The all-inclusive content authoring tool for CRYENGINE
CRYENGINE Sandbox gives developers full control over their multi-platform creations in real-time, featuring an array of efficient tools that enable rapid iteration during the development of game worlds.
Our WYSIWYG (What You See Is What You Get) suite of tools enables real-time creation, editing, and in-game preview of every aspect and feature of a CRYENGINE game so you can reach new heights thanks to a fast iterative process. Optimize your content for the ultimate in performance by gaining full control over your game. Manage your game content through multiple platforms and localized versions and overcome complex workflows thanks to the flexibility of the Sandbox’s customization systems, which can be extended through scripts and plugins to satisfy your specific needs.
Embrace physically based materials
Make your models come to life using our Material editor. Using our palette of optimized shaders, your models have never looked so good, and for a fraction of the cost! Add your own shaders for even more power and flexibility.
More flexibility for faster development
Unleash your creativity with CRYENGINE. Import your files from any Digital Content Creation tool using the FBX file format. CRYENGINE strongly believes in the artist’s freedom to choose the best tools for the job and will continue to implement this philosophy throughout the engine.
CRYENGINE allows developers of any skill level to build stunning levels, quickly.
CRYENGINE Sandbox provides extremely powerful and intuitive tools so you can shape your level exactly the way you want.
Whether prototyping with the in-editor modelling Designer Tool, filling your level procedurally with the Vegetation tool, or taking advantage of any of the other numerous tools available, you’ll have complete control.
Bring cinematic magic to the small screen with our simple but powerful cut-scene editor
The TrackView Editor is an embedded cut-scene editing tool for making interactive movie sequences with time-dependent control over objects and events. Creating cinematic or scripted events is easy, allowing the user to sequence objects, animations, and sounds in the scene.
Build gameplay systems and complex levels without needing to write a single script
CRYENGINE’s simple yet powerful visual scripting system gives users an intuitive interface to create and control game logic and events.
With the added workflow improvements of real-time debugging, breakpoints, and modules, the user can focus their energy on iterating and improving gameplay.
Use Substance to procedurally generate your materials and update them in-editor
The integration of Substance in CRYENGINE allows you to import your archive files directly into the engine, providing superior flexibility and the power to control how your materials are generated in the engine itself.