CRYENGINE | The complete solution for next generation game development by Crytek https://www.cryengine.com/ The most powerful game development platform for you and your team to create world-class entertainment experiences. en-US Copyright 2020, Crytek GmbH. Fri, 27 Nov 2020 16:03:12 +0100 Wed, 02 Dec 2020 05:02:17 +0100 60 <![CDATA[Nominate CRYENGINE games in the Steam Awards!]]> https://www.cryengine.com/news/view/nominate-cryengine-games-in-the-steam-awards

The Steam Awards give you the chance to nominate the games you love and admire for a range of awards from the past year. Check out the full list of categories on Steam and make your selections by December 1st. You can then vote on the finalists in December, and the winners will be announced in the New Year. You can nominate games by visiting their Steam page, and to get you in the mood, we’ve picked out a few of our favorite games developed on CRYENGINE for your consideration.     

Wolcen: Lords of Mayhem: Game of the Year Award 

Wolcen: Lords of Mayhem invites you to become a shape-shifting avatar of destruction in an apocalyptic world. Created by Wolcen Studios, based in Nice, France, this beautiful action RPG featuring AAA visuals serves up fast-paced combat based on weapon combos. Dive into its corrupted and shattered world to uncover ancient secrets and hidden truths. Keep your eyes on Wolcen, as a new free content update called Chronicle I: Bloodtrail is set for release soon. 

Hunt: Showdown: Labor of Love Award 

Our very own Hunt: Showdown has added updates and expansions throughout 2020 as our amazing community of hunters continues to grow, including, most recently, the game’s first ever live event. In Hunt, savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always. 

Racing Glider: Outstanding Visual Style 

Racing Glider is a remarkable example of what a one-person development team can create with CRYENGINE. This stunning, stylized futuristic racing game that lets you roar at breakneck speed through rally-inspired tracks is a real achievement. Master the inertia, momentum, and physics of each anti-grav vehicle and win medals as you shoot for the best times across 50 levels. It looks great, it plays great, and the electro-soundtrack is note-perfect for racing through a range of environments, from beautiful forests and to cities of the future.  

ColdSide: Outstanding Story Rich Game Award 

Released in November, ColdSide is a deep psychological horror first-person game with a gripping story, atmospheric visuals, and tension from start to finish. Created by AdroVGames, another one-person development team, the game takes place in an abandoned paranormal research laboratory. You’ll head underground to uncover mysteries inspired by the SCP Foundation, a fictional organization that researches and controls various supernatural phenomena. Find out more about the game in our interview with Andrey from AdroVGames and hit up the Steam page to nominate the game. 

RAMIWO - Sit Back and Relax Award. 

Take a trip in this chill walking simulator puzzle game RAMIWO. This first-person exploration game invites you to navigate between surreal worlds where part of the puzzle is learning how to actually play the game itself.  Created as a side project by Crytek Environment Artist Tom Deerberg, immerse yourself in an atmospheric, relaxing adventure, where getting lost is all part of the fun. You can learn more about how this game was created and pick up some great tips and tricks to apply to your own projects by reading our interview with Tom.    

Which CRYENGINE games will you nominate? Let us know in the comments, on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. 

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page. 

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https://www.cryengine.com/news/view/nominate-cryengine-games-in-the-steam-awards Fri, 27 Nov 2020 16:03:12 +0100 Crytek
<![CDATA[Character Animation Pipeline Tutorial: The Mannequin Editor]]> https://www.cryengine.com/news/view/character-animation-pipeline-tutorial-the-mannequin-editor

If you’re looking for an introduction to the Mannequin editor, then this is it! Roman Perezogin, one of our Junior Technical Designers, is your host for the final video in our Character Animation Pipeline tutorial series. The video shows you how to use the Mannequin editor to set up a character with basic locomotion. This practical walkthrough takes you through every step to import and set up a character in the Mannequin editor. You’ll learn how to use fragments, the connection between the code in the engine and your game in the editor, to map new animations to existing logic in the code. By the end of the tutorial, you will have applied an idle animation to your character and, building upon the previous tutorial, used blendspaces to create movement. 

To follow along with the tutorial you can check out the written documentation here:

https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Character+Pipeline+-+Mannequin+Setup

If you are new to the series, you can get up to speed with the following links:  

Part 1: Use 3DS Max to reorient animations for use in CRYENGINE 

Part 2: Use Maya to reorient animations for use in CRYENGINE 

Part 3: Use Blender to reorient animations for use in CRYENGINE 

Part 4: Export and Import geometry and animation assets with 3DS Max, Maya, and Blender 

Part 5: Making a playable character 

Part 6: Blendspaces and how to use them 

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial series on our YouTube channel. 

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.  

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page. 

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https://www.cryengine.com/news/view/character-animation-pipeline-tutorial-the-mannequin-editor Thu, 19 Nov 2020 16:12:24 +0100 Crytek
<![CDATA[CRYENGINE Answers is being discontinued]]> https://www.cryengine.com/news/view/cryengine-answers-is-being-discontinued

The way we use community spaces is changing. Over the past four years, we have endeavored to provide our CRYENGINE Developer community with useful tools that give you the resources you need to make your games and projects a reality. Community spaces are an essential part of those surrounding services. Providing areas where you can chat with other developers pick up tips and tricks, ask questions, and find help for issues you might encounter is really important. CRYENGINE Answers provided such a space, alongside the CRYENGINE.com forum.

But a lot has happened over the last four years. We are always analyzing data about how our services are used to improve what we do and plan for the future. Over time we have found that more and more people are moving away from static online spaces. Since the launch of our official CRYENGINE Discord Server, we have seen people migrating to that space more and more, and we believe it reflects how online communities are evolving. 

A more informal and chatty space like Discord provides immediate interaction in real-time with like-minded people and our own developers. It's instant and it’s more fun too. We've enjoyed the platform's development and the direct interaction between our team here and CRYENGINE users around the world, and the growth of the channel suggests you guys find it useful too.  

The CryDev-forum and CRYENGINE Answers are more static and more old-school areas. Of course, both have their value for you and us. They provide a database of content where you can search for answers easily, and they bring both our own content and your content to search engines, so people who might not yet have found the Discord server can find the answers they need when working with CRYENGINE. But we have also seen that most results nowadays lead to YouTube, where we have invested a lot of time to fill your timelines with regular and comprehensive tutorials, and we've seen a lot of uptake there too. 

Looking at the data we have, segregating our community between CRYENGINE Answers and the CryDev forum doesn't really make sense. There's a lot of crossover between the functions of both these services. That means we've decided to retire CRYENGINE Answers and focus on the forum as a static service, for now. Ultimately, while other channels like Discord YouTube are growing, CRYENGINE Answers is our least used community space. It draws upon resources in the Community Team and the CRYENGINE web team that we can better deploy to supporting the services that are growing. 

 So, CRYENGINE Answers will be retired on December 1st.

That means that from today, you will not be able to create a new account on CRYENGINE Answers, and new registrations on CRYENGINE.com will no longer have an Answers account automatically assigned to them. Furthermore, users with an existing account will not be able to make new posts, ask questions, or rate replies. If you would like to save any posts and/or information that have been made available on CRYENGINE Answers, you can do so until December 1st. 

Ultimately, we are looking to the future and we want to do more with CRYENGINE.com. We aim to make CRYENGINE.com a hub where, for instance, you can build a showcase for yourself, as it was in CryDev times. Retiring CRYENGINE Answers gives us more development resources to expand other areas.

Naturally, we're interested in how you guys feel about this change. Please feel free to comment on this blog and let us know what features or services you would like to see in the future, what feedback you have and, what you would like to see in a more interactive CRYENGINE hub.

Let us know your thoughts on the forum or via Facebook and Twitter. Join our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. Don't forget to subscribe to our YouTube channel for all kinds of tutorials and game development content. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/cryengine-answers-is-being-discontinued Mon, 16 Nov 2020 16:55:07 +0100 Crytek
<![CDATA[Achieved with CRYENGINE: SNOW - The Ultimate Edition]]> https://www.cryengine.com/news/view/achieved-with-cryengine-snow-the-ultimate-edition

Wasted Studios and Poppermost Productions are relaunching SNOW with a premium paid version of the game, SNOW - The Ultimate Edition, out now on Steam. SNOW - The Ultimate Edition includes all the free and paid content from the free-to-play version of the game, including unlocking the entire mountain and more. SNOW invites you to carve your way through a vast handcrafted mountain playground called Sialia on skis, snowboard, and snowmobile using a realistic physics system that delivers an authentic winter sports experience. You’ll feel the powder beneath you as you explore the mountain or compete in 36 events, including an officially licensed X Games competition, with your fully customizable character.

SNOW - The Ultimate Edition now provides an offline experience, and the current free-to-play model is being retired. There are no micro-transactions in SNOW - The Ultimate Edition and all items and content can be unlocked as you shred your way through the game. The release marks the first milestone of a new development roadmap of features and expansions for SNOW from Wasted Studios and Poppermost Productions. In addition to featuring all the content from the free-to-play version, the game has also been updated to the latest version of CRYENGINE for improved performance, including taking advantage of SVOGI technology for visual improvements, now includes Razer Chroma effects to enhance your experience on Chroma-enabled devices, and ships with numerous bug fixes for a more stable experience.

Christian Söllner, Managing Director of Wasted Studios, said: “SNOW has a lot of potential but listening to the community’s reviews and responses, the free-to-play monetization model, including in-app-purchases, wasn’t right for the game or players. SNOW - The Ultimate Edition now includes all the content from the free-to-play game, provides offline play, and gives us a solid foundation to develop future content and improvements, which will help us achieve our goal of creating the most realistic and expansive winter sports game available. This relaunch is just the beginning.”

Alexander Bergendahl, Co-founder & CEO of Poppermost Productions, said: “It's great to see the progress Wasted Studios have made with SNOW by continuing to keep the game community happy and engaged with new updates. The partnership with Crytek is invaluable and we are always excited to see the power of CRYENGINE on the mountains.”

Daniel Garcia Prieto, Business Development Manager for CRYENGINE, said: “We’re excited to continue our partnership with the talented development teams at Wasted Studios and Poppermost Productions. SNOW is a real labor of love for them and their passion for winter sports shines through in the game. We’re excited about the launch of SNOW - The Ultimate Edition and supporting future developments coming to the game.”

SNOW - The Ultimate Edition is available on Steam, so pick up your copy now and for more detail about the changes we mentioned, check out the update article over on Steam.

As ever, we look forward to your thoughts about all things CRYENGINE on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. Don't forget to subscribe to our YouTube channel for all kinds of tutorials and game development content. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/achieved-with-cryengine-snow-the-ultimate-edition Wed, 11 Nov 2020 18:06:35 +0100 Crytek
<![CDATA[Achieved with CRYENGINE: ColdSide]]> https://www.cryengine.com/news/view/achieved-with-cryengine-coldside

ColdSide, out now on Steam, is a CRYENGINE-powered adventure horror game created by AdroVGames, a one-man-development team. Andrey, the man behind AdroVGames, has previously successfully released Investigator and ShadowSide, and today we speak to him to find out more about the game and his development journey. 

Congratulations on the launch, Andrey! You're a very active member of our community, but for those who don't know you, can you tell us a bit about your development background?

Hi, I'm from Ukraine, and I develop indie games, for the most part, on my own! My games are usually weird horror adventures. On ColdSide, Mikko Tarmia made the music and helped with the ambiance, and Nikolay Semenov from DailySound helped me with the sound. I worked with Nikolay on Investigator and ShadowSide, and I have wanted to work with Mikko for a long time as I've always loved his music and the ambiance he creates.

What can players expect in ColdSide?

ColdSide is a first-person psychological horror game. The game takes place in an abandoned underground paranormal research laboratory, and you will investigate this mysterious, creepy place. I don't want to give out any spoilers, but it's a very atmospheric experience. It's loosely inspired by the SCP Foundation, a fictional organization tasked with researching and controlling various paranormal phenomena, objects, and beings. I did my best to create something like it, but with my own ideas and on a smaller scale.

Why did you choose CRYENGINE for this project?

After the first Crysis came out, I wanted to learn how to use the Sandbox editor to make mods. And I liked CRYENGINE so much that I stuck with it! It was the graphical power of the engine that first attracted me. I like the tools for cutscene creation and I absolutely love to create cinematic scenes. To be honest, I sometimes think I could make movies rather than games with the engine! Creating levels and setting up lighting is very convenient in CRYENGINE, and I find the UI very comfortable. The new tools for working with particles are great too. I'm also eager to see the new visual scripting tools come to the engine.

What advice would you give to fellow indie developers?

Don't be afraid of anything, and just keep on pushing forward. And most importantly, never give up! Also, join the CRYENGINE community. The community helped me a lot, and it's very inspiring.

Cheers, Andrey!

Head to Steam to find out more about ColdSide. If you're making something cool with CRYENGINE, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. Don't forget to subscribe to our YouTube channel for all kinds of tutorials and game development content. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/achieved-with-cryengine-coldside Mon, 09 Nov 2020 16:00:24 +0100 Crytek
<![CDATA[Tips and Tricks - Cherrypicking from GameSDK]]> https://www.cryengine.com/news/view/tips-and-tricks-cherrypicking-from-gamesdk

Check out part one of a new bite-sized tips and tricks tutorial series, hosted by one of our Junior Technical Designers, Roman Perezogin. In the video, Roman introduces new ways to begin a project by navigating the GameSDK Sample Project's large amount of assets and cherry-picking specific features and other items. The video will help you get a project up and running quickly and prototype game elements fast. You'll be shown handy step-by-step tips to improve your workflow with the engine, from finding and downloading the GameSDK itself to locating and using specific textures and particle effects.

Related Documentation:

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner's course or watch the tutorial series on our YouTube channel. Stay tuned to our usual channels for more tutorials, and don't forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/tips-and-tricks-cherrypicking-from-gamesdk Wed, 04 Nov 2020 16:18:38 +0100 Crytek
<![CDATA[Pick up CRYENGINE games in the Halloween Steam Sale]]> https://www.cryengine.com/news/view/pick-up-cryengine-games-in-the-halloween-steam-sale

Pick up some spooktacular treats by checking out highlights from the Halloween Steam Sale, live now. Fill up your library and grab a bargain, but don’t hang about as these offers end on November 2nd.

Hunt: Showdown

Our very own Hunt: Showdown is available with 50%* off right now. You can also get 46%* off the Hunt: Showdown Legendary Edition, which includes the game and the Legends of the Bayou DLC, 34%*  off the Collector’s Edition, which includes the game and all released DLCs, or 15%* off the complete DLC Bundle.

It’s a great time to dive into Hunt: Showdown as its first live event is happening now!  You’ll have the chance to unlock exclusive gear by solving creepy clues and more by taking part in the Hunt: Showdown Halloween Event. Check out the video below to see what’s in store:

Miscreated

Get 50%* off Miscreated and immerse yourself in an online multiplayer survival game set in a post-apocalyptic open world. Take on horrific mutants and other desperate survivors as you explore a beautiful, ravaged land of turmoil. You can also pick up Miscreated Iron Sons’ Edition, featuring the game and two DLC packs with 28%* off. 

ShadowSide

There’s an astonishing 90%* off ShadowSide from AdroVGames, a solo-developed CRYENGINE game. Become cop Alex Carter whose routine life in a provincial town is turned upside down. Unravel a dark mystery in this atmospheric and creepy adventure game. 

The Cursed Forest

Pick up The Cursed Forest with 45%* off and release an innocent soul trapped within a terrifying mythical beast.  Choose your path, navigate deadly traps set by evil spirits, and stop the darkness from rising… You can also pick up a bundle that includes the soundtrack with 49%* off. 

Deceit

Free-to-play Deceit’s two DLC packs are available with 40%* off right now! Test your instincts for trust and deception in the action-packed, multiplayer first-person shooter full of psychological mind games. You can also enjoy Deceit’s Halloween Event, completing challenges set in a haunted house to unlock rewards. 

The Land of Pain

Hold your nerve, solve puzzles, and survive as you flee from an unrelenting, mysterious enemy in The Land of Pain, a Lovecraftian horror adventure game available with 40%* off. Play now, and you’ll also be treated to a Halloween Event, with spooky new visuals hidden around the game to hunt and share. 

Prey

Treat yourself to 50% off CRYENGINE-powered science-fiction thriller Prey, developed by Arkane Studios and published by Bethesda. Use alien abilities as you attempt to save a space station where an experiment has gone terribly wrong. You can also get 50% off the Prey Digital Deluxe bundle, including Prey: Typhon Hunter and Prey Mooncrash

Kingdom Come: Deliverance

Grab a massive 50%* off Kingdom Come: Deliverance and 40%* off Kingdom Come: Deliverance Royal Edition, which includes all released DLCs. Experience an epic adventure set in the Holy Roman Empire, where you play as a blacksmith's son. He must avenge his parent’s death in this critically acclaimed game from Warhorse Studios. 

Sniper Ghost Warrior Contracts 

Scope out a deal on Sniper Ghost Warrior Contracts, with 50% off the original game, 50% off Sniper Ghost Warrior Contracts Digital Deluxe Edition, including ten extra items, and 72%* off a bundle including Sniper Ghost Warrior Contracts and Sniper Ghost Warrior 3 Unlimited Edition! You can also participate in a Sniper Ghost Warrior Contracts Halloween Event featuring three new spooky rifle skins. 

War of Rights

In Early Access now, experience the horror and brutality of the American Civil war in War of Rights with 30%* off. Take part in the Maryland Campaign of September 1862 in this bloody, historically accurate recreation of this pivotal conflict. 

Robinson: The Journey

Experience our VR space adventure Robinson: The Journey, now with a stunning 70%* off. Encounter dinosaurs and creatures as you explore Tyson III, a planet far, far away, and a goldmine of undiscovered secrets. 

Ryse: Son of Rome

Become Marius Titus, a young Roman soldier who witnesses the murder of his family, and then travels to Britannia to seek revenge in Ryse: Son of Rome with 70%* off. Rise through the ranks, become a leader of men, and experience the brutality and intensity of Roman warfare. 

* - Discounts vary per region, figures shown in this article are based on the European store (EUR)

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/pick-up-cryengine-games-in-the-halloween-steam-sale Fri, 30 Oct 2020 16:06:55 +0100 Crytek
<![CDATA[Particle Editor Tutorial - Part 2: Domains and Basic Modifiers]]> https://www.cryengine.com/news/view/particle-editor-tutorial-part-2-domains-and-basic-modifiers

The second installment in our new particle effects tutorial series is out now. In this chapter, Brian Dilg, our Learning Manager, explains the theory behind domains and modifiers, building on the concepts introduced in the first tutorial. Modifiers dynamically affect the behavior of a particle effect, and domains provide additional parameters for modifiers. The tutorial provides a practical, step-by-step walkthrough showing you how to use both features in CRYENGINE’s particle editor.

You can also follow along with the tutorial by using our comprehensive written documentation.

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial series on our YouTube channel.

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/particle-editor-tutorial-part-2-domains-and-basic-modifiers Wed, 28 Oct 2020 16:02:21 +0100 Crytek
<![CDATA[Character Animation Pipeline Tutorial: Blendspaces]]> https://www.cryengine.com/news/view/character-animation-pipeline-tutorial-blendspaces

Check out the next chapter in our Character Animation Pipeline tutorial series hosted by Roman Perezogin, one of our Junior Technical Designers.  The latest video covers blendspaces, including how to create one, set dimensions, and add annotations. Roman covers the blendspace view in the engine and explains the logic behind it. The video gives you a practical walkthrough of every step you require to understand how to create and use blendspaces in your animation pipeline, including basic and more advanced animation events. By the end of the tutorial, you’ll have a full blendspace for a character in your game, which you can experiment with. You can follow along with the written version of the tutorial.

If you are new to the series, you can get up to speed with the following links:

Part 1: Use 3DS Max to reorient animations for use in CRYENGINE

Part 2: Use Maya to reorient animations for use in CRYENGINE

Part 3: Use Blender to reorient animations for use in CRYENGINE

Part 4: Export and Import geometry and animation assets with 3DS Max, Maya, and Blender

Part 5: Making a playable character

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/character-animation-pipeline-tutorial-blendspaces Tue, 06 Oct 2020 16:13:53 +0200 Crytek
<![CDATA[Bring your outdoor scenes to life with these free assets]]> https://www.cryengine.com/news/view/bring-your-outdoor-scenes-to-life-with-these-free-assets

Create amazing landscapes and beautiful Sandbox levels by checking out a range of free outdoor assets from the CRYENGINE Marketplace, including textures, vegetation, and water. These assets are perfect for using in conjunction with our tutorial series, which will show you how to master CRYENGINE's powerful Environment Editor. The series is a practical, step-by-step multi-part series hosted by our Learning Manager, Brian Dilg, and naturally, we recommend that you begin with part one.

Regardless of whether you wish to follow the tutorial, you'll want to check out the Environment Preset Pack, which includes thirteen environment preset files, covering a range of environment and time of day styles, from dawn to dusk. Each can be copied into any project and can be used and tweaked immediately to find the right mood for your scenes.

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Accompanying the Environment Preset Pack is our Terrain Example Pack. This collection includes three preset terrain examples, including height data. They can be imported into Sandbox to use in any project, and you can adjust them for your needs. They will also help you to follow along with Brian's tutorial.

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You can quickly add vegetation to your scenes by picking up a range of our very own production-ready assets ready to drop in your levels. The Wilderness Assets Pack contains various versions of trees and grass, along with snow-covered assets for a variety in your scenery.

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Our Ground Pack includes high-quality grass, leaves, and plants and will pair nicely with a range of plants and leaves from our Special Bushes Pack, whether you want to layer a forest scene with vegetation or create a beautiful garden for your settings. The Trees 1Trees 2, and Special Trees packs provide you with a free range of trees, logs, and bark to create every kind of woodland scene. Finally, the Water Pack includes plants that thrive on riversides or ponds and provides ice and water models.

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Add some textures to a range of rocks, flooring, stones, and more with J's Detail Map Pack from VascotiaStudios. This five-star rated free collection features 39 high quality and tileable detail maps perfect for adding texture to a wide range of outdoor assets.

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The CC0Textures : RockSet from tacihon is another five-star-rated texture package that you can use to create a vast array of different assets. From stone flooring to rocks of all sizes, cliff surfaces, and more, these 4K, tileable textures provide beautiful detail in a range of different styles.

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You can also pick up a free range of proven-in-production assets with the Ryse – Nature Pack. The collection features a range of bushes and plants perfect for any outdoor Mediterranean scene for you to use however you like.

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If you find an asset useful, please do leave a review. And don't forget to browse the CRYENGINE Marketplace to discover all kinds of paid and free assets that can help you get up and running quickly.

As ever, we look forward to your feedback and comments on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/bring-your-outdoor-scenes-to-life-with-these-free-assets Thu, 01 Oct 2020 16:16:04 +0200 Crytek
<![CDATA[Hunt: Showdown x Marvelous Designer Contest Winners!]]> https://www.cryengine.com/news/view/hunt-showdown-x-marvelous-designer-contest-winners

We had a fantastic response to our Hunt: Showdown 3D Apparel Creation Contest, hosted by Marvelous Designer, which challenged you to design and create hunter outfits and garments for a new Hunt character.  We want to thank everyone who entered such brilliant and diverse creative work. The panel of judges, artists from Crytek and Jae Hyung Park, the Head of the Marvelous Designer Team at CLO Virtual Fashion, had a fun but tough time choosing their favorites out entries from students, hobbyists, and game industry professionals from as far afield as India, Canada, and Brazil! 

Prizes were awarded across both the professional and amateur categories, and without further ado, here are your winners: 

Category: Amateur

 

First place: Shaafi Ahmed – “The Shikari”

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“On the Indian subcontinent, Mir Alamgir is a veteran from a British special forces unit tasked with exploring folklore myths and eliminating monsters. After his squad fought to its near destruction, it was disbanded. But he continues the fight, hunting monsters and wraiths wherever they might be. Many say the concoctions he carries are captured Jinns and monsters. Others say they’re for incinerating evil energy. No one knows his real name; he is known only as “The Shikari.”

Second place: Ana Zlatkovic – “Victoria”

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“Victoria once lived a comfortable, but self-centered existence. When her life was turned upside down by evil forces, her desire to regain control and restore her former lifestyle motivated her to join the hunt. To her surprise and satisfaction, it turned out she was a successful hunter. It gave her a new purpose. No longer would she fight to gain back what she had lost, but now she would fight for the common good.”

 

Third place: Christian Zollinger - “The Gentleman Fatal”

 

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“The idea came to me while I was looking at an illustration of Major Grubert from The Airtight Garage. While looking at it, I thought about the contest and how there are no "classical" hunters in it. So I came up with the idea of a very posh and wealthy British safari hunter who has seen it all and has trophies of big game on his walls. Now he will set off to new shores, for new adventures, and to hunt even bigger trophies.”

Category: Professional

 

First place: Andrzej Rać – “Once a Wife”

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“She was once a wife. She had a husband, Tom, and they lived on a large plot of land with two cats and a dog. Everything was perfect until it wasn't. One day at noon, she heard a scream coming from behind the barn. She knew immediately that it was her husband. Without a moment’s hesitation, she grabbed a Colt from the kitchen drawer and ran to help. She didn't find anything except Tom’s hat lying in a pool of blood, and strange tracks leading into the woods. Since that day, she's been on the hunt for her man, killing everything that stands in her way.”

Second place: Nilberto Tawata – “Huntress”

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“Huntress is a mashup of a lot of 19th-century references. Strong, beautiful, and wise, she likes to wear beautiful clothes while she hunts monsters and enemies.”

Third place: John Miller – “Mother Russia (Xenia)”

 “Mother Russia (Xenia) is a Russian Princess and a witch who has come to join the hunt. Supernatural powers augment her hunting skills. These powers include night vision, thought perception, and increased speed. Her Kokoshnik (headdress) is adorned with pearls and talismans that protect her from dark forces and evil prey.”



 

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Once again, we’d like to thank everyone for their entries. If you’re inspired to see what you can achieve with Marvelous Designer, check out their website for a free 30-day trial and see what you can create with their realistic cloth making program.

 ICYMI, you can still download our free asset pack from the CRYENGINE Marketplace containing everything you need to make Hunt garments, and you can check out our tutorial featuring a practical workflow to get you up and running. Pick up some tips and tricks from our interview with two of our community experts, and don’t forget that you can also join a community of cloth makers over on the Marvelous Designer Discord channel.  

Have you made something cool with Marvelous Designer or CRYENGINE? Let us know on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/hunt-showdown-x-marvelous-designer-contest-winners Fri, 25 Sep 2020 11:50:26 +0200 Crytek
<![CDATA[Particle Editor Tutorial - Part 1: Introduction to Particles]]> https://www.cryengine.com/news/view/particle-editor-tutorial-part-1-introduction-to-particles

Check out part one of our new video tutorial series about particle effects, hosted by our Learning Manager, Brian Dilg. In the first episode, Brian explains the main concepts of particle creation, laying the foundations for you to learn how to create more complex effects that add a real ‘wow’ factor to your games. The video provides a practical, step-by-step walkthrough of different techniques, from creating a new particle effect asset and adding it to a level, through to using CRYENGINE’s particle editor and applying different forces to a particle, like the wind. Using smoke as an example, you’ll learn how to create realistic, beautiful particle effects that will enhance the atmosphere of your game and immerse your players in the gameplay.

You can also follow along with the tutorial by using our comprehensive written documentation

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.  

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page

 

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https://www.cryengine.com/news/view/particle-editor-tutorial-part-1-introduction-to-particles Wed, 23 Sep 2020 16:00:17 +0200 Crytek
<![CDATA[Crysis Remastered Out Now for PC, PlayStation 4, and Xbox One]]> https://www.cryengine.com/news/view/crysis-remastered-out-now-for-pc-playstation-4-and-xbox-one

Crytek is pleased to announce that Crysis Remastered is out now for PC, Xbox One, and PlayStation 4. The remaster of the seminal first-person shooter was developed and optimized in partnership with Saber Interactive, and follows the launch of Crysis Remastered for Nintendo Switch. Crysis Remastered is available as a digital release via the Epic Games Store, the PlayStation Store, the Microsoft Store, and the Nintendo eShop for USD 29.99 / EUR 29.99. Players who buy the game within the first three weeks from launch on the Epic Games Store will also receive a Crysis soundtrack and wallpaper. Gamers who buy Crysis Remastered within the same period on the PlayStation Store will receive a Crysis Remastered PlayStation Theme as a launch bonus.

“Our aim was to upgrade the visual fidelity for a wide range of PCs and to use all the technical capabilities of current-gen consoles while offering the same great gameplay that Crysis is known for,” said Steffen Halbig, Project Lead. “Naturally, we are thrilled to invite a new generation of players to suit up and experience Crysis, upgraded and remastered to take advantage of today’s hardware and advances in CRYENGINE.”

Crysis Remastered features the all-action, sandbox single-player gameplay from the acclaimed shooter, upgraded with remastered graphics, including high-quality textures, improved art assets, and more. For the first time this console generation, Crytek’s software-based ray tracing comes to PlayStation 4 Pro and Xbox One X. On PC, CRYENGINE’s hardware-agnostic technology brings ray tracing to a wide-range of contemporary GPUs. Additionally, Crysis Remastered supports hardware-based ray tracing using NVIDIA’s VKRay Vulkan extension on launch and NVIDIA® DLSS technology will be added soon, for NVIDIA® GeForce® RTX GPU.

In Crysis Remastered, players face down an alien invasion, armed with a powerful Nanosuit which provides strength, armor, speed, and cloaking abilities. Gamers choose their own path as they fight through the open world of Crysis, destroying obstacles, driving vehicles, and using a huge armory of modular weaponry to dominate enemies on ever-changing battlefields.

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https://www.cryengine.com/news/view/crysis-remastered-out-now-for-pc-playstation-4-and-xbox-one Fri, 18 Sep 2020 11:14:46 +0200 Crytek
<![CDATA[The Climb 2 announced for Oculus Quest]]> https://www.cryengine.com/news/view/the-climb-2-announced-for-oculus-quest

Frankfurt am Main (Germany), September 17th, 2020 – Today, Crytek announced that The Climb 2, powered by CRYENGINE, will come to Oculus Quest platform this holiday season. Players will embark on a new rock climbing adventure developed exclusively for VR in the sequel to Crytek’s award-winning original game, The Climb, which was released in 2016. The Climb 2 will introduce a new city setting alongside mountainous environments and will invite gamers to find their path to the top of 15 maps.  

Fatih Özbayram, Senior Producer, said: “We're delighted to bring The Climb 2 to Oculus Quest. This sequel builds upon a lot of ideas we had during the production of the original game, and we're especially excited about players scaling huge skyscrapers in a new urban environment."

Players will experience breathtaking vistas and feel the adrenaline of climbing without ropes as they ascend epic peaks, navigate vast caves, climb buildings, and discover hidden shortcuts. The game's maps are spread across mountainous settings inspired by real-world locations in Europe, The USA, and Southeast Asia plus a brand new city environment. The Climb 2 also includes The North, an expansion to the original game, which is set in the Arctic.

Gamers will be able to compete for the top spot on leaderboards, challenge friends by racing their ghosts in asynchronous multiplayer and participate in new events. Each of the game's beautiful environments can be explored at the player's own pace in Tourist mode using simplified mechanics. The Climb 2 also includes a practice wall for players to hone their skills and a range of achievements to unlock, which will reward players with in-game gloves and watches.

For more information about The Climb 2, visit www.oculus.com/climb2 or www.theclimbgame.com.

About Crytek 

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. Headquartered in Frankfurt am Main, Germany, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, The Climb, Robinson: The Journey, and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to develop games.

For more information, visit www.crytek.com and www.cryengine.com.

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https://www.cryengine.com/news/view/the-climb-2-announced-for-oculus-quest Thu, 17 Sep 2020 16:04:32 +0200 Crytek
<![CDATA[Meet the Team: Theodor Mader, Technical Director]]> https://www.cryengine.com/news/view/meet-the-team-theodor-mader-technical-director

We chat with Theodor Mader, CRYENGINE’s Technical Director, about his history in game development, his vision for the engine, and some of the new features coming to CRYENGINE, including mobile support and ray tracing technology. Grab a coffee, have a read, and discover the future of CRYENGINE.

Hey Theodor, thanks for joining us. Can you tell us a bit about your background and your history with CRYENGINE?

My story with games technology began with studying computer science at ETH Zurich. Amongst many other things, I discovered computer graphics, my true passion. It was around this time that I first heard of the incredibly impressive video games Far Cry and Crysis. So I decided to pursue this direction, and after spending a couple of years working at a Canadian video game developer, HB Studios, I found my home at Crytek.

What was your journey to the position of Technical Director?

I joined Crytek in 2012 as a rendering engineer on the Xbox One launch title, Ryse: Son of Rome. After shipping the game, I transitioned into the rendering team of the core engine group, where I had the chance to learn from some of the best minds in the games industry. In 2018 I became the leader of the CRYENGINE rendering team, and earlier this year, I took on the role of Technical Director for CRYENGINE.

As Technical Director, what’s your overall vision for the engine going forward?

We currently focus heavily on bringing CRYENGINE to the mobile domain. Our goal is to give users the tools to bring their games to mobile devices, with the quality and visual fidelity CRYENGINE is known for. As a first step, we are focusing on the Android ecosystem, and we are working closely together with Google, ARM, and Qualcomm to ensure the best experience possible on compatible devices. Preparations to further expand into the Apple universe are also underway.

Another core focus is the general accessibility of CRYENGINE. We are always improving the user experience of our Sandbox editor tool and connected developer workflows. The new Visual Scripting system is also designed from the ground up for easy usage and extensibility for game developers.

And last but not least, we are also paying attention to improving the CRYENGINE code, stability, and performance. A large code base like CRYENGINE needs continuous maintenance to keep up with the latest updates to programming languages and compilers, and hardware trends like an increased number of CPU cores, fast storage mediums, and hardware-accelerated ray tracing all need to be supported.

We did update the CRYENGINE roadmap today alongside this interview. Considering past and present updates, which features you most excited about?

With the next CRYENGINE release, we are planning to release the GPU-independent, software-based ray tracing solution we first presented in our GDC 2019 Neon Noir demo and is now shipping in Crysis Remastered. With this technology, content creators will be able to render ray-traced reflections in real-time across a variety of platforms, thereby increasing the realism of their games.

We’re also adding specialized hardware support to our custom ray tracing solution. It allows us to use dedicated ray tracing hardware like RT cores to speed up parts of the CRYENGINE ray tracing pipeline, for example, in the ray-world intersection stage. The performance gains can subsequently be leveraged by simply shooting more rays in the same time budget, or by increasing quality elsewhere in the rendering pipeline. It’s essentially down to the engine users to decide.

Another exciting feature is displacement brushes. They are a new type of terrain painting tool which allows users to paint terrain with a predefined height map. It can speed up terrain creation workflows significantly by creating highly detailed brushes once and then simply applying them to larger terrain areas.

The next CRYENGINE release will come with a large number of new features and improvements, but the area I'm most excited about is the new mobile platform support. It represents a big step forward for CRYENGINE, expanding its reach to an entirely new ecosystem and I'm very excited to see what kind of games developers will come up with.

What does CRYENGINE bring to developers on mobile devices? Can you give us an update on how things are progressing?

Our goal is to empower developers on mobile platforms to deliver outstanding visuals and immersive games, and we are making it a top priority to ensure that CRYENGINE created content runs optimally. We are, for example, in the process of adding customized rendering pipelines for high-end mobile devices, which provide a visually rich experience for powerful devices. On the other side of the spectrum, we are adding a mobile VR rendering pipeline, which is highly optimized to render stereo images at 72 frames per second.

For the Apple ecosystem, we already have initial prototypes of the core engine running on iOS. Bringing the entire CRYENGINE toolkit to the Apple environments is a challenging task, though. We need to make sure that our Sandbox editor and various other tools, for example, the resource compiler, will run on macOS and that the core user experience matches the expectations in this environment.

There’s a lot going on! Do you have any time to play games anymore?

I mostly play games with my kids! For instance, Mario Kart, Unravel, Little Nightmares, and Portal, just to name a few.

Cheers, Theodor!

As ever, we look forward to your feedback in the comments, on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/meet-the-team-theodor-mader-technical-director Tue, 15 Sep 2020 16:00:28 +0200 Crytek
<![CDATA[Crysis Remastered brings ray tracing to current-gen consoles]]> https://www.cryengine.com/news/view/crysis-remastered-brings-ray-tracing-to-current-gen-consoles

Crysis Remastered, powered by CRYENGINE, is bringing ray tracing to new platforms. On PC, players can experience software and hardware based ray tracing in Crysis Remastered, including, for the very first time, software based ray tracing for AMD GPUs. And in another first, current generation console gamers can enjoy ray tracing on PS4 Pro and Xbox One X when Crysis Remastered launches on Friday, September 18th. Ray tracing is an advanced rendering technique that simulates the way rays of light behave in real life, creating lifelike lighting, reflections, and shadows in scenes. This groundbreaking technology will also be made available to all CRYENGINE users in a future version of the engine.

You can find out more about CRYENGINE’s ray tracing technology in our latest video:

Crysis Remastered is an excellent showcase for our unique ray tracing technology thanks to its sandbox levels filled with water and oceans, which all reflect beautifully. You’ll also see the power of ray tracing on reflective surfaces in the game like glass, metal, weapons, and more. On PC, we push things further with higher reflection resolutions, and character and skinning reflections.

Traditional ray tracing techniques will push even high-end PCs to their limits, and previously ray tracing was a technique that was exclusive to offline renderers. However, because CRYENGINE’s ray tracing solution is API and hardware agnostic, highly modifiable, and can be made very efficient, it will run on today’s consoles and current generation GPUs. The technology also runs in real-time. Unlike RTX ray tracing, it’s not dependent on RTX cores, so thanks to the power of CRYENGINE, Crysis Remastered will be the first current-gen console game to feature ray tracing. On PC, our ray tracing solution will be enhanced by more powerful graphics cards, including Nvidia’s latest range of hardware.

The road to ray tracing began with our Neon Noir Tech demo, now available as a ray tracing benchmark for PC from the CRYENGINE Marketplace, which allows you to find out whether your rig can run ray tracing. The demo shows how ray tracing can deliver sharp reflections like mirrors and self-reflection on highly reflective surfaces, rendering cases that are complicated to achieve with SSR (Screen Space Reflections) or cube maps. In the future, we will also use ray tracing for soft shadows, ambient occlusion, and more.

Experience the power of ray tracing by playing Crysis Remastered when it launches on September 18th.

Register for our CRYENGINE beta program to enjoy our engine’s latest features first.

We look forward to your feedback on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/crysis-remastered-brings-ray-tracing-to-current-gen-consoles Fri, 11 Sep 2020 17:05:47 +0200 Crytek
<![CDATA[Launch your project with free space assets!]]> https://www.cryengine.com/news/view/launch-your-project-with-free-space-assets

The CRYENGINE Marketplace is home to a huge range of engine-ready assets ready to drop into your scenes. Today, we're checking out a selection of free assets, perfect for all kinds of adventures into outer space.

The NASA Perseverance Rover (Mars 2020) is a true to scale 3D model of the Perseverance rover launched by NASA on July 30, 2020, and scheduled to land in Jezero crater on the Red Planet on February 18, 2021. The rover's mission is to seek out and identify signs of ancient life and return to Earth. What will your players discover with it?

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Once referred to as the Advanced X-ray Astrophysics Facility, the Chandra X-ray Observatory (CXO)is a flagship-class space telescope launched back in 1999. It's been beautifully converted and optimized for CRYENGINE, ready to orbit your scenes.

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If you feel like reaching for the sun with your project, the Parker Solar Probe might be the ideal asset for you. This true to scale 3D model was named after renowned physicist Eugene Newman Parker before it set off on its mission in 2018.

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Feeling a little curious? Then be sure to grab the Curiosity Rover (MSL) and set it off on an epic journey of exploration and discovery in your own game. This model is embellished with dirt, conveying the fact that this rover is still roaming around on the surface of Mars.

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WarpSpeed teleports us all the way back to 1999 yet again with a stunningly converted and optimized rendition of Lockheed's robotic space probe that was sent into space to collect dust samples from the Wild 2 comet. Download the Stardust – Space Probe for free today.

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If you find yourself out in the far reaches of outer space in desperate need of phoning home, or you just want a meticulously crafted satellite dish to hand in your asset folder, then be sure you add this expertly replicated Sat Dish 70m – Deep Space Network (DSN) asset to your game today. You can also grab a satellite dish in a downsized, 34-meter version.

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The Voyager – Space Probe is one of the more veteran probes in this collection of space-themed assets up for grabs on the CRYENGINE marketplace right now. The Voyager was sent to space back in 1977 (the same year Star Wars hit screens, believe it or not) and is still zipping through space on its journey of discovery.

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GalaxSys is a pulse-pounding twin-stick shooter developed by a foursome of developers here at CRYENGINE, including VFX/3D Artist/Level Designer, Viktor Ikkes, Gameplay Programmer/Gameplay Mechanics Designer, Alex Klinger, Audio designer/Producer, Chris Schilling, and Gameplay Programmer/UI Designer, Jeremy Wade.

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We sat down and talked with Alex and Jeremy to find out more about the project on our blog. The duo provides plenty of tips on how to get the most out of investigating the sample project.

Once you're done reading all about, grab it from the CRYENGINE Marketplace and give the game a whirl before expanding or reimagining it in whichever way you desire.

And for all the important info on the GalaxSys Sample Project head over to the GalaxSys Documentation page for more on the team's beautiful, rapidly-created twin-stick shooter.

You will get the most out of this sample project if you are already comfortable with using CRYENGINE. If you are entirely new to CRYENGINE, we recommend you download our beginner's course or check out our introductory YouTube playlist.

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We can't wait to see what you can do with these assets. If you're making something cool with CRYENGINE, let us know on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel.If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/launch-your-project-with-free-space-assets Wed, 02 Sep 2020 16:00:32 +0200 Crytek
<![CDATA[Hunt: Showdown x Marvelous Designer Fan Art Contest highlights]]> https://www.cryengine.com/news/view/hunt-showdown-x-marvelous-designer-fan-art-contest-highlights

Do you fancy showing off your art skills and winning some fantastic prizes? Our Hunt: Showdown 3D Apparel Creation Contest, hosted by Marvelous Designer, is running until September 15, so there’s still time to get your entries in. All you have to do is design and screenshot your best hunter outfits and garments, and you could win swag, including NVIDIA graphics cards, perpetual Marvelous Designer licenses, and more. Marvelous Designer from CLO Virtual Fashion is a realistic cloth making program for 3D artists with a free 30-day trial. We have released a free asset pack on the CRYENGINE Marketplace containing everything you need to make garments for this contest, and you can check out our tutorial featuring a practical workflow to get you up and running. If you’re having any issues with downloading the assets, or want to pick up some advice, join our community on the official CRYENGINE Discord channel and sign up to the Marvelous Designer Discord channel.

Today, we’re catching up with two members of our CRYENGINE community, Dowon Choi and Ante Lovrić, who share their tips and tricks about crafting an entry for this contest. Head to the contest website to find out more about how to enter, and get first-hand advice in our Q&A below.

Hey guys, thanks for joining us! What’s your background with CRYENGINE?

Dowon: I live in South Korea, and I have worked on CG in various fields. My major is in modeling and concept art. I first learned about CRYENGINE in 2010 when I was at college. Pre-visualization research for the production of films was being conducted at the faculty where I was studying.

At that time, there was a project to incorporate the CRYENGINE sandbox as a pre-visualization tool. I was able to experience the powerful real-time visualization capabilities of the engine for the first time while working on that project. It was a period when real-time rendering was not very well developed, so I built up a lot of interest in CRYENGINE. I really appreciated the future and potential of real-time rendering and since then, CRYENGINE has become central to my work.

Most of my work with CRYENGINE is environment creation, and I like large-scale landscapes such as snow-capped mountains and deserts. CRYENGINE provides excellent functions for expressing my visions!

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  • Ante's contest entry is reminiscent of the iconic European plague doctor tradition to wear a beak-like mask, common during pandemics in the 17th, 18th &19th century in Europe.

Ante: I am from Croatia, from a small town in the region of Dalmatia called Sinj. The first time that I experienced CRYENGINE was back in 2008 when I got my hands on Crysis 1. It had a huge impact on gaming, especially for its graphics, and it was a game that marked my childhood. At the time, I was still very young, so I had no idea how the games were being made, but I knew that I wanted to make one for myself! Time went on, and I learned more and more about the game-making process.

Not long after, I finally had the chance to start making clothing mods for games such as Skyrim and Fallout. I was also invited to join in on Fallout 4: London, a fan-made DLC for the game. There were a lot of talented, experienced people, but also some who were beginners. It was an opportunity for me to learn from those that were better than me, and give tips about the process of making garments, optimization, texturing to the guys that were just starting out.

Last year my friends were talking about this game, Hunt: Showdown, which they got addicted to. They persuaded me to buy it and join in with them, and I enjoyed it a lot! When I started the game, I heard the crows flying in the loading screen and someone whispering "CRYENGINE." That’s when I knew this game is a big deal!

Now I had a lot more knowledge about 3D modeling and texturing, and the Hunt Contest came up just at the right time! This was the first time that I got the opportunity to test out CRYENGINE and its amazing features. I've been using the engine for about two months now, and it was a great learning experience. The community is friendly and helpful, devs were available nearly all the time, which is rare nowadays, and they have my respect for that. There are excellent streams to help us learn and the devs answer almost every single question that we ask of them!

Check out the model on sketchfab!

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What was the inspiration for your entry?

Ante: I was inspired by H.P Lovecraft’s gothic and cosmic horror stories. I was also inspired by the game Bloodborne, and in particular a character named Eileen the Crow, a hunter of hunters. I came up with the idea of making something Bloodborne-ish for the contest. I also did a little bit of research on what people on the Hunt Discord wanted to see. Many wanted to see a plague doctor hunter, so I made one for them to see how it would look inside of the game.

The support that I received was overwhelming, and it encouraged me to refine it further and make it look better. I knew that most people would try to make hoods, capes, bandoliers filled with bullets, and so on, so I wanted to make a character that would stand out from the crowd. It is a character that cares about his fashion rather than anything else, and by looking at his posture, it can be seen that he is a gentleman, wanting to separate himself from the other hunters in Bayou. There is a mysterious sickness, or a plague going on in Louisiana, turning people into mindless husks thirsting for human flesh. The plague doctor is here to find out what is causing it and to prevent it!

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  • Dowon's entry is inspired by traditional Korean hunter garments of the 1900s - including the iconic gat hat.
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Dowon: Although Hunt: Showdown is set in the south of the United States in the 1900s, I tried to change the idea to what it would look like in my country. The concept of Hunt is mainly a hunter who hunts a supernatural or realistic threat. Korea is a mountainous area and has been threatened by tigers since ancient times. The tiger has long been called the “Lord of the Mountain” and is an element in many myths. Therefore, for a long time, there have been groups belonging to the royal family that specialize in hunting tigers using bows and spears.

In the 1900s, in Korea, exchanges with foreign countries began in earnest, and so bows and spears for catching tigers were turned into guns and bombs. I decided to borrow some of the regional and periodic points of this time. So, I wanted to incorporate the image of a traditional hunter using a gun to hunt 'monsters' into Hunt: Showdown. Although I couldn't set up multiple and really deep concepts because I couldn't afford to spend a lot of time in the contest, I kept the concept simple and focused on expressing the required form.

Although armed with advanced gunpowder weapons and equipment, efforts have been made to keep the old Korean clothing somewhat maintained. I tried to balance it so that it was not too modern or too ancient. For example, leather boots were commonly by soldiers at the time, while the top was in the form of a traditional burlap material, but it also showed a slightly western long coat form.

I wanted a traditional Korean piece to finish my work, so I chose the gat, a traditional-style hat. If you've ever seen the Korean drama 'Kingdom' on Netflix, you've seen a lot of cool gats!

Do you have any tips for fellow community members who want to enter?

Dowon: If you try to create a strong image with too many parts or elements, the overall appearance may be too complicated and confusing. If you've added a lot of detail to one aspect, it's a good idea to balance the other part with a simple form. If the shape is complex, the detail of the surface can be simple. And if the shape is simple, filling in the details, for example, by using patterns, gives good visual guidance. Elements like buttons and stitches that are small or subtle can be exaggerated in size compared to the real thing to give a better visual impression.

Ante: I'd suggest getting familiar with Marvelous Designer! It has a free trial and helpful tutorials that can improve your garment making process. I'd also recommend learning more about poly count and optimization. Most of the characters in games are made with around 15k faces, so it is always wise to make a low poly model and a high poly one. All of those details that you see in professional models aren't really part of the mesh model but are made out of textures that are tricking your eyes into seeing surface details that aren't actually there. That is done by baking the normal map of a detailed high poly model, one that has wrinkles, scars, stitches, and other details onto a low poly one. This means that you can have an optimized model with a low poly count that looks like it is a high poly model that can be used in your games.

I would recommend using up to three texture sets for their entire model and combining the parts rather than using one texture set for every single part. This will pay off later in the performance of the game, and your texture sets won’t have an absurd file size, which can go up to a couple of gigabytes if a lot of texture sets are being used! Also, not everything on your model has to be in 4k. Use 4k textures only on the pieces that you are proud of, and want to draw attention to. Tiny details can be done with textures of a much lower resolution, and still look great on your model.

If parts of your model are transparent once you put them in the engine, like if someone looks inside of the sleeves of your shirt, or coat, try adding thickness to the edges of your model to cover it up. There is no need for you to make an entire model thick, as it will result in a much higher poly count for no reason. Also, make sure to delete the parts of your character's body that are covered up with the clothing. It will be much more optimized, and those parts won't be visible anyway.

What are your favorite features in CRYENGINE?

Dowon: My favorite feature is the real-time GI function in SVOTI.  I think that it is excellent for building realistic lighting easily and quickly, and puts only a small burden on specifications. I am looking forward to the upgrade of the ray-traced reflection in the future. I also love the time of day settings functions and the designer tools that allow you to create white boxes within the editor quickly. The shaders have all the necessary functions without requiring any additional programming modifications, and that’s another advantage of CRYENGINE. I think CRYENGINE is a perfect tool for artists.

Ante: My favorite feature would be the lighting because of how nice the textures look once they are lit by the projector light or the sun. It makes the specular map look amazing, adding more to the depth of the scene. I also like the rain. The rain looks terrific, and everything about it can be customized. I spent a lot of time playing around with it, adding more puddles, adjusting the speed, and making the scene as scary as it can be. Another of my favorite features is volumetric fog. It looks so good once you get to see the sun rays piercing through it. And once again, everything about it is entirely customizable and easy to adjust.

The best thing about CRYENGINE, in my opinion, is how easy it is to set up a beautiful looking scene without needing any programming knowledge. It is a great thing for artists!

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How has the CRYENGINE community helped you on your game dev journey?

Dowon: I am always learning from the community, and especially on the Discord channel, which is really great because I can get help with difficulties quickly. Big thanks to the guys on there, because there are always 'hidden experts` in the community! The same goes for the Crytek staff. On Discord, information and feedback can be learned quickly, so I recommend that you sign up!

Ante: There were a lot of members from the community that helped me, and I really appreciate all of the time and patience they showed me. I want to thank CRY-Nic for being there and supporting me. Always friendly and a nice guy that was always ready to answer any questions that I had, and even encouraging me to start doing what I really like! He was a big inspiration, a person that made me start following my dreams, and I'll be forever grateful. Nic is MVP! :)

I would also like to thank CRY-Josh for taking his time to explain to me how to handle materials, and how to import textures into CRYENGINE, a great guy! I would also like to thank VinnieMc for explaining to me how transparency works in CRYENGINE. All of those torn clothing details would not be possible without him! He is also a great guy who helps everyone, and I appreciate his help!

Cheers, guys!

We hope that these insights have inspired you, and we can’t wait to see what you come up with. Don’t forget that you can connect with us and fellow devs on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/hunt-showdown-x-marvelous-designer-fan-art-contest-highlights Wed, 26 Aug 2020 16:01:09 +0200 Crytek
<![CDATA[Crytek Announces Release Date for Crysis Remastered]]> https://www.cryengine.com/news/view/crytek-announces-release-date-for-crysis-remastered

Frankfurt (Germany), August 21, 2020 – Hot on the heels of its Nintendo Switch release, Crytek announced today that Crysis Remastered is coming to PC, Xbox One, and PlayStation 4 on September 18th. The game will be available as a digital release via the Epic Games Store, the PlayStation Store, and the Microsoft Store for USD 29.99 / EUR 29.99.

Co-developed with Saber Interactive, the classic first person shooter will focus on the original game’s single-player campaigns and is slated to contain high-quality textures up to 8K, HDR support, temporal anti-aliasing, Screen Space Directional Occlusion (SSDO), Global Illumination (SVOGI), state-of-the-art depth fields, new light settings, motion blur, parallax occlusion mapping, Screen Space Reflections and Shadows (SSR & SSS) as well as new and updated particle effects and more. Further additions such as ray tracing enhance the game with a major visual upgrade.

For the first time a Crytek game will feature ray tracing on Xbox One X and PlayStation 4 Pro powered by CRYENGINE’s proprietary software based ray tracing solution. The PC version will additionally support NVIDIA® DLSS technology and hardware-based ray tracing using NVIDIA’s VKRay Vulkan extension, for NVIDIA® GeForce® RTX GPU.

In Crysis, what begins as a simple rescue mission becomes the battleground of a new war as alien invaders swarm over a North Korean island chain. Armed with a powerful Nanosuit, players can become invisible to stalk enemy patrols, or boost strength to lay waste to vehicles. The Nanosuit’s speed, strength, armor, and cloaking allow creative solutions for every kind of fight, while a huge arsenal of modular weaponry provides unprecedented control over play style. In the ever-changing environment, adapt tactics and gear to dominate your enemies, in an enormous sandbox world.

For more information visit www.crysis.com

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https://www.cryengine.com/news/view/crytek-announces-release-date-for-crysis-remastered Fri, 21 Aug 2020 17:21:36 +0200 Crytek
<![CDATA[CRYENGINE is on Twitch!]]> https://www.cryengine.com/news/view/cryengine-is-on-twitch

We're delighted to invite you to join us over on our official CRYENGINE Twitch channel, launching today to coincide with devcom. Our first stream will be today, August 17, at 17:00 GMT +2, and your host will be Roman Perezogin, Junior Technical Designer for CRYENGINE, aka Cry-Journey. He will be presenting the first of ten sessions as part of the CRYENGINE Summer Academy, running through to August 30. Our Twitch channel lets you watch streams from CRYENGINE experts, covering a range of different topics about our engine and game development in general, so like and follow us on Twitch and invite your friends to join us too.

The CRYENGINE Summer Academy is kicking off our Twitch launch, with ten live sessions in which we will build a game from scratch together. We'll have hosts and special guests guiding you every step of the way and sharing their expertise and real-world stories. The sessions will cover all the tools and features in the engine that you need to create a full game. We'll also be hosting a special animation AMA. We will be running six sessions this week, and you can check out the schedule below: 

• Session 1 - The Journey Begins - Gameplay and concepting: 17 Aug, 17:00 - 18:30 GMT +2

• Session 2 - Platforming is a Breeze - Gameplay programming in C++:  18 Aug, 17:00 - 18:30 GMT +2

• Session 3 - Blend your Spaces - Making your character move:  August 19, 17:00 - 18:30 GMT +2

• Session 4 – CRYENGINE Animation AMA - What makes CRYENGINE's animation system special and what's planned for the future?: 21 Aug, 16:00 - 17:30 GMT +2

• Session 5 – Low-Poly Art Styles - Fill your levels with life using the CryDesigner Tool and Blender assets for a simplistic art style: August 22, 16:00 - 17:30 GMT +2

• Session 6 - The Art of Lighting - How artificial 3D spaces need really good photon perception emulation:  August 23, 16:00 - 17:30 GMT +2

If you're signed up for devcom, you can also join via the Pine app. The CRYENGINE Summer Academy is just one element of our participation in this year's digital devcom conference. You can also connect with us via our virtual booth, and of course, participate in a range of networking opportunities to connect with fellow devs and watch talks from industry experts. It's not too late to sign up, so register here.

We can't wait for you to join us on Twitch, so stop by, say hi, subscribe, and let's make a game together!

We look forward to your feedback on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. Don't forget to subscribe to our YouTube channel for our latest tutorials. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/cryengine-is-on-twitch Mon, 17 Aug 2020 16:39:48 +0200 Crytek