Tutorial info | |
---|---|
Difficulty | Beginner |
Updated | April 09, 2020 |
Software |
3dsmax
cryengine |
The first video in this series demonstrates how to create physical collision proxies for your assets in 3DS Max, and then get them into the engine using the CryExporter tools, in this case focusing on the CryMax plugin. The same process is also shown using an FBX pipeline so you can pick your favored workflow.
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