The Dynamic Response System
Tutorial info  
Difficulty Beginner
Updated October 14, 2019
Software
CRYENGINE 5.x

Senior Narrative Designer Tim Partlett gives a thorough introduction to using the DRS (Dynamic Response System) to produce game-driven dialog that's context-sensitive and responsive to game states instead of pre-scripted, reminding us that the DRS can be used to trigger anything dynamically, not just dialog.