|Updated||July 28, 2021|
This is episode five in this 15-part build-a-game series on how to build Breeze, a third person jump-and-run platformer using CRYENGINE 5.6, hosted by Junior Evangelist Roman Perezogin.
In this episode, support engineer Joshua Nuttall tutorial shows you how to set up a third person camera and character using C++. Joshua also shows you best practices for adding custom CVars so designers and artists can easily adjust functionality at runtime.
You must consent to data storage for Basic website functionality to use this feature