Case study - simple sidescroller game "Homebound " built in 48 hours
Tutorial info  
Difficulty Intermediate
Updated October 17, 2019
Software
CRYENGINE 5.x
C++
Visual Studio

How four Crytek employees built a game in 48 hours using CRYENGINE 5.5.

This case study of a game built by Crytek employees for Global Game Jam 2019 covers level design, prefabs, Flow Graph scripting including custom nodes, C++ programming, AI, camera setup, Trackview, physics, and even a custom automatic driving system that produced self-driving cars with automatic collision avoidance, whilst remaining fatal to the player.