Chapter 1 part 1: Introducing the CRYENGINE 5 interface, level design, entities, spawn points, and GameSDK
Tutorial info  
Difficulty Beginner
Updated October 11, 2019

An introduction to the CRYENGINE 5 interface, creating a new level, sculpting terrain, working with the default  camera, spawning the GameSDK player, adding brush entities, and modifying entities by moving, scaling, and rotating. This introduction is relevant to any game and is not specific only to the Flappy Boid project.