: Normandy 1944 features authentic, real-world battlefields that immerse players in the intensity of close-quarters infantry combat, where teamwork and tactics are vital to success. Set during the Allied invasion of Europe, you can choose to storm the Normandy coast as the British Commandos, play as the elite 6th Airborne, or attempt to hold back the assault in the ranks of the German Wehrmacht. Vanguard: Normandy 1944 presents a hardcore infantry combat experience where a single bullet can kill, and a careless mistake can cost both the player and their squad everything. The game has been developed in conjunction with historians to recreate authentic battlefields, weapons, and uniforms. This hardcore tactical shooter is an incredible multiplayer experience that rewards teamplay and is available now on Steam

9b5e9cdbfbe1ef11153dc4161e3395ae1140f31eecea22673638697c56a6c0fd.jpeg

Pandemic Express - Most Innovative Gameplay Award

Pandemic Express is a team-based FPS where players must escape from an infected zombie horde. The game takes place in a vast open-world featuring multiple vehicles and weapons and begins with 30 players trapped on the outskirts of a post-Soviet industrial ghost town. One player is randomly infected and must infect all the other players in the match, recruiting them to their side. The other players must escape from the zombies by finding a train. Featuring a beautiful art style and chaotic, tense, and wild gameplay, Pandemic Express delivers a unique take on the zombie game genre. And you can get 50% off the game in the Steam Sale right now. 

038187e89985c6b090419cfa8418f1b09e853344ae01a76cda746a90dd3120f1.jpeg

Wolcen: Lords of Mayhem – Labor of Love Award

Wolcen: Lords of Mayhem is an ambitious, beautiful action RPG with fast-paced combat based on weapon combos. There are no class restrictions, so you can play your way as you level up. From Wolcen Studio, based in Nice, France, the game allows you to shape-shift into a customized apocalyptic avatar of destruction, and who wouldn’t want to do that? Wolcen: Lords of Mayhem is an excellent example of how the community has shaped the development of an Early Access title, and you can pick the game up with a 30% discount in the Steam Sale right now.

043b6f4a4f901a19d20029a20f14b8264cd517629101174a645248c9eb79b4b1.jpeg

Sniper Ghost Warrior Contracts - Outstanding Visual Style Award 

Sniper Ghost Warrior Contracts invites you to sign up as an assassin for hire in the brutal wilds of Siberia, Russia. Experience pure sniper gameplay in a brand new contracts-based system that encourages strategic thinking and take down a wide range of targets in hundreds of ways. Featuring the most realistic approach to combat in the series yet and with a focus on sniping, stealth, and tactics, Sniper Ghost Warrior Contracts gives you a range of toys to play with, including the Dynamic Reticle System, which allows you to manage the ballistics and atmospheric conditions as you take your shot. You’ll also be able to use gadgets like scout drones, an augmented reality mask, and specialist bullet types. From the forests to the mountains, you’re provided with vast and beautiful landscapes, powered by CRYENGINE, which provide deadly battlegrounds and the perfect backgrounds for Sniper Ghost Warrior Contracts trademark slow-mo moments of bullet impact. Try it out for yourself on Steam now. 

7446e7ced3824cec8f001f711ebc780c3073637c389e2ed74c81b6f375c5e141.jpeg

Heathen: Sons of the Law - Outstanding Story-Rich Game Award

Heathen – The Sons of the Law is a single-player action and adventure first-person shooter inspired by the novel The Islands of Doctor Moreau by H.G. Wells. Frog Factory is a team of just two people, Manuel Lacoste and Pierre Savel, and Heathen – The Sons of the Law is a remarkable example of what indie developers can achieve with the power of CRYENGINE. In the game you’re transported to an island where a mad scientist has experimented with nature itself to create half-human, half-animal beasts to work as slaves in the early 20th century. Change your form and play-style, from stealth to all-action assault, as you explore a beautiful yet terrifying island on a quest to unravel the dark mystery that lies within it. You can immerse yourself in Heathen’s rich world of story by checking out the game in Early Access on Steam right now. 

2a3b7a98363cfac77db8192df82ef7b45020509420f1aab13a1dcbb13f450613.jpeg

Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Don’t forget to join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel.

Want to work on CRYENGINE? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/cryengine-community-spotlight-vote-for-your-favorite-cryengine-game-in-the-steam-awards Mon, 02 Dec 2019 16:24:41 +0100 Crytek
<![CDATA[CRYENGINE Master Class: Part Two of our CRYENGINE Physics Constraints Tutorial Series]]> https://www.cryengine.com/news/view/cryengine-master-class-part-two-of-our-cryengine-physics-constraints-tutorial-series

Find out how you can create gears in part two of our CRYENGINE physics tutorial series, hosted by Learning Manager Brian Dilg. The video demonstrates how you can use CRYENGINE’s physics system to set up gear-like constraints where the movement of one object is synchronized to drive other objects around it. In the video, Brian takes you step-by-step through the process of creating gear mechanisms, from a simple two gear arrangement all the way up to a complex mechanism using slave gears as masters. To benefit from this tutorial, you will need to be familiar with basic concepts in the sandbox editor, including entity components, meshes, and rigid bodies. You should also be familiar with the basics of physics constraints, which are covered in part one of this tutorial series. You can use our physics constraints learning documentation in conjunction with this course. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel. 

We hope you find this tutorial useful. If you’re looking for more tutorials, don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/cryengine-master-class-part-two-of-our-cryengine-physics-constraints-tutorial-series Fri, 29 Nov 2019 16:45:21 +0100 Crytek
<![CDATA[CRYENGINE Master Class: Import Assets into CRYENGINE with 3DS Max Featuring KitBash 3D]]> https://www.cryengine.com/news/view/cryengine-master-class-import-assets-into-cryengine-with-3ds-max-featuring-kitbash-3d

Learn how to import complex assets into our engine using professional tools and check out recommended, tried-and-trusted CRYENGINE workflows with our latest video. The new tutorial series is hosted by Roman Perezogin, one of our Junior Technical Designers, who takes you step-by-step through his workflow for importing assets into the engine with 3DS Max. The first video demonstrates the import process of complex assets and how to configure them using the engine. The assets are provided by KitBash 3D, who have a wide assortment of assets that can be dropped straight into your projects. If you want to follow along the tutorial we recommend you head to their website and pick up a kit. 

The tutorial is aimed at users who are already comfortable with using the sandbox. If you are entirely new to CRYENGINE, we recommend you download our beginner’s course or watch the tutorial on our YouTube channel.

We hope you find this tutorial useful, and don’t forget to subscribe to our YouTube channel so you can watch the next video in this series when it’s released. If you have suggestions for tutorials, let us know on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/cryengine-master-class-import-assets-into-cryengine-with-3ds-max-featuring-kitbash-3d Thu, 28 Nov 2019 11:19:57 +0100 Crytek
<![CDATA[Sniper Ghost Warrior Contracts - Out Now!]]> https://www.cryengine.com/news/view/sniper-ghost-warrior-contracts-out-now

CI Games has launched Sniper Ghost Warrior Contracts, powered by CRYENGINE, for PC, PS4, and Xbox One. The latest installment in the Sniper Ghost Warrior franchise offers best-in-class sniping and gives you more ways to take down targets than ever before. 

Sniper Ghost Warrior Contracts invites you to sign up as an assassin for hire in the brutal wilds of Siberia, Russia. Experience pure sniper gameplay in a brand new contracts-based system that encourages strategic thinking and take down a wide range of targets in hundreds of ways. 

Featuring the most realistic approach to combat in the series yet and with a focus on sniping, stealth, and tactics, Sniper Ghost Warriors gives you a range of toys to play with, including the Dynamic Reticle System, which allows you to manage the ballistics and atmospheric conditions as you take your shot. You’ll also be able to use gadgets like scout drones, an augmented reality mask, and specialist bullet types.

The core of the game is the brand new contracts system. Scattered across each region are contracts which challenge you to execute key targets in order to progress to new areas. There are a total of 25 main contracts that comprise the core campaign narrative, but each region acts as a sniping sandbox, with densely-packed with side-objectives to complete. Thanks to the game’s focus on emergent combat encounters, no two deployments play out the same, so you can tackle contracts multiple times and earn funds to upgrade your gear between contracts. 

Featuring an in-depth single-player campaign and a range of multiplayer options, Sniper Ghost Warrior Contracts features a wealth of different ways to play as you fight through beautifully realized snow-covered mountains, lush forests, and secret bases hidden deep in the mountainside. Find out more about Sniper Ghost Warrior Contracts at https://sniperghostwarriorcontracts.com/.

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/sniper-ghost-warrior-contracts-out-now Fri, 22 Nov 2019 18:36:49 +0100 Crytek
<![CDATA[New CRYENGINE Physics Constraints Tutorial]]> https://www.cryengine.com/news/view/new-cryengine-physics-constraints-tutorial

We have released a new video in which Learning Manager Brian Dilg shows you how to use physics constraints in CRYENGINE. Constraints are used to limit the range of movement of a physicalized entity, and in less than 15 minutes, the tutorial will take you step-by-step through the process of using point constraints, line constraints, and plane constraints. You will learn how to use a range of different constraints, and understand their effects, with this practical video, which uses a shooting range target as an example. However, you can apply the step-by-step instructions in the tutorial to the object of your choice in your scene. 

The tutorial is aimed at users who are already comfortable with using the sandbox. If you are completely new to CRYENGINE, we recommend you download our beginner’s course or watch the tutorial on our YouTube channel.

We hope you find this tutorial useful. If you’re looking for more tutorials, don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know in the comments, on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/new-cryengine-physics-constraints-tutorial Tue, 19 Nov 2019 22:47:40 +0100 Crytek
<![CDATA[Ray Tracing for Everyone: Neon Noir benchmark tool released]]> https://www.cryengine.com/news/view/ray-tracing-for-everyone-neon-noir-benchmark-tool-released

We are delighted to share the news that we have released ‘Neon Noir,’ a free ray tracing benchmark based on the ray tracing demo of the same name, which was made available as a video during GDC 2019. The benchmark can be downloaded from the CRYENGINE Marketplace, and it will give you a score based on how your system performs rendering scenes produced by CRYENGINE’s upcoming ray tracing feature in real-time. 

The benchmark will give a score on almost any hardware system configuration, with the power of the system reflected in the benchmark’s performance, as with any benchmark software. However, for the smoothest experience, we recommend the following minimum specifications:

Recommended Minimum Specs for the Neon Noir Benchmark:

  • AMD Ryzen 5 2500X CPU/Core i7-8700
  • AMD Vega 56 8 GB VRAM/Nvidia GTX 1070 8 GB VRAM
  • 16 GB System Ram
  • Win 10 x64
  • DX11

We have also added a configuration setting so you can change the quality of the ray tracing in the benchmark from Very High to Ultra, demonstrating how the new technology can be adapted for different levels of performance by the developer or user. When running on the Ultra setting, ray-traced reflections are rendered at the same resolution as the scene. When running on the Very High setting, we adjust a value called LowSpecMode to reduce the resolution of those reflections for rigs with lower performance, saving rendering costs, while still delivering a beautiful scene.

In the benchmark example, the LowSpecMode value is 0 for the Ultra setting, and the LowSpecMode value is 1 for the Very High setting. A scene rendered at 1920p x 1080px with a LowSpecMode value of 1 will result in ray-traced reflections rendered at a resolution of approximately 1357 x 763px. When the feature ships in CRYENGINE, developers will be able to adjust this value to achieve the level of performance they desire for specific scenes, and/or give control over the performance of ray tracing to users as part of the graphics settings. 

CREYNGINE’s ray tracing technology is both hardware and API agnostic and will run on most mainstream contemporary AMD and NVIDIA GPUs, whereas other ray tracing methods are typically bound to GPU solutions with dedicated RT cores. The feature will ship in CRYENGINE in 2020, optimized to take advantage of performance enhancements delivered by the latest generation of graphics cards from all manufacturers and supported APIs like Vulkan and DX12. 

Check out our Road to Ray Tracing developer diary to find out more about how we created this new technology. The video features key members of the team involved in pioneering this feature and reveals the artistic ambition behind Neon Noir and how artists and developers can achieve amazing results by deploying ray tracing on contemporary hardware. 

Neon Noir also comes with a full Razer Chroma RGB integration and will pair nicely with Razer Chroma enabled hardware and peripherals. This Razer Chroma integration will be made available to CRYENGINE developers to add Chroma RGB effects to their games easily in the future.

We look forward to hearing your feedback in the comments, on the forum, and via Facebook and Twitter - we also setup a special forum thread so you can share your benchmark score with others. Don’t forget that you can join the community and our CRYENGINE development team over on our official Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/ray-tracing-for-everyone-neon-noir-benchmark-tool-released Wed, 13 Nov 2019 15:33:50 +0100 Crytek
<![CDATA[Time Squared in Early Access on Steam]]> https://www.cryengine.com/news/view/time-squared-in-early-access-on-steam

Time Squared is a CRYENGINE-powered indie game set during the Cold War at a time when tensions are mounting, and a terrorist threat could trigger an all-out war between the USA and the USSR. Find out more in our interview with Thomas Marot Magné from FUSIS Games.

Hey Thomas! Can you tell us what players can expect in Time Squared?

Time Squared is a focused first-person shooter that we hope is pleasing to play! Players can expect a big world to explore and fight through, from beaches to snowy mountains. Time Squared is an open-world game, so players will be able to follow the story or just take their time and explore.

You play as an elite soldier, and you’ll almost always be guided by Sermo, your mission operator, by radio. She’ll follow you everywhere thanks to a device implanted in your brain. She’ll see what you see and hear what you hear. To get about in the large open world, you’ll have access to an armored 4x4 called the FENEC-081, which allows you to head off the beaten track. 

We’ve implemented a large selection of weapons, including handguns, rifles, shotguns, snipers, and grenades, that you can find powered-up with different equipment. For example, the Herton Quarter, the main rifle used by the enemy Bonis Mundi forces, has a magazine of 60 bullets and a very high fire rate, perfect for close and medium range. It has a basic version without any equipment, but you can find it with an extended magazine of 120 bullets, aiming equipment, a suppressor, or even all three of them!

cb07a3c7b3477426dfc99cdbb1b090008f5b055e5939d4e3b1715c437dee82bb.jpeg

Can you tell us more about the game’s setting?

The game is set in 1984 during the Cold War. There is so much mystery about the Cold War! I’m always curious about all the events that happened but were buried in secret. The main area of the game world is situated on an old abandoned military island. The other areas… I can’t say too much because of spoilers! There are around nine different environments in Time Squared, including beaches, forests, jungles, urban environments, mountains, and so on. 

What inspired you to make this game?

Let’s just say that I’m a huge fan of the early Halo games, and the Metal Gear Solid and Half-Life franchises. So a lot of unconscious inspiration probably comes from these games.

a310ec8db02e62e2f7ad0bd42448d38aea743c08d0226b846912027b05d32ea6.png

What’s the history behind the development of Time Squared?

I’ve been working on Time Squared for four years, and two years ago my co-developer Nicolas contacted me saying that he was interested in working on the game. Nicolas is more on the art side, and I’m more on the programming side.

Why did you choose CRYENGINE for this project?

CRYENGINE always seemed so beautiful and powerful. I had to try it, and it was a nice challenge. I think Flowgraph is the best feature in the engine. I really love creating scripts using a visual tool like this. It’s very fast, clear, and perfect for debugging.

 Has the CRYENGINE community helped you with this project?

CRYENGINE has a very helpful forum where you can ask questions, or sometimes you just find what you need because someone has already found a solution to your problem.

Cheers Thomas!

Time Squared is available as an Early Access title right now, so head over to Steam and check it out.

Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Don’t forget to join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel.

Want to work on CRYENGINE? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/time-squared-in-early-access-on-steam Mon, 11 Nov 2019 17:26:21 +0100 Crytek
<![CDATA[CRYENGINE 5.6.4 hotfix available now]]> https://www.cryengine.com/news/view/cryengine-5-6-4-hotfix-available-now

CRYENGINE 5.6.4 is available now from www.CRYENGINE.com and the CRYENGINE Launcher. This release is our fourth hotfix since we launched CRYENGINE 5.6 and has been created in response to your feedback and as part of our commitment to continually improve the engine. Please keep your feedback coming on the dedicated forum feedback thread to help us make CRYENGINE better. 

Key improvements in CRYENGINE 5.6.4 include:

  • Tweaked: Updated to SDL2_mixer-2.0.4 and with that added support for a myriad of additional formats.
  • Fixed: External project generation with engine source downloads SDKs.
  • Fixed: Crash that was being caused when changing an objects layer when this object had one or multiple child link objects.
  • Fixed: Unable to import 8k textures.

Middleware updates:

  • Tweaked: Updated to FMOD Studio 2.00.05.
  • Tweaked: Updated to Oculus spatializer 1.41.0.

You can read the full release notes and the known issues for this hotfix here.

Inevitably, shipping a build the size of CRYENGINE 5.6 means that some issues, errors, and bugs only appear once the engine is in your hands. This update fixes more bugs, but please keep your feedback and suggestions coming on the dedicated forum feedback thread so that we can address them in due course. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

As ever, stay tuned for updates on the forum, or via Facebook and Twitter. Don’t forget to join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel.

Want to work on CRYENGINE? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/cryengine-5-6-4-hotfix-available-now Thu, 07 Nov 2019 15:31:20 +0100 Crytek
<![CDATA[Achieved with CRYENGINE: Stunning Victorian Room Art Project]]> https://www.cryengine.com/news/view/achieved-with-cryengine-stunning-victorian-room-art-project

Caspar Helling and Verena Gruse are two artists who have collaborated on a project to create a beautiful Victorian Room scene with CRYENGINE, which you can check out on ArtStation. The assets were created in 3ds Max, Marmoset Toolbag and Substance Painter, and rendered in CRYENGINE. The scene is dripping in atmosphere, packed with beautiful, detailed props, and makes excellent use of lighting to evoke the grand beauty and opulence of a Victorian-era dining room and snug. 

You can check out an in-depth interview with Caspar and Verena on 80 Level, in which they discuss how they approached the project, including preparation, asset production, texturing, setting up the lighting, their experience using CRYENGINE, and more. 

In the interview, they reveal why thy they chose CRYENGINE for the project: “Our main goal was to create a room that invites the viewers, draws their attention to all the little details and therefore encourages their desire to explore further. It was clear then that the lighting would play a big role in reaching that goal. As CRYENGINE offers some great tools for lighting with which you can achieve some stunning results, it was our first choice for the Victorian Room.”

a92e983a333af3859f197ed2b0be05704d43bf62ca2e99926aaadad4a6c70aca.jpeg
a5a8a2be81cd4f8e7a5af01f4df974f71750f1b4a40fa1526c83a370627a5011.jpeg

The interview also reveals how they used the CRYENGINE Marketplace to source props, and they describe their workflow for creating assets in different programs alongside a detailed description of how they set up the lighting in CRYENGINE. 

Caspar and Verna also discussed what features and tools in CRYENGINE made the difference for them: “What we like most about CRYENGINE is the outstanding photo-realism and its way of handling lighting. Since we wanted to do a highly detailed, realistic, and cinematic scene, CRYENGINE was the perfect fit. The usage of all the visual features is very straightforward and gives instant comparable results. The easy-to-use environment editor with settings for the time of day gives great results in a short amount of time. Another nice thing about CRYENGINE is a very easy and self-explanatory material editor and interface in general. There is mostly no need for complex and time-consuming material setups, so as an artist you can really focus on creating art. You can basically say that “what you see is what you get.”

“The most interesting thing about using CRYENGINE is lighting. Its Global Illumination approach (SVOTI) is great for artists and lets you create quick and cinematic results. You can choose between a lot of different settings, which have a big impact on the lighting quality and workflow. Another great thing is that the lighting is rendered in real-time without any need of pre-baked lightmaps. So, there is no need for a second UV channel for any lightmaps. Another interesting thing is the heavy use of console commands - the cvars. You can adjust nearly every setting by typing these commands into the console.” 

3df5ef1d1c8c454668f56187a8308a754e396c20e3c9384f7a007d83c9a91cc5.jpeg
a395d0826db01ce880e6e3753b9f890c7505d3aa3a738e9393267a6ae76d5079.jpeg

Read the excellent article over on 80 Level for the full lowdown on this fantastic scene and get a host of practical tips that will help anyone interested in using lighting in CRYENGINE. You can also check out their topic on the Victorian Room project the CRYENGINE forum and start a discussion!

Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Don’t forget to join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel.

Want to work on CRYENGINE? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/achieved-with-cryengine-stunning-victorian-room-art-project Fri, 08 Nov 2019 10:27:36 +0100 Crytek
<![CDATA[Official modding tools released for Kingdom Come: Deliverance]]> https://www.cryengine.com/news/view/official-modding-tools-released-for-kingdom-come-deliverance

The award-winning CRYENGINE-powered Kingdom Come: Deliverance has released an amazing suite of modding tools. The modding tools are available for free on PC and allow you to add new elements, swap assets, and create quests, journals, and objectives. Developer Warhorse Studios has also made available a modified version of the CRYENGINE Sandbox editor, including a dozen different tools and editor extensions for you to get creative with. You can also explore raw game data so you can see and learn how the game was built! 

Warhorse Studios has established a central hub in partnership with Nexus Mods, where you will find descriptions of the different tools, documentation on how to use them, and video tutorials. Whether you’re an experienced modder from the CRYENGINE community, just starting out with modding, or interested in exploring how a AAA CRYENGINE game is created, this excellent resource will help you get creative in Bohemia. 

We spoke to Tobias Stolz-Zwilling, PR Manager for Warhorse Studios, who said: “With the modding tools released, we are hoping to motivate our community to make their mark on medieval Bohemia. People will be able to exchange or add new elements to the game, write their own quests, or even completely graphically overhaul the game. We are really looking forward to seeing what our community comes up with.”

And we can’t wait to see what the CRYENGINE development community can come up with by using these tools either! If you’re inspired to create a cool mod or even your own RPG, let us know on the forum, via Facebook and Twitter. Don’t forget that you can join the community and our CRYENGINE development team over on our official Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/official-modding-tools-released-for-kingdom-come-deliverance Fri, 01 Nov 2019 16:03:46 +0100 Crytek
<![CDATA[Grab a bargain in the Steam Halloween Sale]]> https://www.cryengine.com/news/view/grab-a-bargain-in-the-steam-halloween-sale

Give yourself the gift of top-tier CRYENGINE-powered gaming without freaking out your bank balance by checking out some of our highlights from the Halloween Steam Sale. But don’t delay as these offers end on November 1st.

Hunt: Showdown

Get 30% off our very own Hunt: Showdown or enjoy 37% off Hunt: Showdown Legendary Edition, which includes the game and the Legends of the Bayou DLC. And if you’re just after the Legends of the Bayou DLC, you can pick that up with a discount of 30% too!

About Hunt Showdown:

Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always.

About the Legends of the Bayou DLC:

The Legends of the Bayou DLC dives deep into the bayou’s dark heart to initiate the full release of Hunt: Showdown and provide those loyal to the cause with two new Legendary Hunter characters, two unique weapons, and 500 Blood Bonds.

For Halloween, the Butcher appears to have taken on the aspect of the festivities around it. You're going to want to see this...

Prey

Enjoy 50% off CRYENGINE-powered Prey, developed by Arkane Studios and published by Bethesda. You can also get 50% off the Prey Digital Deluxe bundle, including Prey: Typhon Hunter and Prey Mooncrash

About Prey:

In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever. But things have gone terribly wrong. The space station has been overrun by hostile aliens, and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.

About Prey: Typhoon Hunter:

Prey: Typhon Hunter is an online multiplayer update. Typhon Hunter is a lethal game of hide-and-seek between a single survivor and five other players who stalk, hunt, and hide in plain sight as shape-shifting Mimic aliens. Every object is a potential enemy. Will Morgan or the Mimics prevail?

About Prey: Mooncrash: 

In Prey: Mooncrash, TranStar’s secret moon base stopped transmitting shortly after the events of Prey. Now Peter, a hacker stationed aboard a spy satellite tasked with intercepting TranStar communications, must find out why. Trapped and under a ruthless contract with KASMA Corp, Peter’s only hope of ever seeing his family again is uncovering the moon base’s lost secrets.

ShadowSide

Score a whopping 90% off ShadowSide from ArdoVGames, an amazing example of what a one-man-team can achieve with CRYENGINE. Check out our interview with developer Andrey to find out more. 

About ShadowSide:

ShadowSide is a first-person adventure game. It follows the adventures of a police officer called Alex, which takes place in atmospheric and creepy locations. It would seem that his everyday life and work is just the same old routine. But one day a dramatic event occurs, which would be the worst nightmare of even the most experienced policeman. This day will radically change his life…

You can also pick up Andrey’s first game, Investigator, with a massive 75% off in the sale too!

The Cursed Forest

Another spooky CRYENGINE indie game, The Cursed Forest, is available at a 35% discount.

About The Cursed Forest:

Following a car crash that leaves you stranded in a dark forest, you’ll be hunted and haunted by the creatures and secrets that lie within it. There is an innocent soul buried within a terrifying mystical beast that stalks you in the woods, but can you survive a multitude of dangers long enough to release it? The Cursed Forest allows you to choose your own path and explore the dark beauty of the forest, challenges you to navigate deadly traps set by evil spirits, and you’ll discover the fate of earlier adventurers and expeditions that came across this cursed place. Can you stop the darkness rising?

Halloween Events

You can also celebrate Halloween with Steam Halloween Events in CRYENGINE-powered games.

Miscreated, a multiplayer online hardcore survival game set in a post-apocalyptic future, has added a bundle of new Halloween themed items in the game for you to find. They will spawn in the world via Halloween bags or may be found by other means... Check it out in their latest update to the game.

c501949dcc946a7c0d76f5efdd514651aaa81a815d21e2fc4ff1fb0c3ab49f3c.png

Deceit, the free-to-play online shooter that tests your instincts at trust and deception, is running a Halloween-themed in-game event featuring a variety of unique cosmetic seasonal rewards, performance bonuses, and some spooky map decorations.

56362b3dc1b281ad92c5451c0cc631b06119900c2695c2c2d9e148f6d38d3736.png

And because we live to give at Crytek, you can also pick up a couple of our-not-so-spooky games at a discount too. Experience the story of Marius Titus, a young Roman soldier who witnesses the murder of his family, then travels to Britannia to seek revenge in Ryse: Son of Rome with 60% off. Our VR space adventure Robinson: The Journey is also available to buy now with a stunning 75% off. 

As ever, we look forward to your feedback in the comments, on the forum, via Facebook and Twitter, and you can join the community and our CRYENGINE development team over on our official Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/grab-a-bargain-in-the-steam-halloween-sale Tue, 29 Oct 2019 17:15:47 +0100 Crytek
<![CDATA[Room 54 Launches Soon]]> https://www.cryengine.com/news/view/room-54-launches-soon

Room 54 will be launching on Steam soon, and to mark its release, we caught up with Luca Falco to find out more about the game, its chilling story, and its action/adventure stealth gameplay.

7c94185b8d66fbda372927b3f6ac6f6e43d8565527be98e6b2598ce23ff73ff3.jpeg

Congratulations on the upcoming launch of the game! Can you tell us a bit about Room 54’s setting?

The game is set in 1984. Daniel and his wife Desirè have taken a winter holiday in a small, remote town called Roseberg. But everything in this isolated community is not as it seems. During their stay, residents keep disappearing in shadowy circumstances. And then, one day, Desirè too disappears without a trace. 

A desperate Daniel searches everywhere for her, eventually finding her dead in the woodlands surrounding Roseberg. Her body has been gutted. Far from safety, and struck with grief, Daniel discovers a deadly, mysterious creature that lurks amongst the trees. Daniel came into the woods to find his wife, uncover the truth, and solve the mystery of this town. Now he must also escape with his life. 

What kind of gameplay can players expect in Room 54?

Room 54 is a permadeath game, focused on action, stealth, and survival. Daniel must escape from the forest using one of three possible routes, and he is only able to use the items and objects that he comes across. He will need to repair objects, unlock doors, fix generators, and mend radios to communicate with the outside world. Hunted by the mysterious creature in the forest, Daniel isn’t armed, so he must use his wits to escape and hide from danger as he makes his way to safety. The objects in the game are spawned randomly on the map with each playthrough, providing a unique experience every time.

Is there a plan for post-launch support?

We have plenty of ideas for new content which we can update the game with, so, hopefully, players will keep supporting us, and we can keep supporting them!

94a56180b7455c603225dade55ac476518966e34a8b42e37e89edd5679f2383f.jpeg

How did the team come together? 

Room 54 was formed by Vitor Ribeiro and me. I met Vitor when I first joined the CRYENGINE community four years ago. He helped a lot during the development process, especially around the character and animation processes, but he also created many assets for the game. We also got in touch with different freelancer artists and developers who have helped us with various aspects of the project. 

What inspired you to make a game in the survival horror genre?

I fell in love with horror games, movies, and TV shows at an early age. I can remember as clear as day the first time I played Resident Evil on PlayStation when I was young, and I was terrified for months after a scene where zombie dogs were trying to catch you! I have a big collection of horror movies at home, and the first horror movie I watched was The Exorcist, an absolute classic. 

Why did you choose CRYENGINE to develop Room 54?

I chose CRYENGINE because of its user-friendly interface and loads of features that help me to achieve my objectives. I've watched many showcases comparing many different game engines, but I loved CRYENGINE’s renderer. It is the perfect fit for a first-person project that requires a high level of immersion for the player.

b0944c70c8450fa3d2a09fda49fd040ac2dc2e2460adbb1c9ca014f314ed6406.jpeg

Which CRYENGINE features have made the difference for your development?

CRYENGINE has many features that I love. The terrain modeling is incredibly useful, and the painting system allows me to recreate a perfect landscape by blending many textures. I also really like the Track View system, which enables me to create cinematic sequences easily. That’s just scratching the surface, though. There are so many features that have made an enormous difference.

Has the CRYENGINE community helped you during the project?

The CRYENGINE community has helped me a lot, and also the CRYENGINE team who were always open, and able to give me advice and help solve any problems or questions I had. The CRYENGINE Discord channel is a great place where you can stay in contact with other developers and get support quickly. 

Thanks, Luca!

Head over to Steam to wishlist the game right now. As ever, we look forward to your feedback in the comments, on the forum, via Facebook and Twitter, and you can join the community and our CRYENGINE development team over on our official Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/room-54-launches-soon Fri, 25 Oct 2019 16:23:00 +0200 Crytek
<![CDATA[Spooky assets for Halloween]]> https://www.cryengine.com/news/view/spooky-assets-for-halloween

It’s the season of spooks and scares, so head to the CRYENGINE Marketplace to discover ready-to-go assets, which will help you give your players the jitters.  

What goes bump in the night? Give players a fighting chance to find out with the free Hand Flashlight. This great asset is provided by manuk from Frog Factory, the developer of CRYENGINE-powered Heathen – The Sons of the Law

The flashlight arrives with Blender source files, CRYENGINE mannequin setup, and can be used as a melee weapon for when your player finally hunts down the monster or enemy lurking in the shadows.  

If you want to create a terrifying interior corridor, ancient underground passage, or foreboding exterior architecture, the Old Wall Pack from Sideral Studios features ten superb wall textures. From modern concrete to a range of brickwork styles that would suit a variety of period settings, each features different styles of weathering to create walls that have seen too much. If you want to create a chilling sense of place, this pack of assets could be perfect for you. 

0997214df3b0db9d23075dc1ae817cf45a068fb109a5c457885e74da29641c54.jpeg
0cc628e3ffba65c834c95886ed09ebf4fddbad783330b39ff9439b5194296045.jpeg

Light the way for players with a dual-headed Victorian lamppost from zeenoh, perfect for a Jack the Ripper-era setting, or to add atmosphere to a more contemporary backdrop. From dusk till dawn, and in light and shadow, this asset, which includes textures and source files, will stand out beautifully in your scene.  

fff533097bb52d41ae61a225e58ac6d9cca8fc5e0e6e1673a8e8f4f405d0ba19.jpeg
8dc340f32a748e952dc7710719c8d909c8bca68430fb8cfd28a30a14c5976df0.jpeg

The free Small Inventory Pack from Roman Maltsev is perfect for a modern or futuristic horror scene. Featuring a switch, frame, control panel, wall lamp, and more, it’s down to your imagination to decide what horrors lie in wait behind the door, which is the centerpiece of this fantastic pack. 

ffaadff43bf07a336eec1fdfd2d19c40064bf854689d9bc51c6d71cc9ff8775c.jpeg
c3e70b1b4f1d48cba1c09054ba6ca3dd2ee9400401d8f0cb2614aefef9872ebc.jpeg

Whatever scene you create, you’ll want audio to match up to the visuals, so check out the Scary Music Pack from MyMusicId. You’ll get six high-quality tracks, including looped and cut down versions of each tune. The pack features 127 assets in total, all royalty-free, mixed and mastered, and ready to use.  

If you haven’t picked it up already, it’s a great time of year to scoop up our bumper pack of free Deceit assets. Get your hands on a massive range of production-proven props that featured in Automaton’s multiplayer first-person-shooter set in an asylum. Including houses, cell doors, lab props, satellite dishes, antenna towers, and more, go wild with these high-quality CRYENGINE-ready assets that you can use to kit-bash your own scenes. 

36e133019ab0407499de8cdb7aa3e604f688c477776de1d6bb85288c7d82a33c.jpeg
c1e10b05501861f478823bd1992a089e98a73a66574e5ef065d1ec57446ceb7b.jpeg
11b621c2eef1f380fad3fa65e938d03981ee0a32eeb3ac18573dca2b057bb6cb.jpeg

All of these assets and more are available on the CRYENGINE Marketplace. If you pick up an asset that makes a difference for your project, don’t forget to leave a review. And if you’re looking for a specific asset to help you, but somehow can’t find it in the exhaustive range available, let us know on the forum, or via Facebook and Twitter. Don’t forget to join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.  

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page

 

]]>
https://www.cryengine.com/news/view/spooky-assets-for-halloween Tue, 22 Oct 2019 15:38:58 +0200 Crytek
<![CDATA[CRYENGINE is heading to GIC 2019 in Poznan, Poland]]> https://www.cryengine.com/news/view/cryengine-is-heading-to-gic-2019-in-poznan-poland

CRYENGINE will be attending GIC 2019, the games industry conference that takes place alongside Poznan Game Arena, attended by over 76,000 visitors and taking place October 17-20. Head to our booth at the event to receive live demonstrations of the technology behind award-winning titles like Crytek’s very own Hunt: Showdown and Warhorse Studios’ Kingdom Come Deliverance, meet Crytek staff working on the engine and check out Neon Noir, our ray-tracing benchmark demo. You can find out more about GIC 2019 and buy tickets by visiting https://gic.gd.

At the conference, Pawel Wojtasik, Senior Animation Programmer for CRYENGINE, and Claudio Freda, Junior Animation Programmer for CRYENGINE, will be hosting a talk introducing the new animation system in CRYENGINE and showing how it innovates within the discipline. The talk will cover both low-level animation computational code and animation controllers, which are high-level systems used to control animations on characters. The session will cover the pros and cons of our current animation controller, Mannequin, and reveal the plans to evolve our animation stack by future-proofing our system, decreasing the learning curve, and increasing accessibility to designers and technical artists.

At our booth, we will be presenting the latest features that arrived in CRYENGINE 5.6 and showing how you can take advantage of them in your projects. We will also be showcasing the ray tracing technology behind Neon Noir in our latest benchmark. Neon Noir is a demonstration of real-time mesh ray traced reflections and refractions created with an advanced new version of CRYENGINE’s Total Illumination lighting solution, rendered in real-time, in-editor. Neon Noir runs smoothly on an AMD Vega 56 GP, and our implementation is both API and hardware agnostic but will be primed to benefit from a performance uplift using the latest generation of graphics cards. This upcoming technology will make ray tracing accessible to all CRYENGINE users when it arrives in the engine.

Are you a game dev from Poland and want to visit us at the booth? We might have a special assignment for you! Get in touch with our moderators over our social channels listed below if you're up for a challenge.

We look forward to seeing you at GIC 2019! As ever, we welcome your feedback on the forum, or via Facebook and Twitter, and you can also join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.


]]>
https://www.cryengine.com/news/view/cryengine-is-heading-to-gic-2019-in-poznan-poland Fri, 11 Oct 2019 16:14:27 +0200 Crytek
<![CDATA[CRYENGINE 5.6.3 hotfix available now]]> https://www.cryengine.com/news/view/cryengine-563-hotfix-available-now

CRYENGINE 5.6.3 is available now from www.CRYENGINE.com and the CRYENGINE Launcher. This is our third hotfix since the release of CRYENGINE 5.6 as part of our ongoing endeavors to constantly improve the engine and address issues raised by the CRYENGINE community across various public channels. Work doesn’t stop, so please continue to leave your feedback on the thread.

Key fixes in CRYENGINE 5.6.3 include:

  • Fixed: Switching between levels in any C++ template results in a broken player character.
  • Fixed: Setting any VS projects to use Edit and Continue results in a compilation error
  • Updated: Wwise SDK to v2019.1.4 build 7065

You can read the full release notes and the known issues for this hotfix here.

CRYENGINE 5.6 was a huge release for the team, and inevitably, with a build of this magnitude, gremlins and bugs appear once the engine is in your hands. This update addresses more issues that have emerged from your feedback, and we’d appreciate it if you would continue to raise any issues you have on the dedicated forum feedback thread so that we can address them in due course. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

As ever, stay tuned for updates on the forum, or via Facebook and Twitter and don’t forget to join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel.

Want to work on CRYENGINE? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/cryengine-563-hotfix-available-now Thu, 10 Oct 2019 15:29:56 +0200 Crytek
<![CDATA[CRYENGINE.com redesign is coming]]> https://www.cryengine.com/news/view/cryenginecom-redesign-is-coming

The comprehensive redesign will enhance the user experience, but it will also affect some legacy pages and services. Here’s what you need to know.

Overall, this redesign will give everyone an improved user experience. Aside from a general design refresh across the site, behind the scenes the website has been completely overhauled from the ground up. Significant design and development work has been underway over the last year to provide a vastly improved experience for both our internal teams and our users. This update enables us to iterate more quickly, to better provide you with the content, tools, and resources you need to achieve your vision.

However, this will affect some surrounding services. CRYENGINE Answers and the CRYENGINE.com forum will not be affected by the relaunch, but the Community Archive will be. Here’s what’s changing:

CRYENGINE Landing Page

02ebefa038824cc9dd409c4108e3a391.jpg

Our new landing page arrives with a tidier format and easier navigation so you can get to what you’re looking for fast. News categories are now more semantic, so you can find relevant content more easily.

You’ll also find a video of our latest achievements, our latest news, and hand-picked CRYENGINE showcases select from a wide range of projects. A whole host of general fixes and improvements that make the platform more stable, secure, and performant.

CRYENGINE Support and FAQ

6e03dad181a6ea14e543d48e057f10d2.jpg

On our new support hub, you will find help desk articles and all services that aren’t related to the CRYENGINE editor. You can register your game, request a quote for a custom support package, or inquire about licensing for your project. We have also overhauled our contact form so you can easily get in touch if you have a specific request or feedback. You can request removal of your data and account deletion directly in the hub if you decide to leave the community.

CRYENGINE Learning

fd6dbaa21219389a7f460b99cccb63c4.jpg

Our new learning section features CRYENGINE Documentation, Tutorials, and Certification. The Tutorial section has been redesigned and will be populated with new content. We have reviewed your feedback, and we are gradually removing outdated material, which will be replaced with fresh and shiny new tutorials in the near future.

The CRYENGINE Marketplace

9d2a89f47aaa09dcb644034206c26608.jpg

The new CRYENGINE Marketplace has not only received a complete visual UI overhaul to make it easier to find what you are looking for but also arrives with a functionality update. Being a vendor is now easier than ever, with account improvements to better guide you through the process of becoming a vendor and adding a payment method. Adding free assets to your library doesn’t require you to go through the check-out process anymore. The asset download and launcher workflows have been updated too, to deliver a smoother experience. Simply add new assets or templates to your library, download them, and you will find them ready to use in your project in the CRYENGINE Launcher.

Legacy Changes

We are looking forward to rolling out the new site and believe that these positive changes will improve things for everyone. However, there’s also a downside which is that the community forum and gallery archive will disappear when we re-launch the website; we are currently aiming for October 15th. We thought long and hard about this step, but the archive has outlived its intended benefits at this point. While some good advice is still hidden within the maze that is the old CRYENGINE.com forum, we receive many reports from new users who are confused when they google CRYENGINE V problems and get results for CRYENGINE 3 and modding topics, find old threads with broken links, or get lost in a convoluted labyrinth of old information.

If you are still using CRYENGINE 3 or are modding CE games, and feel like it’s difficult to get the information you seek, please let us know! And don’t forget to register your game, so we can evaluate it for marketing support.

In hindsight, we admit that things weren’t handled in the best of ways back when the old forum was turned off, and keeping the threads as an archive has always been a band-aid solution, but not necessarily a proper replacement. While we do have a great forum and Discord server now, the community gallery is still irreplaceable. It was always a fan-favorite, and we promised to bring it back, but for that to happen, we need to remove the read-only shell that is taking its place right now.

If you want to share your progress on your CRYENGINE project, please do so in the Showcase Thread on the forums and the #showcase channels on Discord for the time being.

We want to encourage you to save what’s still dear to you from the community archive, and this is why we are giving you this head’s up one week ahead of time. Also, we will send out a user survey soon where we will collect your ideas and preferences for a new community hub, which is our next priority now that the overall redesign and CRYENGINE Marketplace updates are locked in place.

We want the CRYENGINE community to evolve, and we want your input to make it the best place possible for everyone. So, don’t be shy, let us know your feedback for the engine in our 5.6 survey, and feel free to share your story or memories about the old CryDev days in the comments below.

You can get the latest updates from the team by following us on Facebook and Twitter, and don’t forget to join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel.

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

  • Your CRYENGINE Team
]]>
https://www.cryengine.com/news/view/cryenginecom-redesign-is-coming Wed, 16 Oct 2019 18:23:27 +0200 Crytek
<![CDATA[Bite-size Ragdoll Component Tutorial]]> https://www.cryengine.com/news/view/bite-size-ragdoll-component-tutorial

Today, we’re releasing the first in a new series of bite- tutorials featuring practical tips and tricks about various features and functions in the engine. Our first video is hosted by Roman Perezogin, Junior Technical Designer, and, in under five minutes, the tutorial will show you how to set up a character for ragdoll simulations and how to use the new Ragdoll Component introduced in CRYENGINE 5.6.0.


The tutorial is aimed at users who are already comfortable with using the Sandbox. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.

We hope you enjoy this new format and we would love to hear your suggestions for future topics in this series. Let us know what you’d like to see in the comments, the forum, or via Facebook and Twitter. You can also give us your suggestions on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/bite-size-ragdoll-component-tutorial Wed, 02 Oct 2019 16:11:16 +0200 Crytek
<![CDATA[CRYENGINE 5.6.2 hotfix available now]]> https://www.cryengine.com/news/view/cryengine-562-hotfix-available-now

CRYENGINE 5.6.2 is available now from www.CRYENGINE.com and the CRYENGINE Launcher. Since launching CRYENGINE 5.6, we’ve been listening to your comments on the dedicated forum feedback thread, and this second update includes fixes to some of the most important issues that you’ve raised.

Key fixes include:

  • Projects can now be built, launched and packaged without issue
  • Some proprietary SDKs were made optional to ease engine generation and compilation
  • Added Visual Studio 2019 options to engine and project solution generators

Middle-ware updates:

  • Updated FMOD Studio to version 2.00.04
  • Updated Wwise to version 2019.1.4
  • Updated Oculus Spatializer to version 1.40.0

You can read the full release notes and the known issues for this hotfix here.

This update is our second hotfix following the launch of CRYENGINE 5.6. Inevitably, with a release of this , the engine shipped with a few bugs, and we are monitoring your feedback constantly. This update addresses some of the most critical issues raised by the community, but please keep your feedback coming on the dedicated forum feedback thread. If you find a bug in the engine, please report it directly on GitHub which helps us to process the issue quickly and efficiently.

As ever, stay tuned for updates on the forum, or via Facebook and Twitter, or join the community and our CRYENGINE development team over on our official CRYENGINE Discord channel.

Want to work on CRYENGINE? At Crytek, we value diversity and actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

]]>
https://www.cryengine.com/news/view/cryengine-562-hotfix-available-now Thu, 26 Sep 2019 15:29:36 +0200 Crytek