CRYENGINE | The complete solution for next generation game development by Crytek https://www.cryengine.com/ The most powerful game development platform for you and your team to create world-class entertainment experiences. en-US Copyright 2023, Crytek GmbH. Wed, 17 May 2023 16:01:19 +0200 Sun, 28 May 2023 12:09:05 +0200 60 <![CDATA[Join the Crytek Team!]]> https://www.cryengine.com/news/view/join-the-crytek-team

For over 20 years, Crytek has been pushing the boundaries of games with disruptive technology and gameplay innovation at the heart of our success. And we'll be doing the same for the next 20 years. If you're seeking your first role in games or you already have experience and you are looking for a new place to build your career, we are growing and hiring. We have a wide range of positions available across our game teams, on the CRYENGINE team, and other roles across the business. You can browse our open jobs on our careers site.  

We offer studio, hybrid, and remote-first jobs with competitive salaries, great benefits, and a positive work environment. Whether you want to work on world famous IP, forge the future of the gaming technology that powers them and other games around the world, or play a vital role in a number of crucial support functions, it’s a great time to press start on your career at Crytek. 

Today we're checking out just some of the key roles available right now.

Gameplay Programmer 

Are you an experienced games programmer with a passion for gameplay? Do you want to play a crucial role in the next installment of the legendary Crysis franchise? Then this could be a dream position for you. As a vital member of the team, you'll use state-of-the-art technology to create incredible gaming experiences. Design, game code implementation, and working on tools will be part of the daily job, as well as working within cross-disciplinary groups. If you have great communication skills, a solid understanding of C++ in a games development environment, and at least two years of experience as a programmer in the games industry, we’re looking for you. Find out more and apply here.

Rendering Engineer

Play an integral role in creating the future of your favorite game engine by joining our CRYENGINE team as a Rendering Engineer. The ideal candidate will have excellent C++ programming skills, solid GPU and CPU debugging and optimization skills, a bachelor's degree in computer science or equivalent, and at least two years of Rendering/Graphics experience in the industry. If you're a self-driven team player, willing to learn, and have a strong understanding of graphics pipelines and rendering techniques, take the next step in your career by applying for this position

Environment Artist

Join our award-winning Hunt: Showdown Team as an Environment Artist. We're looking for someone with two years of professional game industry experience and a portfolio of work that demonstrates outstanding creative and technical prowess. You'll be able to create beautiful and believable environments within a game engine and have a strong knowledge of 3ds Max, Photoshop, and ZBrush/Mudbox. The ideal candidate will have a deep understanding of shader functionality, be able to derive a well-structured low-poly model from a high poly-model and have a real passion for games. Find out more about this position and apply by checking out the full job description.

More Open Positions

From VFX and Lighting Artists to Game Designers, Producers, and Engineers, we have all kinds of roles available. And if you don't see your perfect position right now, we welcome unsolicited applications from interns to experienced professionals across all departments. Find your role on the team here.

Are you already making something great with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. You can also subscribe to our official Twitch channel for live streams!

We value diversity and actively encourage people from all backgrounds and experience levels to apply to our open positions, so join us on LinkedIn and check out our careers page. And don't forget to show your love for CRYENGINE with merch over at the official Crytek Store.

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https://www.cryengine.com/news/view/join-the-crytek-team Wed, 17 May 2023 16:01:19 +0200 Crytek
<![CDATA[Game Dev Tips – Marketing]]> https://www.cryengine.com/news/view/game-dev-tips-marketing

Today’s installment in our Game Dev Tips & Tricks series will be helpful for anyone involved in the business of making games. Learn how to pitch your game to publishers, find your game’s audience, and pick up practical tips and tricks for marketing with invaluable advice from Gabriel Yakir Ketteler, Senior Manager for CRYENGINE Ecosystem & Communication, who has been there, done it, and got the t-shirt!

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Three Tips for Marketing Your Game

Think about marketing early!

You should think about marketing your game at the very beginning of development, at least if commercializing your game is your goal. There’s nothing wrong with creating a passion project for free using a platform like itch.io. But with the sheer number of games to play and the countless new releases, remakes, and sales, it is becoming increasingly challenging to cut through the noise and reach the right audience for your game. That often has nothing to do with how good your game is!

So, think about the target audience for your game the moment you write down the first ideas for the project. And evaluate the unique selling point or USP of your game. This will be crucial to your game's success. You should also familiarize yourself with your competitors. Look at other studios and their past and present releases that overlap with your game in genre, mood, art style, budget, and even difficulty. 

Then ask yourself: What sets my game apart from other games? Why would I play this game if it wasn't mine? And ask your friends and family about your ideas, demanding honest answers! Keep in mind that not everyone will be supportive of your vision - and that's ok. Making a game that pleases everyone is almost impossible, and trying to do so will set you up for failure. Do all of this before you have spent a lot of time prototyping or making your game, or you will find it harder to let go of already conceived ideas and run the risk of overexerting yourself with unnecessary fluff and details. Do yourself a favor and ask the important questions before you even start prototyping.

Engage potential players online

Unfortunately, the days of entirely free marketing are over, and you’ll have to spend some cash here and there. But even with a small budget, there's plenty you can do. Start building a community around your game early on big platforms like Steam or the Epic Game Store. They usually come with forums or some other kind of engagement platform, and this is where your first players will be.

If you want to start even sooner, use social media to attract an audience of dedicated super fans early on. They will be your ambassadors and help you carry the torch once you're ready to enter the arena. Discord is a great and mostly free tool where you can create a server for your community to gather around the virtual campfire and talk about your game. Those are the good folks who can also help you test your game. Community management is the Alpha and the Omega - small-budget games and large-budget productions are nothing without a dedicated community of supporters, so treat them well.

One thing that has become increasingly difficult to handle recently is crowdfunding. It is still advisable to look into monetizing your community to help build your game but be careful about investing too much in that too early on. It's not the holy grail it once was. 

Platforms like PatreonKickstarter, and IndieGoGO or even smaller-scale donation pages like KoFi are nice to have, but your supporters will expect bang for their buck. Don't fall down the rabbit hole of entangling yourself in monetized expectation management - if you ask people for money, you need to deliver. And asking for regular donations, like on Patreon, for example, puts a lot of pressure on your side to keep delivering constant content and news exclusive for Patrons, which can distract you from working on your actual game and using any additional content to promote it freely. 

If you shackle yourself to an additional content pipeline of assets and items worth your supporter's money that you cannot share outside of your already established circle of supporters, that will slow down your effort in broadcasting your game to a wider audience. You would also need a solid roadmap detailing your resources at least 12 months in advance to make that route smooth sailing. 

Of course, crowdfunding is also a source of income. So if you choose that route, don't forget to check the licensing documents of the engine and tools you use when you start crowdfunding. In some cases, making cash with your game even before release can mean you owe money to the publisher of the software you use. And, of course, check your country's tax regulations too!

Refine your pitch and pitch to the right people

Pitching to a publisher is an art in and of itself. It’s important to look for the right publisher. Publishers have a catalog, and your game needs to fit right in, so checking out the publisher landscape before you start fleshing out your initial idea will save you a lot of trouble. And you shouldn't be wasting a publisher's time, ever. It can get you blacklisted, so make sure you do your homework, pitch your game to the right publisher with similar games in their portfolio, and don't start pitchin' before you have the following things:

  • A Game Design Document
  • Concept Art & Designs that are solid enough to speak volumes about the finished product
  • Ideally, a vertical slice that shows the core gameplay loop. This can be whitebox or use prototype assets
  • Make sure your Core Gameplay loop shows your USP

Everything should be digestible in 20 to 30 minutes. That doesn't mean you have 30 minutes to explain your game- you should be able to explain it in 10! When you have their attention, they'll give you ample time to show and tell more. But to even get to that point, make sure you can fit your best arguments for your game on one spacious presentation slide. And always remember to be receptive to feedback and be respectful. Games are big business, but it's a small industry. You don't have to take all the advice you might be given but thank people for giving it anyway, as long as it is provided in good faith.

If you want more advice, you can chat with Gabriel directly on the official CRYENGINE Discord, the home of our friendly and experienced CRYENGINE community. And you can also check out Gabriel giving a masterclass in marketing in our Production Guide for Indies video below: 

Want more game dev tips? ICYMI, you can check out the previous installments in our Game Design Tips & Tricks series below:

Visual Effects Tips & Tricks

Narrative Design Tips & Tricks

Level Design Tips & Tricks 

Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. You can also subscribe to our official Twitch channel for live streams!

We value diversity and actively encourage people from all backgrounds and experience levels to apply to our open positions, so join us on LinkedIn and check out our careers page. And don’t forget to show your love for CRYENGINE with merch over at the official Crytek Store

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https://www.cryengine.com/news/view/game-dev-tips-marketing Thu, 11 May 2023 16:01:05 +0200 Crytek
<![CDATA[Crytek Celebrates Girls’ Day in Germany]]> https://www.cryengine.com/news/view/crytek-celebrates-girls-day-in-germany

CRYENGINE and Crytek were proud to participate in Girls' Day 2023, a day of action in Germany intended to increase the proportion of female employees in fields that have been considered "men's jobs" in the past. Women across all departments make outstanding contributions to the production of CRYENGINE and Crytek’s games, and by participating in this event, we hope to encourage the next generation to follow in their footsteps.

In total, we welcomed 15 young girls with an average age of 12 to Crytek to learn more about game development and take a tour of the studio. The day included an introduction to how Crytek operates on a day-to-day basis and how different departments and roles contribute to game development by Gabriel Ketteler, Sr Manager for CRYENGINE Ecosystem & Communication, and Ronja Hoth, Learning & Development Specialist for HR.

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Based on their individual interests, the kids spent 30 minutes with different members of staff to shadow their work. They spent time with Franziska Siebert, Graphic Designer for Marketing, Julia Weigel, Technical Artist for Hunt: Showdown, Saskia Schneising, Junior Technical Artist for Hunt: Showdown, and one of our VFX Artists for Crysis 4 (Working title.)

The kids also enjoyed a session where they were introduced to game programming, level design, and game production and then completed a short hands-on task set by Junior Evangelist for CRYENGINE, Roman Perezogin. Additional staff helping the kids build a game were Jan Hellwig, Lead Systems Programmer for Hunt: Showdown, and Nicole Gransitzki, Product Manager for CRYENGINE Tools. This session proved very popular, and many of the participants didn’t want to stop working on the tasks! The day finished with a Q&A session with members of our team and certificates for their participation.

Slots for this year were booked out immediately, but we hope to welcome more girls to the studio next year as part of the initiative. Interested parents, teachers, and girls can learn more by visiting https://www.girls-day.de. A survey saw each of the girls award their day the official top score of “very good,” and six of the girls who came along said they had found their dream career during the tour! But it wasn’t just a great day for the girls involved. Members of the Crytek team gave their thoughts on the day as well:

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Ronja Hoth, Junior Learning & Development Specialist for Crytek HR, said:

“It was really lovely to welcome the girls to our studio and give them a taste of the gaming industry. The girls were super-interested throughout, and some didn't want to stop doing the hands-on tasks, which was very inspiring! The thought that we could encourage more women to become part of the gaming industry through Girls' Day is excellent, and we hope to see some of the girls in the studio again as team members in the future!”

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Gabriel Yakir Ketteler, Senior Manager for CRYENGINE, said:

 “I am overjoyed that we were able to participate in Girls' Day. Seeing all these bright young spirits shine during the studio visit was inspirational. All the girls enjoyed the presentations and excelled in the hands-on tasks. The game modding and coding challenges proved popular as the rigging, particle effects, and graphic design examples we prepared. I hope to see these young ladies back in the studio in a couple of years as the next generation of female industry professionals!”

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Roman Perezogin, Junior Evangelist for CRYENGINE, said:

"We were all really looking forward to participating in Girl’s Day 2023 and offering the group insight into the vibrant world of game development. Their genuine interest and reluctance to stop with the hands-on tasks were incredibly inspiring, and their engagement throughout the day was fun to see. We hope to see the return of many of these bright young minds in the years to come!"

We want to thank all the girls who participated in the day, and we hope to see many of them enjoy careers at Crytek one day!

And if you’d like to begin your career sooner, we have open positions across all departments. We value diversity and actively encourage people from all backgrounds and experience levels to apply to our open positions, so join us on LinkedIn and check out our careers page. Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. You can also subscribe to our official Twitch channel for live streams! Don’t forget to show your love for CRYENGINE with merch over at the official Crytek Store.

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https://www.cryengine.com/news/view/crytek-celebrates-girls-day-in-germany Fri, 05 May 2023 16:02:58 +0200 Crytek
<![CDATA[Trans Day of Visibility Stream!]]> https://www.cryengine.com/news/view/trans-day-of-visibility-stream

Crytek and CRYENGINE were delighted to support the recent Trans Day of Visibility with a special stream broadcast live on Twitch with members of the Hunt: Showdown narrative team. In case you missed it live, you can check out the show below on YouTube.

The show is hosted by Junior Evangelist Roman Perezogin and Senior Manager for the CRYENGINE Ecosystem Gabriel Yakir Ketteler, and they are joined by Senior Narrative Designer Bárbara Framil and Narrative Designer Bri Williams from the Hunt: Showdown team. The show takes a deep dive into how the team incorporates a range of gender identities into Hunt: Showdown characters, and you'll pick up tips on how to widen the inclusivity of characters in your game too.

While playing through Hunt, the team discusses Viper, the first non-binary Legendary Hunter on Hunt's roster, and Sophia, an agender character. During the show, the team head into the Bayou with these two Hunters while discussing various topics and answering questions from viewers who tuned into the live broadcast. Topics include the historical research that goes into creating authentic Hunters and their gender identities, developing the character journey, environmental storytelling, and more.

This is a great show for anyone who wants to learn more about gender diversity in games, all while discovering more about the backstories and design of two of Hunt's most interesting Hunters.

You can get more awesome tips and tricks about how to approach narrative in your game from Bri and Bárbara in our recent Game Dev Tips series.

Don't forget to subscribe to our official Twitch and YouTube channels to get notifications about our latest content.

Are you making something cool with CRYENGINE? Want to showcase your project to the community? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

We believe in inclusivity, and we're hiring! At Crytek, we value diversity and actively encourage people from all backgrounds and experience levels to apply to our open positions, so join us on LinkedIn and check out our careers page. Show your love for CRYENGINE with merch over on the official online Crytek Store.

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https://www.cryengine.com/news/view/trans-day-of-visibility-stream Wed, 26 Apr 2023 17:11:13 +0200 Crytek
<![CDATA[Join the Crysis Team!]]> https://www.cryengine.com/news/view/join-the-crysis-team

Are you looking for your next role in the games industry or your first? Crytek is growing, and we have a wide range of opportunities available across our game teams, CRYENGINE, and other roles across the business. Check out our careers site for a complete list of all our open positions.

We offer studio and remote-first jobs with competitive salaries, great benefits, and a positive work environment. If you want to play your part in producing games that push the boundaries, there's never been a better time to join us.

Today we're shining a spotlight on some vital jobs available on the team that is creating the future of our legendary Crysis franchise. Don't miss out on a career-defining role!

Lead AI Programmer

If you have at least seven years of experience in game AI development, an excellent understanding of C++ in a game development environment, and have shipped PC and/or console titles, this is an outstanding opportunity for you! As Lead AI Programmer for Crysis 4 (working title), you will lead the AI programming team to enable them to reach their full potential. You will gather requirements and set goals for the team, lead the design and architecture of code development, and work closely with animators, artists, designers, and other colleagues to improve the AI system. You'll also be required to research and develop cutting-edge techniques in game AI to create believable characters and environments. Up to the challenge? Find out more and apply here.

Lead Environment Artist

This is a real creative melting pot of a role for someone who has shipped at least one AAA title as a Lead Artist and has experience in management, project planning, and recruiting new team members. In this role, you will lead the creation of believable, realistic environments while maintaining the artistic vision and style set out by the Art Director. You will ensure that art assets are produced to the highest achievable standards, liaise with external service providers if required, and ensure good communication and coordination with the broader team. Sound like you? Check out the full job description and apply here.

Lead Producer

Help drive the production of Crysis 4 (working title) as Lead Producer. If you have seven years or more experience in game development and have worked on the complete project life cycle of at least one AAA title, then this could be the job for you! You will manage all aspects of game production and work closely with our Game Director to maintain the product roadmap with key deliverables and milestones. You'll set up and maintain the development process, define the scope of the project, and collaborate with the leadership team to prioritize and review deliverables while minimizing bottlenecks and dependencies. You will also recruit and mentor a team of producers in this influential role. Find out more and apply here.

More Open Positions

We have plenty of other opportunities to work on Crysis, including positions for UX designers, gameplay programmers, and artists of all stripes. Find your role on the team here.

Our team is passionate about what we do, and we are looking for people who are dedicated and driven. If you're ready to take your next, or first, step in game development, we have multiple open positions across Crytek. We value diversity and actively encourage people from all backgrounds to apply for roles, so join us on LinkedIn and check out our careers page for all our open jobs.

Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. 

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

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https://www.cryengine.com/news/view/join-the-crysis-team Tue, 18 Apr 2023 16:01:09 +0200 Crytek
<![CDATA[Game Dev Tips – Level Design]]> https://www.cryengine.com/news/view/game-dev-tips-level-design

Level up your level design with the latest in our Game Design Tips & Tricks series. Today, we have invaluable advice from Matthias Otto, Principal Level Designer for Hunt: Showdown, who has also worked on numerous Crytek IP, including The Climb franchise.

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Three Tips for Level Design in Games

Start at the beginning!

"When it comes to level design, you should first think about the game and its overall purpose, themes, and aims. What are the core pillars of the game? And from there, what elements can you put in the level to serve them? Ask yourself where this particular level fits in the game. Is it a tutorial level where you need to teach the player certain things? How skilled should they be at the point of the game they are playing through this level? And, of course, is there a story and theme to the game? What are the story beats that need to be included, and what should the atmosphere be? This will help guide you when you begin the process and will assist you when you think about the pacing of the level."

Block out your level

"When you have decided what you want to achieve, I recommend reference gathering. Whatever your location is, search for imagery on the web for inspiration. If you're working as part of a wider team, speak to your concept artists, who should also be able to provide you with concepts, and then talk through those concepts with them. When you have devoured and discussed the imagery, get your pens out. Begin with 2D sketches of your level spaces, a quick way to visualize your concept. Then when you have a good outline, start blocking the level out in-engine to get a 3D feel for your level. When you have your level blocked out, review it to check that all your game mechanics are, or can be, implemented. You also need to ensure that it aligns with the principles established at the start of the process, like the game's core pillars and how it serves the players."

Gather feedback!

Once your level is blocked out and you have completed your own review, show and play through your level with as many people as possible. Of course, if you're in a team, you'll get important feedback from artists, fellow level designers, and other colleagues. But don't be afraid to show your workings to non-developers, too. Some of the most important feedback you can get is from potential players. You'll gain valuable insights about your concept and how players actually play the level from people with little or no knowledge of your project. Collect feedback from all players afterwards, but also watch them play in real time if you can, and take notes. Do players find their way through the level successfully? Do they get lost? Are there choke points, and is the pacing right? Collate all of the feedback and implement solutions that align with the game's core pillars, the concept of the level, and what you want to achieve. Then rinse and repeat to take your level to final!"

Thanks to Matthias for providing advice drawn from years of experience working on award-winning games. You can get yet more expert-level insight by checking out our CRYENGINE Breeze Academy series on YouTube, where Matthias joins Junior Evangelist Roman Perezogin to discuss level design in general and for the platforming game that is the subject of the show.

Want more game dev tips? ICYMI, you can check out the previous installments in our Game Design Tips & Tricks series below:

Visual Effects Tips & Tricks

Narrative Design Tips & Tricks

Are you making something great with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

If you're looking for your next career, we're hiring. At Crytek, we value diversity and actively encourage people from all backgrounds and experience levels to apply to our open positions, so join us on LinkedIn and check out our careers page. Show your love for CRYENGINE with merch over on the official online Crytek Store.

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https://www.cryengine.com/news/view/game-dev-tips-level-design Tue, 11 Apr 2023 14:22:06 +0200 Crytek
<![CDATA[2D Character Tutorial]]> https://www.cryengine.com/news/view/2d-character-tutorial

If you're interested in creating a side-scrolling platform or adventure game, you'll want to check out our latest live stream from Technical Evangelist Roman Perezogin! In just under an hour, Roman shows you how to create and edit a 2D character in CRYENGINE, including movement and jumping animations. This tutorial was initially broadcast on our official CRYENGINE Twitch channel, home to all kinds of great live content. Remember to subscribe so you don't miss out on future streams. But if you missed it live, you can watch the full stream below.

In this tutorial, Roman creates and edits a 2D character with full movement so a player can explore a level. Roman shows you how to add various animations to the character, from idle animations to running and jumping, and demonstrates how to modify those animations too. The tutorial covers best practices for naming conventions, adding particle effects, joint attachments, and more. 

You'll be shown how to set controls for your moveable character, add checkpoints and portals to your level, and how to take collisions into account. Throughout, Roman provides practical step-by-step instructions and advises where to source assets to complete the tutorial. By the end, you will have created a moveable character in a level that can be used as the basis for a side-scrolling platform, puzzle, or adventure game.

Don't forget to subscribe to our official Twitch and YouTube channels to get notifications about our latest content.

Are you making something cool with CRYENGINE? Want to showcase your project to the community? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. 

If you're looking for your next career mode, we're hiring. At Crytek, we value diversity and actively encourage people from all backgrounds and experience levels to apply to our open positions, so join us on LinkedIn and check out our careers page. Show your love for CRYENGINE with merch over on the official online Crytek Store

 

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https://www.cryengine.com/news/view/2d-character-tutorial Thu, 30 Mar 2023 15:58:20 +0200 Crytek
<![CDATA[Crytek needs you!]]> https://www.cryengine.com/news/view/crytek-needs-you-1

Crytek is growing. Whether you are looking for your first role in the industry or want to step up your career, we have a wide range of open positions available. On our careers site, you will find opportunities to work on the legendary Crysis franchise, the award-winning Hunt: Showdown, CRYENGINE, and various other vital roles. 

We take pride in offering studio and remote-first jobs with competitive salaries, great benefits, and a positive work environment. There's never been a better time to join us and contribute to the production of games that push the boundaries of entertainment and technology. 

Today we're taking a look at some of the open positions we have on our CRYENGINE team. Want to help build the future of your favorite engine? Step right this way.

CRYENGINE is the gaming technology behind our own games and many other games around the world. Used by everyone from solo developers to AAA teams to create unique and cutting-edge gaming experiences, CRYENGINE is always evolving, and we are looking for new team members to push things forward. 

Senior Rendering Engineer - Raytracing Specialist

We are looking for an experienced rendering engineer to develop and maintain our cutting-edge ray tracing pipeline. With five years of experience, you will focus on the unique aspects of raytracing in a real-time context and develop effective hybrid solutions between raytracing and rasterization. Take your opportunity to research and implement next-generation rendering features with this hugely exciting position for an experienced and talented candidate who wants to break new ground. Find out more and apply here.

Lead Tools Programmer

Crytek is looking for an experienced and passionate engineer to shape the next generation of content production tools for CRYENGINE. You will oversee the Tools team, providing technical guidance, mentoring, and an environment that fosters innovation.  Work with the Technical Director to define the roadmap for the editor framework technology stack and drive its implementation. You will also work closely with the CRYENGINE product team, assisting in the design of cutting-edge content editing tools and efficient content creator workflows. Find out more here.

Lead AI Programmer

We are looking for an experienced, passionate, and ambitious Lead AI Programmer. You will be in charge of the design and architecture of the AI code and develop it together with your team. Our goal is to provide a comprehensive engine solution with high performance and an accessible, modular design. If you have seven years of experience in AI development for games and excellent C++ programming skills, we'd love to hear from you. Check out the full job description and apply here.

Further Open Positions

In addition to these roles, various other opportunities are available, including positions for technical writers, software trainers, junior programmers, and many more. Find your role on the CRYENGINE team here.

Our team is passionate about what we do, and we are looking for people who are dedicated and driven. If you're ready to take your next, or first, step in game development, we have multiple open positions across Crytek. We value diversity and actively encourage people from all backgrounds to apply for roles, so join us on LinkedIn and check out our careers page for all our open jobs.

Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. 

Should you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. 
Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store
 

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https://www.cryengine.com/news/view/crytek-needs-you-1 Thu, 23 Mar 2023 15:58:51 +0100 Crytek
<![CDATA[Last Kingdom Interview]]> https://www.cryengine.com/news/view/last-kingdom-interview

Last Kingdom is a Medieval strategy game from indie developers Blue Iron Labs that is in development right now. We recently caught up with Blue Iron Labs on our official CRYENGINE Twitch channel, which, if you didn't know already, is home to all kinds of great content. Don't forget to follow us so you don't miss out on future streams, and your chance to interact with the guests live. But if you didn't catch the live show, we're pleased to present you with a recording of the 60-minute plus discussion that takes a deep dive into the game and the development process. It's packed full of indie-game dev insight.

Last Kingdom is an open-world strategy game that's been in development for two years. When you wash ashore on a beach, it's down to you to re-establish a kingdom in a vast open world that's yours to shape as you wish. From establishing a hamlet to building your first castle and creating your own Kingdom, you'll need to source and manage resources and compete or collaborate with other kingdoms as you grow your empire from scratch.

Developer Elisha Bonack from Blue Iron Labs, who many of you will be familiar with from the official CRYENGINE Discord channel, is the star guest in the show hosted by Junior Evangelist Roman Perezogin and Senior Manager for the CRYENGINE Ecosystem Gabriel Yakir Ketteler. Elisha discusses why they chose CRYENGINE for the project, showcases the game, reveals the challenges they have overcome during development so far, and outlines the future of the project. 

You can find out more about Last Kingdom by visiting www.lastkingdomgame.com, where you can also learn how to support the team on Patreon, contribute to the game's development, and receive rewards at different tiers. 

Are you making something cool with CRYENGINE? Want to showcase your project to the community? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. 

If you're looking for your next career mode, we're hiring. At Crytek, we value diversity and actively encourage people from all backgrounds and experience levels to apply to our open positions, so join us on LinkedIn and check out our careers page. Show your love for CRYENGINE with merch over on the official online Crytek Store.

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https://www.cryengine.com/news/view/last-kingdom-interview Tue, 14 Mar 2023 16:28:01 +0100 Crytek
<![CDATA[Game Design Tips & Tricks: Visual Effects]]> https://www.cryengine.com/news/view/game-design-tips-tricks-visual-effects

Creating a game, whether as a one-person indie outfit or as part of a wider team, draws upon a range of technical and creative talents from across many disciplines. Today we’re presenting some top tips on creating visual effects with proven-in-production advice from Viktor Ikkes, Senior VFX Artist for Hunt Showdown and an industry leader in the field.

Three Tips for Creating Particle Effects in Games

Effects must deliver a message

“All visual effects in your game must deliver a message, so think about that at the start of the process. Some effects may be ambient, for instance, rainfall. They simply need to convey a certain mood, which is an artistic challenge in itself. But gameplay effects need to be readable and represent what is happening from a gameplay perspective, so you need to understand what the requirements are before you start. For instance, if you have a magical effect where a character absorbs a healing essence from another character, you want to really understand the game mechanics and the message that needs to be conveyed to the player. That will play into different considerations. Where does the health come from on the enemy character? Where does it enter the player's character? How fast does it go? Define these elements as your starting point to convey what is happening to the player as you begin to think about the effect.”

Use reference to guide you

“If possible, try to look at real-life references for what you are making. Try to get a “feel” for the effects and find the components that make the effect up. Most visual effects are based on something from real life, even if you are making something magical or abstract. For instance, if you want to create a fire-based effect for a character, you should check out how fire moves, the shapes it makes, how quickly it moves, and so on. Mostly, you’ll want to look at video references. Photos are fine, but motion is important. Ideally, you can check out something in the real world. Let’s say we want to make a water-based visual effect. If you can, observe a river in real life. Look at the wave behavior, color, and motion. Then think about what will make your particle feel like water, even if it’s an abstract effect. Imagine you wanted to make a waterfall. You might want to consider its multiple components – how the water splashes, the mist that appears, how the water flows down, how individual drops behave, and so on. Break your reference down into components and work out the components you need to get the required effect.”

Test and keep it simple

“Once you have your overall picture and components, like timing, shapes, and colors, you’ll want to get all those components together in a particle and place it in a level. This is an excellent time to discover other elements you need, those you don’t, and what is working or not. Taking the example of a waterfall, testing is an excellent time to see how the mist scatters with light. Find out how the refraction works and if you need to make changes. Then consider other elements about the waterfall – does a player need to pass through it, interact with it, or will it be a background asset? If it’s a background asset and a player can’t interact with it, design towards that and don’t over-complicate it. Remember, there are no points for over-engineering, so keep your things as simple as it needs to be. Work quickly and smart, which is good advice for whatever you do in game dev!

“Another thing you may wish to consider is making it easy for others to use. Often, you will want to give other people on your dev team control over elements of the asset. For instance, you might wish to expose color to them. But when you do that, think about only exposing those colors that you feel will be appropriate within the artistic vision. Make variables available and easy to use but not easy to misuse.”           

Big thanks to Viktor for taking the time to compile some of his top tips for visual effect creation. Go further by checking out a couple of episodes from our CRYENGINE Breeze Academy series, where Viktor presents more yet more invaluable practical advice for creating visual effects.

Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. Should you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. 

If you’re looking for your next career mode, we’re hiring. At Crytek, we value diversity and actively encourage people from all backgrounds and experience levels to apply to our open positions, so join us on LinkedIn and check out our careers page. Show your love for CRYENGINE with merch over on the official online Crytek Store

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https://www.cryengine.com/news/view/game-design-tips-tricks-visual-effects Fri, 10 Mar 2023 16:01:56 +0100 Crytek
<![CDATA[Hunt down your next role in game dev]]> https://www.cryengine.com/news/view/hunt-down-your-next-role-in-game-dev

Are you looking for your next role? At Crytek, we have a wide range of open positions across our game and engine teams. Whether you want to work on the award-winning Hunt: Showdown, the legendary Crysis franchise, or the CRYENGINE technology that powers those games and many others around the world, you’ll find open jobs in different departments available on our careers site

Studio-based jobs AND remote-first opportunities are available, as well as hybrid roles. We take pride in offering a positive work environment, competitive salaries, and excellent benefits. Plus, you’ll get to work on the cutting-edge of video games! 

Today we’re taking a look at a few of the many positions available on our Hunt: Showdown team. 

Celebrating its fifth anniversary this month, Hunt: Showdown continues to go from strength to strength. The award-winning game has enjoyed record-breaking CCUs each year and new content is added regularly, including new maps, bosses, live events, and hundreds of weapons. There are a range of events to mark this landmark anniversary, including a brand new Twitch Drops event where you can earn free in-game rewards for watching Hunt Streams and you can also check out the on-going Hunt: Showdown Bounty Bash, our Hunt-themed gameshow where streamers battle it out in the bayou and in Hunt-themed quiz rounds to win top prizes for their communities. 

Hunt will get bigger and better over the next five years, and there are career defining opportunities available now. Play your part in creating the future of Hunt by joining the team!

Technical Director

Have you got 10 years of experience in software or games and 3 years of experience in a Lead Engineer capacity? Have you shipped at least one AAA game from start to finish as a technical lead? Then apply to the Technical Director position to be the vision holder for technology and set the highest standards for the game. You will take the initiative and push departments to create the best project possible following the game vision, maintain and improve the technical level of Hunt, and stay on top of the latest technical trends and streamline the development roadmap. Find our more and apply here.

Animation Director

Drive Hunt forward towards the highest quality in the field of animation! Use your experience and the collective experience of our excellent team to identify, assess, and solve creative problems quickly. You will be a passionate animator with an eye for detail and have a deep understanding of quality in animation and how to translate that into the gaming sphere.  If you have 10 years of experience in the games or movie industry in a lead capacity, you won’t want to miss out on this key role. Find out more here.

Further Open Positions

In addition to these senior roles, there are artist, animation, UI, lighting, AI, and production jobs at different experience levels available right now. Check out all the open roles on the Hunt team here.

Our team is passionate about what we do, and we are looking for people who are dedicated and driven. If you're ready to take your next, or first, step in game development, we have multiple open positions across Crytek. We value diversity and actively encourage people from all backgrounds to apply for roles, so join us on LinkedIn and check out our careers page for all our open jobs.

Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. 

Should you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. 

Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store

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https://www.cryengine.com/news/view/hunt-down-your-next-role-in-game-dev Thu, 23 Feb 2023 16:02:40 +0100 Crytek
<![CDATA[Game Dev Tips - Narrative]]> https://www.cryengine.com/news/view/game-dev-tips-narrative

Creating a game, whether as a one-person indie outfit or as part of a wider team, draws upon a range of technical and creative talents from across many disciplines. Today we’re bringing you some top tips derived from a talk from Crytek’s very own Senior Narrative Designer Bárbara Framil and Narrative Designer Bri Williams, which was given towards the end of last year at the Games Industry Conference in Poland, one of the largest game developer events in Europe. You can check out the full talk below.

Both Bárbara and Bri work on Hunt: Showdown, which is soon to celebrate its landmark fifth anniversary, and other projects, including the Crysis franchise. The wide-ranging talk is called “The Hunter’s Journey: Narrative Design for Live Games” and lasts around an hour. The discussion includes case studies from Hunt: Showdown and gives helpful advice for anybody putting story into their games, whether it’s a live game or not. You can watch the entire talk below, but we've pulled together a few tips inspired by the stream which will be valuable whether you’re starting out with narrative or looking to expand the content once you’ve shipped.

Three Tips for Narrative Design in Games

1.Backstories bring your character to life

Think about your characters, where they come from, what their motivations are, and how that affects their role in your game. This can guide their design and how they act in your world and provides fertile ground for yet more engaging content. Those backstories aren’t always revealed to players, but elements will be. For example, in Hunt, Hunters may have just a two or three-sentence description describing who they are and the weapons they bring to the game, which players can read to give them the minimum of what they need to understand. But beyond that, players can also check out a short two or three paragraphs which describe their story, how they came to the game world, and the reasons behind their weapons. These are still short entries, but they represent a lot of hard work behind the scenes, making them feel more natural within the context of the game and the story. And by offering up more lore for players who want to discover it, you can offer a more engaging experience.

A good way to start is to think about what the characters mean and what they represent to the player. In Hunt, the team wants you to become attached to your Hunters, and feel a sense of loss when you lose them, so they are fleshed out as “real” people with their own desires and events that have shaped them. Inspiration can come from anywhere. For instance, much of the inspiration for Hunt’s Legendary Hunter, Daughter of Decay, came from Celtic culture. But all the details and motivations are grounded in the context of the game’s world. Whether you explain much about your characters in your game to the player or not, establishing backstories for core characters will help define their actions and make them feel more ‘real’ in your game world.

2.Story doesn’t have to be limited to the core plot

Immersing players in your game isn’t just about the action or the main story. Use your game’s setting as a starting point to flesh out a rich world. In Hunt, you can learn more about the game and stories within the world from all kinds of elements, from wanted posters around the Bayou to book entries to transmedia content like blogs and Twitter stories. The core game loop in Hunt keeps players battling through round after round, but the approach in Hunt has been to add all kinds of optional content for players to enjoy, and for those players who do, you can create a more engaging experience. Make your world feel richer and deeper and offer fans more ways to experience the lore of your game by building story elements into game objects and other contact points with your game. This can give further context about the action in your game and your player's experiences in it.

3.Subvert expectations

In Hunt Showdown, you usually play with a specific Hunter each time. For the Serpent Moon live event, a new approach was taken to narrative for the protagonist, Legendary Hunter Viper. The Viper was the first character to evolve through the event, with four different levels of progression. This required a different approach, as in Hunt, you are typically rewarded with a new character for your actions in the game. To add a level of mystery and desire for progression, the usual description of the character was withheld from the start. Instead, as the player progresses through each stage, art and animation was a key to expressing The Viper’s motivation and story arc, with the character developing from a reasonably plain character at the beginning to a very strong, confident, and assured Legendary Hunter by the end.

The mystery at the start of the character’s introduction compared to the usual way characters are introduced, combined with unique visual storytelling(we’ll avoid spoilers here, just in case), provided a brand new experience and a satisfying story arc that proved a hit with players. You can play with your own established norms in your games by setting a particular narrative style and then using different methods for story elements. Just make sure you ground it all within the wider context of your game.

Check out the full talk below for more insights about storytelling in Hunt and pick up further tips that could be applied to approaching your own game’s narrative.

Are you telling stories with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. Should you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

If you’re looking for your next career mode, we’re hiring. At Crytek, we value diversity and actively encourage people from all backgrounds and experience levels to apply to our open positions, so join us on LinkedIn and check out our careers page. Show your love for CRYENGINE with merch over on the official online Crytek Store.

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https://www.cryengine.com/news/view/game-dev-tips-narrative Fri, 17 Feb 2023 16:01:07 +0100 Crytek
<![CDATA[Crytek Needs you!]]> https://www.cryengine.com/news/view/crytek-needs-you

At Crytek, we love what we do. Every day, we get to make games and the technology that helps our developers and devs all over the world achieve their visions. As we start to wind down toward the holiday break, it's an excellent time to remind you that we have a wide range of opportunities open right now at Crytek. New year, new career?

If you're ready for a fresh opportunity in the world of games and software development, we are growing and hiring across all departments. Competitive salaries, excellent benefits, and a positive work environment is just the start. Studio-based and remote opportunities are available, as well as hybrid positions. Level up your career, and check out a few of the many roles available today.

Senior Game Designer

Work on Crysis 4 (Working title) as a Senior Game Designer in our Frankfurt studio! This role will involve taking ownership of game features from initial designs to final implementation, running sanity checks on ideas with relevant stakeholders, creating and maintaining designs and game concepts, and working with other departments to ensure that all required resources are scheduled and delivered. Make your mark on an iconic franchise.

Get the full job description and apply here.

UX Designer

Support the Hunt: Showdown team by developing UX strategies and designs, creating clickable prototypes, and conducting user tests. The role will include interaction design and creating information architecture in collaboration with programmers and game designers. You'll also visualize ideas using wireframes, prototypes, visual mock-ups, and flowcharts. The ideal candidate will be passionate and ambitious, willing to expand their horizons. Is it you?

Get the full job description and apply here.

Technical Development Manager

Help shape your favorite engine! We are looking for an experienced Technical Development Manager for the CRYENGINE Toolchain to join our team. This role will involve assisting in shaping and forming the CRYENGINE Toolchain vision and roadmap into concrete deliverables and tasks. You will coordinate the vision and roadmap with Lead Programmers, enable Lead Tools Programmers to reach their full potential, implement new or improved tools for all departments involved in game production and play a key role in the recruiting process for the tools programming team.

Get the full job description and apply here.

If you are just starting out in the games industry, check out our open positions for Junior Animators, Tools Engineers, and Network Programmers. We are always open to new talent when it comes to development.

Our team is passionate about what we do, and we are looking for people who are dedicated and driven. If you're ready to take your next, or first, step in game development, we have open positions at all levels. We value diversity and actively encourage people from all backgrounds to apply for roles, so join us on LinkedIn and check out our careers page for other positions which aren't outlined above. Don't miss this opportunity to join our team, and let us see what we can achieve together!

Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. 

Should you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. 

Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store

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https://www.cryengine.com/news/view/crytek-needs-you Fri, 16 Dec 2022 16:00:42 +0100 Crytek
<![CDATA[CRYENGINE 5.7 C++ Tutorial, Crouching!]]> https://www.cryengine.com/news/view/cryengine-5-7-c-tutorial-crouching

The next installment in our CRYENGINE 5.7 LTS tutorial series shows you how to add a crouch mechanic to a player-controlled character using C++. You'll also learn how to refine the code you've created so far in the series to provide a solid basis for the future, which is good practice for any project. Your host, as ever, is Technical Author and Video Producer Nick Gillin.

The tutorial builds on the previous episodes in the series. The first shows you how to create a player-controlled character from scratch with traditional WASD movement and mouse-look functionality. The second shows you how to add a sprinting mechanic, and the third episode shows you how to add jumping. By completing those tutorials, you will gain a grounding in C++ and produce the file required to complete this new course.

Episode 1 – Create a player character with C++

Episode 2 – Create player walking and sprinting mechanics in C++

Episode 3 – Add a jump mechanic to your player character

In the new episode, Nick begins by refining the existing code established in the previous tutorials. This process will include modifications to make it easier to work with as the project grows in complexity and is best practice for any game project. Once the code is refined, you will be shown how to go over the code to integrate functions and components that will add a crouching input for the player. Once the process of adding a crouch mechanic to the player is completed, you will have a player-controlled character capable of walking, running, jumping, and crouching!

You can also follow along or complete the tutorial using our written documentation.

Don't forget to subscribe to our official YouTube channel, home to a wide range of learning videos, to get a notification when the next one drops.

If you have questions or feedback about CRYENGINE, let us know in the comments, on the forum, or via Facebook and Twitter. You can pick up tips and tricks about our game development, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel.

If you find a bug in the engine, please report it directly on GitHub, which helps us process the issue quickly and efficiently. You can find out how to submit feedback on GitHub, and access CRYENGINE source code, here. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

Are you looking for your next career move? At Crytek, we value diversity and actively encourage people from all backgrounds and experience levels to apply to our open positions, so join us on LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/cryengine-5-7-c-tutorial-crouching Wed, 30 Nov 2022 15:59:35 +0100 Crytek
<![CDATA[Students go behind the scenes at Crytek]]> https://www.cryengine.com/news/view/students-go-behind-the-scenes-at-crytek

Following the success of last year's visit, we were delighted to welcome over 20 students from the Danish Institute for Studies Abroad to our HQ in Frankfurt am Main for an introduction to the world of game development. The students from around the world learned about the process of game-making and received advice to help them with their student projects and prepare for a future career in the games industry.

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The day included a full studio tour and a practical introduction to the wide-ranging capabilities of CRYENGINE, using Homebound, a game jam project built by Crytek devs in just 48 hours, as a case study. Director of Engineering Bernd Raabe, Senior VFX Artist Viktor Ikkes, CRYENGINE Tools Product Owner Nicole Gransitzki, and Senior Manager for CRYENGINE Ecosystems & Communications, Gabriel Yakir Ketteler each gave presentations and held Q&A sessions with the students. The sessions covered the different and diverse disciplines involved in game creation and gave the group insights into how games are pitched and new technologies are integrated.

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Aleksei Vaniushkin, PR Assistant, said: "This was a fantastic day for the students and the team here at Crytek. We are committed to helping the next generation of developers achieve their vision for their games and careers, so it was great to see the passion and excitement of the students who were able to learn about the different processes in software and game development from seasoned professionals."

If you're an educator who would like to arrange a tour of our HQ in Frankfurt, please get in touch with us at careers@crytek.com with details of the game development or programming course at your institution to begin the process.

If you're ready to take your next step in game development, we have open positions at all levels. We value diversity and actively encourage people from all backgrounds to apply for roles, so join us on LinkedIn and check out our careers page.

Are you making something cool with CRYENGINE? Let us know in the comments, on the forum, or via Facebook and Twitter. Pick up tips and tricks about our engine, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel.

Should you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.

Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

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https://www.cryengine.com/news/view/students-go-behind-the-scenes-at-crytek Wed, 23 Nov 2022 16:10:17 +0100 Crytek
<![CDATA[Crysis Remastered Trilogy out now on Steam!]]> https://www.cryengine.com/news/view/crysis-remastered-trilogy-out-now-on-steam

Suit up and put your PC hardware to the test as Crysis Remastered Trilogy launches today on Steam! Powered by CRYENGINE, Crysis Remastered Trilogy features the single-player remasters of Crysis, Crysis 2, and Crysis 3. Each legendary game in this all-in-one collection has been optimized and enhanced for today's hardware to play better and faster than ever before.

The great value bundle includes ray tracing, high-definition textures for crystal clear images, and visually enhanced weapons, characters, and environments to immerse you completely in the Crysis universes. Improved lighting makes the game look better than ever, and of course, there are substantial performance games. For instance, the original games played at an average of 720p resolution and up to 30 FPS. The remasters for PC play between 1080p and 4K at up to 60 FPS for beautiful, lightning-fast gameplay. You can lock in your frame rate or push your rig to its limits and play on max settings.

Crysis Remastered Trilogy includes:

Crysis Remastered:

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A simple rescue mission turns into an all-out war as alien invaders swarm over the Lingshan Islands. Playing as super-soldier Prophet, you are armed with a powerful Nanosuit equipped with Speed, Strength, Armor, and Cloaking abilities. Use a vast arsenal of modular weaponry and adapt your tactics and gear to dominate enemies in an enormous sandbox world.

Crysis 2 Remastered:

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Aliens have returned to a world ravaged by climate disasters. As the invaders lay waste to New York and begin an assault that threatens the total annihilation of humankind, only you have the technology to lead the fightback. Equipped with the upgraded Nanosuit 2.0, customize your suit and weapons in real-time and unlock powerful abilities in the battle for humanity's survival.

Crysis 3 Remastered:

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New York City has been transformed into a sprawling urban rainforest sheltered by a giant nanodome. Fight through seven distinct districts against human and alien forces, using the Nanosuit's superior technology to deploy brute force or opt for stealth to achieve your goals. Equipped with a deadly Predator Bow, there's no wrong way to save the world.

Crysis 2 Remastered and Crysis 3 Remastered will also be made available for individual purchase on Steam. Crysis Remastered Trilogy and the individual remasters are available now for PlayStation 4 and PlayStation 5 from the PlayStation Store, Xbox One and Xbox Series X|S from the Microsoft Store, and PC from the Epic Games Store. Head to www.crysis.com to find out more.

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https://www.cryengine.com/news/view/crysis-remastered-trilogy-out-now-on-steam Thu, 17 Nov 2022 16:24:37 +0100 Crytek
<![CDATA[Land of Pain Remaster Launches!]]> https://www.cryengine.com/news/view/land-of-pain-remaster-launches

Lovecraftian indie horror game The Land of Pain was released by one-person-development team and member of the CRYENGINE community Alessandro Guzzo in 2017. When something strange and mysterious appears in the woods, you must learn how to survive, fend off a dark and disturbing evil, and unravel a sinister ancient mystery that's befallen the world. The game is on sale on Steam, now remastered for an even better experience. And if you own the game already, dive back in for your free upgrade! We interviewed Alessandro to find out more.

Hey Alessandro! Why did you decide to remaster The Land of Pain?

The Land of Pain has just celebrated the fifth anniversary of its launch. To mark the event, I decided to make some improvements to the game. In the years since it was first released, gaming technologies have taken a big step forward, and I chose to make a gift to the community with an enhanced version. Players can experience improvements in both graphics and gameplay. Those who already own The Land of Pain will get this enhanced version for free! 

Another reason I decided to improve the game is that The Land of Pain will launch on the Epic Games Store by the end of the year! The store page is already live, and you can wishlist the game now. 

What can players expect in the remaster? 

One of the major changes is the enhanced graphics. I worked on the lights and fog and added new natural elements with photogrammetry. This technique allowed me to import objects from reality into the game, resulting in a very atmospheric and immersive world! 

The gameplay has been improved with reworked puzzles and some key changes to the level design. Exploration is even more gratifying now, and I have also added new secret collectibles to reward the most tenacious explorers! The update also includes text visualization improvements for a better reading experience.

How did CRYENGINE help you improve the experience for players?

CRYENGINE is a very dynamic tool, and I easily managed to implement much more complex assets with more polygons and bigger textures. I used global illumination, an awesome technology that allowed me to obtain remarkable results with the game's lighting. Flowgraphs and the Material Editor are powerful features that helped me quickly achieve fantastic results. 

Your last game was Alien Cube. Did any learnings from that game that helped you with The Land of Pain remaster?

While developing The Alien Cube, I learned a lot of new techniques that were useful for this update. For example, I could implement more complex mechanics and other exciting features that allowed The Land of Pain to make a leap forward in quality.

The feedback for Alien Cube is very positive. The game was praised by players and prominent personalities such as David Scott Jaffe, the game director of God of War on PS2, and Shirley Curry, the Skyrim Grandma. I'm really proud of the results, and I feel honored!

Why did you choose CRYENGINE for your projects?

CRYENGINE is an awesome engine for me as a one-person team, as it helped me to optimize my time while developing, which is very important. The first time I used CRYENGINE, I felt immediately comfortable creating the environments I had in mind. It allowed me to achieve high-quality graphics and create vast natural areas with strong performance. 

Another important aspect is the high technical quality that can be reached. I used all the available features in my games to achieve the best possible result.

What are you working on next?

I'm working on my third game, a first-person mysterious horror adventure with connections to The Land of Pain and The Alien Cube. Like in my previous games, the focus will be on the narrative, and the atmosphere will play an essential role with realistic graphics, large natural environments, and powerful sound design. 

I like building environments of different kinds, so there will be many areas to explore, like dark forests, abandoned buildings, and other mysterious places. The story's protagonist will be a university student with a passion for ancient mysteries who must unravel the truth behind an old legend. I can't reveal more for the moment, but soon I will share news on my socials!

I want to thank the CRYENGINE team for their amazing support for my projects.

The pleasure is all ours! Thanks, Alessandro!

If you have questions or feedback about CRYENGINE, let us know in the comments, on the forum, or via Facebook and Twitter. You can pick up tips and tricks about our game development, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/land-of-pain-remaster-launches Wed, 26 Oct 2022 15:46:55 +0200 Crytek
<![CDATA[Vote in the Hunt: Showdown Video Awards!]]> https://www.cryengine.com/news/view/vote-in-the-hunt-showdown-video-awards

Last month we invited all of you CryEngineers with cinematic chops to enter the inaugural Hunt: Showdown Video Awards. Prizes up for grabs include an Alienware gaming laptop, a high-end GPU and CPU bundle from AMD, a 32-inch 175hz gaming monitor from MSI, and the grand prize of a one-of-a-kind Hunt-themed NZXT gaming PC! 

Entrants were invited to submit videos that tell stories inspired by the Bayou in four minutes or under in different award categories, including "Action," "Trailer," and "Freestyle." You can check out the entries by searching for #HuntShowdownAwards on Facebook and Twitter – and there was an incredible response. 

But now the time has come. Our judging panel has reviewed all qualifying entrants across each category and has come up with a shortlist. Now it is your votes that will decide the winner for each of our categories. All you have to do is head to our Hunt: Showdown Awards page, check out all of our finalists and make your choices!

There are finalists in the following categories: 

  • Hunt: Showdown Action Category
  • Sponsor: Alienware
  • Grand Prize: Alienware laptop plus peripheral bundle

 

  • Hunt: Showdown Trailer Category
  • Sponsor: AMD
  • Grand Prize:  6800 XT GPU and Ryzen 7 5800X3D CPU bundle

 

  • Best Hunt: Showdown Freestyle
  • Category Sponsor: MSI
  • Grand Prize: 32-inch 175hz MSI gaming monitor worth 900 Euro

 

  • Showdown At Least You Tried Category
  • Sponsor: Hunt: Showdown
  • Grand Prize: A Hunt Showdown Video Awards hoody plus five Hunt DLCs

And your votes will also decide the overall champion who will win that one-of-a-kind Hunt: Showdown-themed NXT gaming PC. 

So head over to the site and get voting! The winners will be revealed on a special Hunt: Showdown Video Awards ceremony live stream, so stay tuned to the Hunt socials and tune in. We want to thank everyone who entered and congratulate everyone who made the shortlists. 

If you have questions or feedback about CRYENGINE, let us know in the comments, on the forum, or via Facebook and Twitter. You can pick up tips and tricks about our game development, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/vote-in-the-hunt-showdown-video-awards Tue, 18 Oct 2022 19:08:14 +0200 Crytek
<![CDATA[CRYENGINE Launcher Update]]> https://www.cryengine.com/news/view/cryengine-launcher-update-213

Today we update the CRYENGINE Launcher with a plenty of fixes and add the new Game Registration Dashboard to our website.

You can read the full list of updates and fixes that arrive in the new Launcher in the official documentation here. Highlights include improvements to UI, validation and update processes. The Launcher has a range of fixes to improve stability and functionality. Full reference documentation for the new launcher is available here.

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We have streamlined the Game Registration process for you. You can now follow the whole process through a dedicated Dashboard, accessible through your user profile icon. Register multiple games, view and manage existing registrations, all in one place.

If you have questions or feedback about CRYENGINE, let us know in the comments, on the forum, or via Facebook and Twitter. You can pick up tips and tricks about our game development, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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https://www.cryengine.com/news/view/cryengine-launcher-update-213 Tue, 11 Oct 2022 13:55:24 +0200 Crytek
<![CDATA[Meet the Team: Alexander L'Heureux, QA Tester]]> https://www.cryengine.com/news/view/meet-the-team-alexander-lheureux-qa-tester

There are many different roles in the games industry and many different routes to becoming part of it. Today we're chatting to CRYENGINE QA Tester Alexander L'Heureux about his journey from diagnosing cars to QA testing CRYENGINE. We find out what makes the role so satisfying and his tips for those who want to follow in his footsteps and get into the industry. We have remote and onsite job openings across all disciplines, including CRYENGINE QA, so if you're inspired to make your way in games, read on to find out more and check out our careers page

Hey Alexander! Can you tell us about your background and your journey to CRYENGINE?

I was born in Canada and spent most of my youth in North America. Then, my family found their way to Germany about a decade ago, and I've been here ever since. Most of my hobbies revolve around everything to do with the great outdoors, cars, or video games. Whether camping and finding scenic places in nature, going for a joyride, or burning a weekend with my friends playing video games all night, I became heavily invested in those interests.

I originally pursued a career in the automotive industry, studying mechanics, electronics, and software for your average everyday car. I was fascinated with the diagnostic tools and troubleshooting methods to find, solve and repair issues. So, I come from a bit of a gearhead background but am equally invested in video games.

As time passed, I found my body wasn't all too happy with the labor intensity involved in working on (and under) cars all day. With my family being rooted in the video game industry, I was fortunate to have a lot of insight into what it's like. So, I gave it a shot! I tried to find something that would allow me to pursue my knack for finding issues and came across a QA position at Crytek.

I was surprised to see how much of what I learned from diagnosing software for cars could be carried over to this role. Even so, I had a lot to learn, but the onboarding was amazing. It's great having such supportive colleagues. Everyone is always ready to lend a helping hand, and the team dynamic feels very 'family-like.'

What are the main priorities in your role?

As a QA tester for CRYENGINE, I perform routine checks to determine whether the software works as it should. Whether it's updates, new implementations, or simply tweaks to the tools in the engine, we give it a couple of rounds in the ring and beat out anything we can find to make sure it's running smoothly. As a team, we work closely with the developers, tracking and ticketing issues encountered on our mission to constantly improve CRYENGINE. There's always something new on the horizon we can look forward to.

Some days, we simply go through a long checklist. On other days we get creative and try different approaches to squeeze out any bugs. It's far more varied work than people might assume a QA position to be. We have times where, for example, when releasing an update, we'll have to bunker down and hold the fort, pushing every button and slider to ensure it all works before giving the green light. Other times we have more breathing room and can work on projects and new feature implementations.

It's satisfying when you finish testing something, see the results working as it should, and the list of issues you found being marked as "Fixed." And I also enjoy it when I find something that's completely broken. There's a sense of pride when pointing out to the others in CRYENGINE QA, "Look how badly I broke this!"

What does a regular day at CRYENGINE look like for you?

It starts with getting the newest build of the engine. We keep up to date on tracked issues, work on our checklists, and test the latest changes. We either work on a task together as a team or have our individual responsibilities. We must be flexible and ready to jump on the next thing at a moment's notice depending on what needs to be prioritized. Despite sounding a bit back-and-forth at times, there is a lot of clear communication from the developers we work alongside in the CRYENGINE team. No issues are left unclear, and everything works out at the end of the day with a simple tap on the shoulder or ping for a question. We reach out to our developer colleagues as regularly as they reach out to us.

What does it take to do your job well? 

The motivation to continue learning the software and strong pattern recognition are key traits to succeed in this job. Having a solid techy background definitely helps. Sometimes you have to "open your eyes" and look again at issues because the details matter. You could have missed the smallest detail, like a text not showing correctly or a minor rendering issue that might go under the radar, so staying focused makes the difference.

What advice would you give to people who want to get into QA?

Download CRYENGINE! It's right there on the website, and the internet is packed with tutorials from our hard-working documentation team, our YouTube channel, and the community. Having a bit of coding knowledge is always a plus, and understanding what's going on in a line of code goes a long way when trying to help identify an issue. Other than that, having in-depth experience with any software helps ease the learning curve when picking up CRYENGINE. You could be a Photoshop expert, for instance, and I guarantee some of those skills would carry over somehow!

What are you playing at the moment?

These days I am getting my butt kicked by a bunch of kids on Splatoon 3, but I am enjoying the game regardless. I've always had a love for shooter games. I was raised on Halo and couldn't tell you the number of nights I have spent playing with my friends. Couch co-op and party games are always a blast. I've played every Crysis as well. The Nanosuit's voice is still the most badass way to know I just turned invisible. I love racing games too, and I really need to play NFS Underground 2 again... The mods for it nowadays are amazing!

Thanks, Alexander!

Want to get into the games industry in QA? At Crytek, we value diversity, and actively encourage people from all backgrounds and experience levels to apply to our available jobs, so join us over at LinkedIn and check out our careers page.

If you have questions or feedback about CRYENGINE, let us know in the comments, on the forum, or via Facebook and Twitter. You can pick up tips and tricks about our game development, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel.

If you find a bug in the engine, please report it directly on GitHub, which helps us process the issue quickly and efficiently. You can find out how to submit feedback on GitHub, and access CRYENGINE source code, here. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store

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https://www.cryengine.com/news/view/meet-the-team-alexander-lheureux-qa-tester Wed, 21 Sep 2022 18:22:45 +0200 Crytek